* Added some trace output for continous effects and triggered abilities. Changed duration of AffinityEffect to WhileOnStack to prevent wrong handling for removement of the effect.

This commit is contained in:
LevelX2 2021-01-13 09:14:29 +01:00
parent 8c85c0dbad
commit 9fc0e2f25a
10 changed files with 323 additions and 48 deletions

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@ -1,5 +1,6 @@
package mage.cards.l;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
@ -18,8 +19,6 @@ import mage.game.permanent.Permanent;
import mage.target.TargetPermanent;
import mage.target.common.TargetLandPermanent;
import java.util.UUID;
/**
* @author TheElk801
*/
@ -41,7 +40,7 @@ public final class LithoformBlight extends CardImpl {
this.addAbility(new EntersBattlefieldTriggeredAbility(new DrawCardSourceControllerEffect(1)));
// Enchanted land loses all land types and abilities and has "{T}: Add {C}" and "{T}, Pay 1 life: Add one mana of any color."
this.addAbility(new SimpleStaticAbility(new BecomesCreatureAttachedEffect()));
this.addAbility(new SimpleStaticAbility(new ChangeLandAttachedEffect()));
}
private LithoformBlight(final LithoformBlight card) {
@ -54,21 +53,21 @@ public final class LithoformBlight extends CardImpl {
}
}
class BecomesCreatureAttachedEffect extends ContinuousEffectImpl {
class ChangeLandAttachedEffect extends ContinuousEffectImpl {
BecomesCreatureAttachedEffect() {
super(Duration.WhileOnBattlefield, Outcome.LoseAbility);
ChangeLandAttachedEffect() {
super(Duration.WhileOnBattlefield, Outcome.AddAbility);
staticText = "Enchanted land loses all land types and abilities " +
"and has \"{T}: Add {C}\" and \"{T}, Pay 1 life: Add one mana of any color.\"";
}
private BecomesCreatureAttachedEffect(final BecomesCreatureAttachedEffect effect) {
private ChangeLandAttachedEffect(final ChangeLandAttachedEffect effect) {
super(effect);
}
@Override
public BecomesCreatureAttachedEffect copy() {
return new BecomesCreatureAttachedEffect(this);
public ChangeLandAttachedEffect copy() {
return new ChangeLandAttachedEffect(this);
}
@Override

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@ -0,0 +1,78 @@
package org.mage.test.multiplayer;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Assert;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestMultiPlayerBase;
/**
*
* @author LevelX2
*/
public class ContinuousEffectsLastingAfterCreatorsDeathTest extends CardTestMultiPlayerBase {
// Player order: A -> D -> C -> B
@Test
public void testDontUntapNormal() {
// Trample
// Whenever you tap a land for mana, add one mana of any type that land produced.
// Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.
addCard(Zone.BATTLEFIELD, playerA, "Vorinclex, Voice of Hunger"); // Creature {6}{G}{G} 7/6
addCard(Zone.BATTLEFIELD, playerD, "Plains", 2);
addCard(Zone.HAND, playerD, "Silvercoat Lion");
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerD, "Silvercoat Lion");
setStopAt(6, PhaseStep.PRECOMBAT_MAIN);
execute();
assertPermanentCount(playerA, "Vorinclex, Voice of Hunger", 1);
assertPermanentCount(playerD, "Silvercoat Lion", 1);
Assert.assertTrue("Active player is player D", currentGame.getActivePlayerId().equals(playerD.getId()));
assertTappedCount("Plains", true, 2);
}
@Test
public void testDontUntap() {
/**
* https://github.com/magefree/mage/issues/6997 Some continuous effects
* should stay in play even after the player that set them leaves the
* game. Example:
*
* Player A: Casts Vorinclex, Voice of Hunger Player B: Taps all lands
* and do stuff (lands shouldn't untap during his next untap step)
* Player C: Kills Player A Player B: Lands untapped normally, though
* they shouldn't
*
* This happened playing commander against 3 AIs. One of the AIs played
* Vorinclex, I tapped all my lands during my turn to do stuff. Next AI
* killed the one that had Vorinclex. When the game got to my turn, my
* lands untapped normally.
*/
// Trample
// Whenever you tap a land for mana, add one mana of any type that land produced.
// Whenever an opponent taps a land for mana, that land doesn't untap during its controller's next untap step.
addCard(Zone.BATTLEFIELD, playerA, "Vorinclex, Voice of Hunger"); // Creature {6}{G}{G} 7/6
addCard(Zone.BATTLEFIELD, playerD, "Plains", 2);
addCard(Zone.HAND, playerD, "Silvercoat Lion");
castSpell(2, PhaseStep.PRECOMBAT_MAIN, playerD, "Silvercoat Lion");
concede(2, PhaseStep.POSTCOMBAT_MAIN, playerA);
setStopAt(5, PhaseStep.PRECOMBAT_MAIN);
execute();
assertPermanentCount(playerA, "Vorinclex, Voice of Hunger", 0);
assertPermanentCount(playerD, "Silvercoat Lion", 1);
Assert.assertTrue("Active player is player D", currentGame.getActivePlayerId().equals(playerD.getId()));
assertTappedCount("Plains", true, 2);
}
}

