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* Militia Bugler - fixed that it puts cards in any order instead random;
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parent
862fe69b53
commit
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1 changed files with 6 additions and 4 deletions
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@ -1,21 +1,22 @@
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package mage.cards.m;
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package mage.cards.m;
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import java.util.UUID;
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import mage.MageInt;
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import mage.MageInt;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.dynamicvalue.common.StaticValue;
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import mage.abilities.dynamicvalue.common.StaticValue;
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import mage.abilities.effects.common.LookLibraryAndPickControllerEffect;
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import mage.abilities.effects.common.LookLibraryAndPickControllerEffect;
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import mage.constants.SubType;
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import mage.abilities.keyword.VigilanceAbility;
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import mage.abilities.keyword.VigilanceAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.CardType;
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import mage.constants.ComparisonType;
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import mage.constants.ComparisonType;
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import mage.constants.SubType;
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import mage.constants.Zone;
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import mage.filter.common.FilterCreatureCard;
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import mage.filter.common.FilterCreatureCard;
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import mage.filter.predicate.mageobject.PowerPredicate;
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import mage.filter.predicate.mageobject.PowerPredicate;
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import java.util.UUID;
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/**
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/**
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*
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* @author TheElk801
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* @author TheElk801
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*/
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*/
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public final class MilitiaBugler extends CardImpl {
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public final class MilitiaBugler extends CardImpl {
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@ -39,7 +40,8 @@ public final class MilitiaBugler extends CardImpl {
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// When Militia Bugler enters the battlefield, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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// When Militia Bugler enters the battlefield, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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this.addAbility(new EntersBattlefieldTriggeredAbility(new LookLibraryAndPickControllerEffect(
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this.addAbility(new EntersBattlefieldTriggeredAbility(new LookLibraryAndPickControllerEffect(
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new StaticValue(4), false, new StaticValue(1), filter, false
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new StaticValue(4), false, new StaticValue(1), filter, Zone.LIBRARY, false,
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true, true, Zone.HAND, false, true, false
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), false));
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), false));
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}
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}
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