mirror of
https://github.com/correl/mage.git
synced 2024-11-15 03:00:16 +00:00
* Added some trace output for continous effects and triggered abilities. Changed duration of AffinityEffect to WhileOnStack to prevent wrong handling for removement of the effect.
This commit is contained in:
parent
8c85c0dbad
commit
9fc0e2f25a
10 changed files with 323 additions and 48 deletions
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@ -1,5 +1,6 @@
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package mage.cards.l;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.common.SimpleStaticAbility;
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@ -18,8 +19,6 @@ import mage.game.permanent.Permanent;
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import mage.target.TargetPermanent;
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import mage.target.common.TargetLandPermanent;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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@ -41,7 +40,7 @@ public final class LithoformBlight extends CardImpl {
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this.addAbility(new EntersBattlefieldTriggeredAbility(new DrawCardSourceControllerEffect(1)));
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// Enchanted land loses all land types and abilities and has "{T}: Add {C}" and "{T}, Pay 1 life: Add one mana of any color."
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this.addAbility(new SimpleStaticAbility(new BecomesCreatureAttachedEffect()));
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this.addAbility(new SimpleStaticAbility(new ChangeLandAttachedEffect()));
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}
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private LithoformBlight(final LithoformBlight card) {
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@ -54,21 +53,21 @@ public final class LithoformBlight extends CardImpl {
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}
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}
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class BecomesCreatureAttachedEffect extends ContinuousEffectImpl {
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class ChangeLandAttachedEffect extends ContinuousEffectImpl {
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BecomesCreatureAttachedEffect() {
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super(Duration.WhileOnBattlefield, Outcome.LoseAbility);
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ChangeLandAttachedEffect() {
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super(Duration.WhileOnBattlefield, Outcome.AddAbility);
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staticText = "Enchanted land loses all land types and abilities " +
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"and has \"{T}: Add {C}\" and \"{T}, Pay 1 life: Add one mana of any color.\"";
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}
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private BecomesCreatureAttachedEffect(final BecomesCreatureAttachedEffect effect) {
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private ChangeLandAttachedEffect(final ChangeLandAttachedEffect effect) {
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super(effect);
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}
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@Override
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public BecomesCreatureAttachedEffect copy() {
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return new BecomesCreatureAttachedEffect(this);
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public ChangeLandAttachedEffect copy() {
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return new ChangeLandAttachedEffect(this);
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}
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@Override
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@ -0,0 +1,78 @@
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package org.mage.test.multiplayer;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Assert;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestMultiPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class ContinuousEffectsLastingAfterCreatorsDeathTest extends CardTestMultiPlayerBase {
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// Player order: A -> D -> C -> B
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@Test
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public void testDontUntapNormal() {
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// Trample
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// Whenever you tap a land for mana, add one mana of any type that land produced.
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// Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.
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addCard(Zone.BATTLEFIELD, playerA, "Vorinclex, Voice of Hunger"); // Creature {6}{G}{G} 7/6
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addCard(Zone.BATTLEFIELD, playerD, "Plains", 2);
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addCard(Zone.HAND, playerD, "Silvercoat Lion");
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerD, "Silvercoat Lion");
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setStopAt(6, PhaseStep.PRECOMBAT_MAIN);
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execute();
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assertPermanentCount(playerA, "Vorinclex, Voice of Hunger", 1);
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assertPermanentCount(playerD, "Silvercoat Lion", 1);
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Assert.assertTrue("Active player is player D", currentGame.getActivePlayerId().equals(playerD.getId()));
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assertTappedCount("Plains", true, 2);
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}
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@Test
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public void testDontUntap() {
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/**
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* https://github.com/magefree/mage/issues/6997 Some continuous effects
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* should stay in play even after the player that set them leaves the
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* game. Example:
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*
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* Player A: Casts Vorinclex, Voice of Hunger Player B: Taps all lands
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* and do stuff (lands shouldn't untap during his next untap step)
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* Player C: Kills Player A Player B: Lands untapped normally, though
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* they shouldn't
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*
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* This happened playing commander against 3 AIs. One of the AIs played
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* Vorinclex, I tapped all my lands during my turn to do stuff. Next AI
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* killed the one that had Vorinclex. When the game got to my turn, my
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* lands untapped normally.
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*/
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// Trample
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// Whenever you tap a land for mana, add one mana of any type that land produced.
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// Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.