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@ -1,5 +1,9 @@
package mage.abilities;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import java.util.UUID;
import mage.MageIdentifier;
import mage.MageObject;
import mage.abilities.costs.*;
@ -32,11 +36,6 @@ import mage.util.ThreadLocalStringBuilder;
import mage.watchers.Watcher;
import org.apache.log4j.Logger;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import java.util.UUID;
/**
* @author BetaSteward_at_googlemail.com
*/
@ -365,7 +364,7 @@ public abstract class AbilityImpl implements Ability {
//20101001 - 601.2e
if (needCostModification && sourceObject != null) {
sourceObject.adjustCosts(this, game); // still needed
sourceObject.adjustCosts(this, game); // still needed for CostAdjuster objects (to handle some types of dynamic costs)
game.getContinuousEffects().costModification(this, game);
}

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@ -1,5 +1,9 @@
package mage.abilities.effects;
import java.io.Serializable;
import java.util.*;
import java.util.Map.Entry;
import java.util.stream.Collectors;
import mage.ApprovingObject;
import mage.MageObject;
import mage.abilities.Ability;
@ -17,7 +21,6 @@ import mage.filter.predicate.Predicates;
import mage.filter.predicate.mageobject.CardIdPredicate;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.game.events.ZoneChangeEvent;
import mage.game.permanent.Permanent;
import mage.game.permanent.PermanentCard;
@ -26,13 +29,9 @@ import mage.players.ManaPoolItem;
import mage.players.Player;
import mage.target.common.TargetCardInHand;
import mage.util.CardUtil;
import mage.util.trace.TraceInfo;
import org.apache.log4j.Logger;
import java.io.Serializable;
import java.util.*;
import java.util.Map.Entry;
import java.util.stream.Collectors;
/**
* @author BetaSteward_at_googlemail.com
*/
@ -1391,4 +1390,85 @@ public class ContinuousEffects implements Serializable {
}
return controllerFound;
}
/**
* Prints out a status of the currently existing continuous effects
* @param game
*/
public void traceContinuousEffects(Game game) {
game.getContinuousEffects().getLayeredEffects(game);
logger.info("-------------------------------------------------------------------------------------------------");
int numberEffects = 0;
for(ContinuousEffectsList list: allEffectsLists) {
numberEffects += list.size();
}
logger.info("Turn: " + game.getTurnNum() + " - currently existing continuous effects: " + numberEffects);
logger.info("layeredEffects ...................: " + layeredEffects.size());
logger.info("continuousRuleModifyingEffects ...: " + continuousRuleModifyingEffects.size());
logger.info("replacementEffects ...............: " + replacementEffects.size());
logger.info("preventionEffects ................: " + preventionEffects.size());
logger.info("requirementEffects ...............: " + requirementEffects.size());
logger.info("restrictionEffects ...............: " + restrictionEffects.size());
logger.info("restrictionUntapNotMoreThanEffects: " + restrictionUntapNotMoreThanEffects.size());
logger.info("costModificationEffects ..........: " + costModificationEffects.size());
logger.info("spliceCardEffects ................: " + spliceCardEffects.size());
logger.info("asThoughEffects:");
