Merge pull request #2347 from maxlebedev/Curfew

Added Curfew
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LevelX2 2016-09-22 19:52:29 +02:00 committed by GitHub
commit 9feaed8b8b

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/*
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package mage.sets.urzassaga;
import java.util.List;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.common.FilterControlledPermanent;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetControlledCreaturePermanent;
import mage.target.common.TargetControlledPermanent;
import mage.target.common.TargetCreaturePermanent;
/**
*
* @author maxlebedev
*/
public class Curfew extends CardImpl {
public Curfew(UUID ownerId) {
super(ownerId, 68, "Curfew", Rarity.COMMON, new CardType[]{CardType.INSTANT}, "{U}");
this.expansionSetCode = "USG";
// Each player returns a creature he or she controls to its owner's hand.
this.getSpellAbility().addEffect(new CurfewEffect());
}
public Curfew(final Curfew card) {
super(card);
}
@Override
public Curfew copy() {
return new Curfew(this);
}
}
class CurfewEffect extends OneShotEffect{
public CurfewEffect() {
super(Outcome.ReturnToHand);
staticText = "Each player returns a creature he or she controls to its owner's hand";
}
@Override
public boolean apply(Game game, Ability source) {
game.informPlayers("Each player returns a creature he or she controls to its owner's hand");
for (UUID playerId : game.getState().getPlayersInRange(source.getControllerId(), game)) {
Player player = game.getPlayer(playerId);
if (player != null) {
TargetControlledCreaturePermanent target = new TargetControlledCreaturePermanent();
List<Permanent> liste = game.getBattlefield().getActivePermanents(new FilterControlledCreaturePermanent(), playerId, game);
if(!liste.isEmpty()){
player.choose(Outcome.ReturnToHand, target, source.getSourceId(), game);
Permanent permanent = game.getPermanent(target.getFirstTarget());
if (permanent != null) {
permanent.moveToZone(Zone.HAND, source.getSourceId(), game, false);
}
}
}
}
return true;
}
@Override
public Effect copy() {
return new CurfewEffect();
}
}