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addCard(Zone.BATTLEFIELD, playerA, "Vorinclex, Voice of Hunger"); // Creature {6}{G}{G} 7/6
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addCard(Zone.BATTLEFIELD, playerD, "Plains", 2);
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addCard(Zone.HAND, playerD, "Silvercoat Lion");
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castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerD, "Silvercoat Lion");
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concede(2, PhaseStep.POSTCOMBAT_MAIN, playerA);
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setStopAt(5, PhaseStep.PRECOMBAT_MAIN);
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execute();
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assertPermanentCount(playerA, "Vorinclex, Voice of Hunger", 0);
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assertPermanentCount(playerD, "Silvercoat Lion", 1);
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Assert.assertTrue("Active player is player D", currentGame.getActivePlayerId().equals(playerD.getId()));
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assertTappedCount("Plains", true, 2);
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}
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}
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@ -1,5 +1,9 @@
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package mage.abilities;
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import java.util.ArrayList;
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import java.util.Iterator;
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import java.util.List;
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import java.util.UUID;
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import mage.MageIdentifier;
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import mage.MageObject;
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import mage.abilities.costs.*;
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@ -32,11 +36,6 @@ import mage.util.ThreadLocalStringBuilder;
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import mage.watchers.Watcher;
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import org.apache.log4j.Logger;
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import java.util.ArrayList;
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import java.util.Iterator;
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import java.util.List;
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import java.util.UUID;
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/**
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* @author BetaSteward_at_googlemail.com
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*/
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@ -365,7 +364,7 @@ public abstract class AbilityImpl implements Ability {
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//20101001 - 601.2e
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if (needCostModification && sourceObject != null) {
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sourceObject.adjustCosts(this, game); // still needed
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sourceObject.adjustCosts(this, game); // still needed for CostAdjuster objects (to handle some types of dynamic costs)
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game.getContinuousEffects().costModification(this, game);
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}
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@ -1,5 +1,9 @@
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package mage.abilities.effects;
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import java.io.Serializable;
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import java.util.*;
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import java.util.Map.Entry;
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import java.util.stream.Collectors;
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import mage.ApprovingObject;
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import mage.MageObject;
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import mage.abilities.Ability;
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@ -17,7 +21,6 @@ import mage.filter.predicate.Predicates;
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import mage.filter.predicate.mageobject.CardIdPredicate;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.GameEvent.EventType;
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import mage.game.events.ZoneChangeEvent;
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import mage.game.permanent.Permanent;
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import mage.game.permanent.PermanentCard;
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@ -26,13 +29,9 @@ import mage.players.ManaPoolItem;
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import mage.players.Player;
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import mage.target.common.TargetCardInHand;
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import mage.util.CardUtil;
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import mage.util.trace.TraceInfo;
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import org.apache.log4j.Logger;
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import java.io.Serializable;
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import java.util.*;
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import java.util.Map.Entry;
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import java.util.stream.Collectors;
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/**
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* @author BetaSteward_at_googlemail.com
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*/
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@ -1391,4 +1390,85 @@ public class ContinuousEffects implements Serializable {
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}
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return controllerFound;
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}
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/**
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* Prints out a status of the currently existing continuous effects
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* @param game
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*/
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public void traceContinuousEffects(Game game) {
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game.getContinuousEffects().getLayeredEffects(game);
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logger.info("-------------------------------------------------------------------------------------------------");
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int numberEffects = 0;
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for(ContinuousEffectsList list: allEffectsLists) {
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numberEffects += list.size();
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}
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logger.info("Turn: " + game.getTurnNum() + " - currently existing continuous effects: " + numberEffects);
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logger.info("layeredEffects ...................: " + layeredEffects.size());
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logger.info("continuousRuleModifyingEffects ...: " + continuousRuleModifyingEffects.size());
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logger.info("replacementEffects ...............: " + replacementEffects.size());
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logger.info("preventionEffects ................: " + preventionEffects.size());