for (Map.Entry<AsThoughEffectType, ContinuousEffectsList<AsThoughEffect>> entry : asThoughEffectsMap.entrySet()) {
logger.info("... " + entry.getKey().toString() + ": " + entry.getValue().size());
}
logger.info("applyCounters ....................: " + (applyCounters != null ? "exists":"null"));
logger.info("auraReplacementEffect ............: " + (continuousRuleModifyingEffects != null ? "exists":"null"));
Map<String, TraceInfo> orderedEffects = new TreeMap<>();
traceAddContinuousEffects(orderedEffects, layeredEffects, game, "layeredEffects................");
traceAddContinuousEffects(orderedEffects, continuousRuleModifyingEffects, game, "continuousRuleModifyingEffects");
traceAddContinuousEffects(orderedEffects, replacementEffects, game, "replacementEffects............");
traceAddContinuousEffects(orderedEffects, preventionEffects, game, "preventionEffects.............");
traceAddContinuousEffects(orderedEffects, requirementEffects, game, "requirementEffects............");
traceAddContinuousEffects(orderedEffects, restrictionEffects, game, "restrictionEffects............");
traceAddContinuousEffects(orderedEffects, restrictionUntapNotMoreThanEffects, game, "restrictionUntapNotMore...");
traceAddContinuousEffects(orderedEffects, costModificationEffects, game, "costModificationEffects.......");
traceAddContinuousEffects(orderedEffects, spliceCardEffects, game, "spliceCardEffects.............");
for (Map.Entry<AsThoughEffectType, ContinuousEffectsList<AsThoughEffect>> entry : asThoughEffectsMap.entrySet()) {
traceAddContinuousEffects(orderedEffects, entry.getValue(), game, entry.getKey().toString());
}
String playerName = "";
for (Map.Entry<String, TraceInfo> entry : orderedEffects.entrySet()) {
if (!entry.getValue().getPlayerName().equals(playerName)) {
playerName = entry.getValue().getPlayerName();
logger.info("--- Player: " + playerName + " --------------------------------");
}
logger.info(entry.getValue().getInfo()
+ " " + entry.getValue().getSourceName()
+ " " + entry.getValue().getDuration().name()
+ " " + entry.getValue().getRule()
+ " (Order: "+entry.getValue().getOrder() +")"
);
}
logger.info("---- End trace Continuous effects --------------------------------------------------------------------------");
}
public static void traceAddContinuousEffects(Map orderedEffects, ContinuousEffectsList<?> cel, Game game, String listName) {
for (ContinuousEffect effect : cel) {
Set<Ability> abilities = cel.getAbility(effect.getId());
for (Ability ability : abilities) {
Player controller = game.getPlayer(ability.getControllerId());
MageObject source = game.getObject(ability.getSourceId());
TraceInfo traceInfo = new TraceInfo();
traceInfo.setInfo(listName);
traceInfo.setOrder(effect.getOrder());
if (ability instanceof MageSingleton) {
traceInfo.setPlayerName("Mage Singleton");
traceInfo.setSourceName("Mage Singleton");
} else {
traceInfo.setPlayerName(controller == null ? "no controller": controller.getName());
traceInfo.setSourceName(source == null ? "no source": source.getIdName());
}
traceInfo.setRule(ability.getRule());
traceInfo.setAbilityId(ability.getId());
traceInfo.setEffectId(effect.getId());
traceInfo.setDuration(effect.getDuration());
orderedEffects.put(traceInfo.getPlayerName() + traceInfo.getSourceName() + effect.getId() + ability.getId(), traceInfo);
}
}
}
}

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@ -10,12 +10,18 @@ import mage.filter.common.FilterControlledPermanent;
import mage.game.Game;
import mage.util.CardUtil;
/**
* 702.40. Affinity
702.40a Affinity is a static ability that functions while the spell with affinity is on the stack.
Affinity for [text] means This spell costs you {1} less to cast for each [text] you control.
702.40b If a spell has multiple instances of affinity, each of them applies.
*/
public class AffinityEffect extends CostModificationEffectImpl {
private final FilterControlledPermanent filter;
public AffinityEffect(FilterControlledPermanent affinityFilter) {
super(Duration.Custom, Outcome.Benefit, CostModificationType.REDUCE_COST);
super(Duration.WhileOnStack, Outcome.Benefit, CostModificationType.REDUCE_COST);
this.filter = affinityFilter;
staticText = "Affinity for " + filter.getMessage();
}

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@ -22,7 +22,7 @@ public class SpellCostReductionForEachSourceEffect extends CostModificationEffec
private final int reduceGenericMana;
public SpellCostReductionForEachSourceEffect(int reduceGenericMana, DynamicValue eachAmount) {
super(Duration.WhileOnBattlefield, Outcome.Benefit, CostModificationType.REDUCE_COST);
super(Duration.WhileOnStack, Outcome.Benefit, CostModificationType.REDUCE_COST);
this.eachAmount = eachAmount;
this.reduceManaCosts = null;
this.reduceGenericMana = reduceGenericMana;
@ -36,7 +36,7 @@ public class SpellCostReductionForEachSourceEffect extends CostModificationEffec
}
public SpellCostReductionForEachSourceEffect(ManaCosts<ManaCost> reduceManaCosts, DynamicValue eachAmount) {
super(Duration.WhileOnBattlefield, Outcome.Benefit, CostModificationType.REDUCE_COST);
super(Duration.WhileOnStack, Outcome.Benefit, CostModificationType.REDUCE_COST);
this.eachAmount = eachAmount;
this.reduceManaCosts = reduceManaCosts;
this.reduceGenericMana = 0;

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@ -1,23 +1,21 @@
package mage.game.turn;
import mage.abilities.Ability;
import mage.constants.PhaseStep;
import mage.constants.TurnPhase;
import mage.counters.CounterType;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.PhaseChangedEvent;
import mage.game.permanent.Permanent;
import mage.game.stack.Spell;
import mage.game.stack.StackObject;
import mage.players.Player;
import mage.util.ThreadLocalStringBuilder;
import java.io.Serializable;
import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
import java.util.UUID;
import mage.abilities.Ability;
import mage.constants.PhaseStep;
import mage.constants.TurnPhase;
import mage.counters.CounterType;
import mage.game.Game;
import mage.game.events.PhaseChangedEvent;
import mage.game.permanent.Permanent;
import mage.game.stack.Spell;
import mage.game.stack.StackObject;
import mage.players.Player;
import mage.util.ThreadLocalStringBuilder;
/**
* @author BetaSteward_at_googlemail.com
@ -98,6 +96,9 @@ public class Turn implements Serializable {
* @return true if turn is skipped
*/
public boolean play(Game game, Player activePlayer) {
// uncomment this to trace triggered abilities and/or continous effects
// TraceUtil.traceTriggeredAbilities(game);
// game.getState().getContinuousEffects().traceContinuousEffects(game);
activePlayer.becomesActivePlayer();
this.setDeclareAttackersStepStarted(false);
if (game.isPaused() || game.checkIfGameIsOver()) {