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logger.info("requirementEffects ...............: " + requirementEffects.size());
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logger.info("restrictionEffects ...............: " + restrictionEffects.size());
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logger.info("restrictionUntapNotMoreThanEffects: " + restrictionUntapNotMoreThanEffects.size());
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logger.info("costModificationEffects ..........: " + costModificationEffects.size());
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logger.info("spliceCardEffects ................: " + spliceCardEffects.size());
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logger.info("asThoughEffects:");
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for (Map.Entry<AsThoughEffectType, ContinuousEffectsList<AsThoughEffect>> entry : asThoughEffectsMap.entrySet()) {
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logger.info("... " + entry.getKey().toString() + ": " + entry.getValue().size());
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}
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logger.info("applyCounters ....................: " + (applyCounters != null ? "exists":"null"));
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logger.info("auraReplacementEffect ............: " + (continuousRuleModifyingEffects != null ? "exists":"null"));
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Map<String, TraceInfo> orderedEffects = new TreeMap<>();
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traceAddContinuousEffects(orderedEffects, layeredEffects, game, "layeredEffects................");
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traceAddContinuousEffects(orderedEffects, continuousRuleModifyingEffects, game, "continuousRuleModifyingEffects");
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traceAddContinuousEffects(orderedEffects, replacementEffects, game, "replacementEffects............");
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traceAddContinuousEffects(orderedEffects, preventionEffects, game, "preventionEffects.............");
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traceAddContinuousEffects(orderedEffects, requirementEffects, game, "requirementEffects............");
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traceAddContinuousEffects(orderedEffects, restrictionEffects, game, "restrictionEffects............");
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traceAddContinuousEffects(orderedEffects, restrictionUntapNotMoreThanEffects, game, "restrictionUntapNotMore...");
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traceAddContinuousEffects(orderedEffects, costModificationEffects, game, "costModificationEffects.......");
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traceAddContinuousEffects(orderedEffects, spliceCardEffects, game, "spliceCardEffects.............");
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for (Map.Entry<AsThoughEffectType, ContinuousEffectsList<AsThoughEffect>> entry : asThoughEffectsMap.entrySet()) {
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traceAddContinuousEffects(orderedEffects, entry.getValue(), game, entry.getKey().toString());
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}
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String playerName = "";
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for (Map.Entry<String, TraceInfo> entry : orderedEffects.entrySet()) {
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if (!entry.getValue().getPlayerName().equals(playerName)) {
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playerName = entry.getValue().getPlayerName();
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logger.info("--- Player: " + playerName + " --------------------------------");
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}
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logger.info(entry.getValue().getInfo()
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+ " " + entry.getValue().getSourceName()
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+ " " + entry.getValue().getDuration().name()
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+ " " + entry.getValue().getRule()
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+ " (Order: "+entry.getValue().getOrder() +")"
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);
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}
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logger.info("---- End trace Continuous effects --------------------------------------------------------------------------");
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}
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public static void traceAddContinuousEffects(Map orderedEffects, ContinuousEffectsList<?> cel, Game game, String listName) {
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for (ContinuousEffect effect : cel) {
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Set<Ability> abilities = cel.getAbility(effect.getId());
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for (Ability ability : abilities) {
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Player controller = game.getPlayer(ability.getControllerId());
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MageObject source = game.getObject(ability.getSourceId());
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TraceInfo traceInfo = new TraceInfo();
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traceInfo.setInfo(listName);
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traceInfo.setOrder(effect.getOrder());
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if (ability instanceof MageSingleton) {
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traceInfo.setPlayerName("Mage Singleton");
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traceInfo.setSourceName("Mage Singleton");
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} else {
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traceInfo.setPlayerName(controller == null ? "no controller": controller.getName());
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traceInfo.setSourceName(source == null ? "no source": source.getIdName());
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}
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traceInfo.setRule(ability.getRule());
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traceInfo.setAbilityId(ability.getId());
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traceInfo.setEffectId(effect.getId());
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traceInfo.setDuration(effect.getDuration());
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orderedEffects.put(traceInfo.getPlayerName() + traceInfo.getSourceName() + effect.getId() + ability.getId(), traceInfo);
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}
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}
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}
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}
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import mage.game.Game;
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import mage.util.CardUtil;
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/**
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* 702.40. Affinity
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702.40a Affinity is a static ability that functions while the spell with affinity is on the stack.
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“Affinity for [text]” means “This spell costs you {1} less to cast for each [text] you control.”
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702.40b If a spell has multiple instances of affinity, each of them applies.