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@ -1,6 +1,12 @@
package mage.util;
import com.google.common.collect.ImmutableList;
import java.io.UnsupportedEncodingException;
import java.net.URLDecoder;
import java.net.URLEncoder;
import java.text.SimpleDateFormat;
import java.util.*;
import java.util.stream.Collectors;
import mage.MageObject;
import mage.Mana;
import mage.abilities.Abilities;
@ -36,13 +42,6 @@ import mage.target.targetpointer.FixedTarget;
import mage.util.functions.CopyTokenFunction;
import org.apache.log4j.Logger;
import java.io.UnsupportedEncodingException;
import java.net.URLDecoder;
import java.net.URLEncoder;
import java.text.SimpleDateFormat;
import java.util.*;
import java.util.stream.Collectors;
/**
* @author nantuko
*/
@ -818,7 +817,7 @@ public final class CardUtil {
}
public static boolean isFusedPartAbility(Ability ability, Game game) {
// TODO: is works fine with copies of spells on stack?
// TODO: does it work fine with copies of spells on stack?
if (ability instanceof SpellAbility) {
Spell mainSpell = game.getSpell(ability.getId());
if (mainSpell == null) {

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@ -0,0 +1,85 @@
package mage.util.trace;
import java.util.UUID;
import mage.constants.Duration;
/**
*
* @author LevelX2
*/
public class TraceInfo {
public String info;
public String playerName;
public String sourceName;
public String rule;
public UUID abilityId;
public UUID effectId;
public Duration duration;
public long order;
public String getPlayerName() {
return playerName;
}
public void setPlayerName(String playerName) {
this.playerName = playerName;
}
public String getSourceName() {
return sourceName;
}
public void setSourceName(String sourceName) {
this.sourceName = sourceName;
}
public String getRule() {
return rule;
}
public void setRule(String rule) {
this.rule = rule;
}
public UUID getAbilityId() {
return abilityId;
}
public void setAbilityId(UUID abilityId) {
this.abilityId = abilityId;
}
public UUID getEffectId() {
return effectId;
}
public void setEffectId(UUID effectId) {
this.effectId = effectId;
}
public String getInfo() {
return info;
}
public void setInfo(String info) {
this.info = info;
}
public Duration getDuration() {
return duration;
}
public void setDuration(Duration duration) {
this.duration = duration;
}
public long getOrder() {
return order;
}
public void setOrder(long order) {
this.order = order;
}
}

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@ -1,8 +1,10 @@
package mage.util.trace;
import java.util.*;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.StaticAbility;
import mage.abilities.TriggeredAbility;
import mage.abilities.effects.ContinuousEffectsList;
import mage.abilities.effects.RestrictionEffect;
import mage.abilities.keyword.CantBeBlockedSourceAbility;
@ -14,10 +16,9 @@ import mage.game.Game;
import mage.game.combat.Combat;
import mage.game.combat.CombatGroup;
import mage.game.permanent.Permanent;
import mage.players.Player;
import org.apache.log4j.Logger;
import java.util.*;
/**
* @author magenoxx_at_gmail.com
*/
@ -210,4 +211,31 @@ public final class TraceUtil {
public static void trace(String msg) {
log.info(msg);
}
/**
* Prints out a status of the currently existing triggered abilities
* @param game
*/
public static void traceTriggeredAbilities(Game game) {
log.info("-------------------------------------------------------------------------------------------------");
log.info("Turn: " + game.getTurnNum() + " - currently existing triggered abilities: " + game.getState().getTriggers().size());
Map<String, String> orderedAbilities = new TreeMap<>();
for (Map.Entry<String, TriggeredAbility> entry : game.getState().getTriggers().entrySet()) {
Player controller = game.getPlayer(entry.getValue().getControllerId());
MageObject source = game.getObject(entry.getValue().getSourceId());
orderedAbilities.put((controller == null ? "no controller": controller.getName()) + (source == null ? "no source": source.getIdName())+ entry.getKey(), entry.getKey());
}
String playerName = "";
for (Map.Entry<String, String> entry : orderedAbilities.entrySet()) {
TriggeredAbility trAbility = game.getState().getTriggers().get(entry.getValue());
Player controller = game.getPlayer(trAbility.getControllerId());
MageObject source = game.getObject(trAbility.getSourceId());
if (!controller.getName().equals(playerName)) {
playerName = controller.getName();
log.info("--- Player: " + playerName + " --------------------------------");
}
log.info((source == null ? "no source": source.getIdName()) + " -> "
+ trAbility.getRule());
}
}
}