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*/
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public class AffinityEffect extends CostModificationEffectImpl {
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private final FilterControlledPermanent filter;
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public AffinityEffect(FilterControlledPermanent affinityFilter) {
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super(Duration.Custom, Outcome.Benefit, CostModificationType.REDUCE_COST);
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super(Duration.WhileOnStack, Outcome.Benefit, CostModificationType.REDUCE_COST);
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this.filter = affinityFilter;
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staticText = "Affinity for " + filter.getMessage();
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}
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private final int reduceGenericMana;
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public SpellCostReductionForEachSourceEffect(int reduceGenericMana, DynamicValue eachAmount) {
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super(Duration.WhileOnBattlefield, Outcome.Benefit, CostModificationType.REDUCE_COST);
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super(Duration.WhileOnStack, Outcome.Benefit, CostModificationType.REDUCE_COST);
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this.eachAmount = eachAmount;
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this.reduceManaCosts = null;
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this.reduceGenericMana = reduceGenericMana;
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}
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public SpellCostReductionForEachSourceEffect(ManaCosts<ManaCost> reduceManaCosts, DynamicValue eachAmount) {
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super(Duration.WhileOnBattlefield, Outcome.Benefit, CostModificationType.REDUCE_COST);
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super(Duration.WhileOnStack, Outcome.Benefit, CostModificationType.REDUCE_COST);
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this.eachAmount = eachAmount;
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this.reduceManaCosts = reduceManaCosts;
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this.reduceGenericMana = 0;
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package mage.game.turn;
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import mage.abilities.Ability;
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import mage.constants.PhaseStep;
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import mage.constants.TurnPhase;
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import mage.counters.CounterType;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.PhaseChangedEvent;
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import mage.game.permanent.Permanent;
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import mage.game.stack.Spell;
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import mage.game.stack.StackObject;
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import mage.players.Player;
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import mage.util.ThreadLocalStringBuilder;
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import java.io.Serializable;
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import java.util.ArrayList;
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import java.util.Iterator;
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import java.util.List;
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import java.util.UUID;
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import mage.abilities.Ability;
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import mage.constants.PhaseStep;
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import mage.constants.TurnPhase;
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import mage.counters.CounterType;
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import mage.game.Game;
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import mage.game.events.PhaseChangedEvent;
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import mage.game.permanent.Permanent;
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import mage.game.stack.Spell;
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import mage.game.stack.StackObject;
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import mage.players.Player;
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import mage.util.ThreadLocalStringBuilder;
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/**
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* @author BetaSteward_at_googlemail.com
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@ -98,6 +96,9 @@ public class Turn implements Serializable {
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* @return true if turn is skipped
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*/
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public boolean play(Game game, Player activePlayer) {
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// uncomment this to trace triggered abilities and/or continous effects
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// TraceUtil.traceTriggeredAbilities(game);
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// game.getState().getContinuousEffects().traceContinuousEffects(game);
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activePlayer.becomesActivePlayer();
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this.setDeclareAttackersStepStarted(false);
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if (game.isPaused() || game.checkIfGameIsOver()) {
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@ -1,6 +1,12 @@
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package mage.util;
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import com.google.common.collect.ImmutableList;
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import java.io.UnsupportedEncodingException;
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import java.net.URLDecoder;
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import java.net.URLEncoder;
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import java.text.SimpleDateFormat;
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import java.util.*;
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import java.util.stream.Collectors;
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import mage.MageObject;
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import mage.Mana;
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import mage.abilities.Abilities;
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@ -36,13 +42,6 @@ import mage.target.targetpointer.FixedTarget;
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import mage.util.functions.CopyTokenFunction;
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import org.apache.log4j.Logger;
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import java.io.UnsupportedEncodingException;
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import java.net.URLDecoder;
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import java.net.URLEncoder;
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import java.text.SimpleDateFormat;
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import java.util.*;
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import java.util.stream.Collectors;
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/**
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* @author nantuko
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*/
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@ -818,7 +817,7 @@ public final class CardUtil {
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}
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public static boolean isFusedPartAbility(Ability ability, Game game) {
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// TODO: is works fine with copies of spells on stack?
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// TODO: does it work fine with copies of spells on stack?
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if (ability instanceof SpellAbility) {
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Spell mainSpell = game.getSpell(ability.getId());
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if (mainSpell == null) {
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85
Mage/src/main/java/mage/util/trace/TraceInfo.java
Normal file
85
Mage/src/main/java/mage/util/trace/TraceInfo.java
Normal file
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package mage.util.trace;
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import java.util.UUID;
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import mage.constants.Duration;
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/**
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*
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* @author LevelX2
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*/
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public class TraceInfo {
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||||
public String info;
|
||||
public String playerName;
|
||||
public String sourceName;
|
||||
public String rule;
|
||||
public UUID abilityId;
|
||||
public UUID effectId;
|
||||
public Duration duration;
|
||||
public long order;
|
||||
|
||||
public String getPlayerName() {
|
||||
return playerName;
|
||||
}
|
||||
|
||||
public void setPlayerName(String playerName) {
|
||||
this.playerName = playerName;
|
||||
}
|
||||
|
||||
public String getSourceName() {
|
||||
return sourceName;
|
||||
}
|
||||
|
||||
public void setSourceName(String sourceName) {
|
||||
this.sourceName = sourceName;
|
||||
}
|
||||
|
||||
public String getRule() {
|
||||
return rule;
|
||||
}
|
||||
|
||||
public void setRule(String rule) {
|
||||
this.rule = rule;
|
||||
}
|
||||
|
||||
public UUID getAbilityId() {
|
||||
return abilityId;
|
||||
}
|
||||
|
||||
public void setAbilityId(UUID abilityId) {
|
||||
this.abilityId = abilityId;
|
||||
}
|
||||
|
||||
public UUID getEffectId() {
|
||||
return effectId;
|
||||
}
|
||||
|
||||
public void setEffectId(UUID effectId) {
|
||||
this.effectId = effectId;
|
||||
}
|
||||
|
||||
public String getInfo() {
|
||||
return info;
|
||||
}
|
||||
|
||||
public void setInfo(String info) {
|
||||
this.info = info;
|
||||
}
|
||||
|
||||
public Duration getDuration() {
|
||||
return duration;
|
||||
}
|
||||
|
||||
public void setDuration(Duration duration) {
|
||||
this.duration = duration;
|
||||
}
|
||||
|
||||
public long getOrder() {
|
||||
return order;
|
||||
}
|
||||
|
||||
public void setOrder(long order) {
|
||||
this.order = order;
|
||||
}
|
||||
|
||||
|
||||
}
|
|
@ -1,8 +1,10 @@
|
|||
package mage.util.trace;
|
||||
|
||||
import java.util.*;
|
||||
import mage.MageObject;
|
||||
import mage.abilities.Ability;
|
||||
import mage.abilities.StaticAbility;
|
||||
import mage.abilities.TriggeredAbility;
|
||||
import mage.abilities.effects.ContinuousEffectsList;
|
||||
import mage.abilities.effects.RestrictionEffect;
|
||||
import mage.abilities.keyword.CantBeBlockedSourceAbility;
|
||||
|
@ -14,10 +16,9 @@ import mage.game.Game;
|
|||
import mage.game.combat.Combat;
|
||||
import mage.game.combat.CombatGroup;
|
||||
import mage.game.permanent.Permanent;
|
||||
import mage.players.Player;
|
||||
import org.apache.log4j.Logger;
|
||||
|
||||
import java.util.*;
|
||||
|
||||
/**
|
||||
* @author magenoxx_at_gmail.com
|
||||
*/
|
||||
|
@ -210,4 +211,31 @@ public final class TraceUtil {
|
|||
public static void trace(String msg) {
|
||||
log.info(msg);
|
||||
}
|
||||
|
||||
/**
|
||||
* Prints out a status of the currently existing triggered abilities
|
||||
* @param game
|
||||
*/
|
||||
public static void traceTriggeredAbilities(Game game) {
|
||||
log.info("-------------------------------------------------------------------------------------------------");
|
||||
log.info("Turn: " + game.getTurnNum() + " - currently existing triggered abilities: " + game.getState().getTriggers().size());
|
||||
Map<String, String> orderedAbilities = new TreeMap<>();
|
||||
for (Map.Entry<String, TriggeredAbility> entry : game.getState().getTriggers().entrySet()) {
|
||||
Player controller = game.getPlayer(entry.getValue().getControllerId());
|
||||
MageObject source = game.getObject(entry.getValue().getSourceId());
|
||||
orderedAbilities.put((controller == null ? "no controller": controller.getName()) + (source == null ? "no source": source.getIdName())+ entry.getKey(), entry.getKey());
|
||||
}
|
||||
String playerName = "";
|
||||
for (Map.Entry<String, String> entry : orderedAbilities.entrySet()) {
|
||||
TriggeredAbility trAbility = game.getState().getTriggers().get(entry.getValue());
|
||||
Player controller = game.getPlayer(trAbility.getControllerId());
|
||||
MageObject source = game.getObject(trAbility.getSourceId());
|
||||
if (!controller.getName().equals(playerName)) {
|
||||
playerName = controller.getName();
|
||||
log.info("--- Player: " + playerName + " --------------------------------");
|
||||
}
|
||||
log.info((source == null ? "no source": source.getIdName()) + " -> "
|
||||
+ trAbility.getRule());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue