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fixed Pelt Collector implementation, expanded test
This commit is contained in:
parent
52047c046b
commit
a022d79b65
2 changed files with 184 additions and 94 deletions
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@ -1,36 +1,36 @@
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package mage.cards.p;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.condition.Condition;
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import mage.abilities.condition.common.SourceHasCounterCondition;
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import mage.abilities.decorator.ConditionalContinuousEffect;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
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import mage.abilities.effects.common.counter.AddCountersSourceEffect;
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import mage.abilities.keyword.TrampleAbility;
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import mage.constants.SubType;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Outcome;
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import mage.constants.SubType;
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import mage.constants.Zone;
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import mage.counters.CounterType;
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import mage.game.Game;
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import mage.game.events.GameEvent;
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import mage.game.events.ZoneChangeEvent;
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import mage.game.permanent.Permanent;
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import mage.target.targetpointer.FixedTarget;
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import java.util.UUID;
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/**
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*
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* @author TheElk801
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*/
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public final class PeltCollector extends CardImpl {
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private static final Condition condition = new SourceHasCounterCondition(CounterType.P1P1, 3);
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public PeltCollector(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{G}");
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@ -40,19 +40,13 @@ public final class PeltCollector extends CardImpl {
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this.toughness = new MageInt(1);
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// Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector.
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this.addAbility(new PeltCollectorAbility());
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this.addAbility(new PeltCollectorTriggeredAbility());
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// As long as Pelt Collector has three or more +1/+1 counters on it, it has trample.
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this.addAbility(new SimpleStaticAbility(
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Zone.BATTLEFIELD,
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new ConditionalContinuousEffect(
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new GainAbilitySourceEffect(
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TrampleAbility.getInstance(),
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Duration.WhileOnBattlefield
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), new SourceHasCounterCondition(CounterType.P1P1, 3),
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"As long as {this} has three or more +1/+1 "
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+ "counters on it, it has trample."
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)
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new ConditionalContinuousEffect(new GainAbilitySourceEffect(
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TrampleAbility.getInstance(), Duration.WhileOnBattlefield
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), condition, "As long as {this} has three or more +1/+1 counters on it, it has trample.")
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));
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}
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@ -66,13 +60,13 @@ public final class PeltCollector extends CardImpl {
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}
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}
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class PeltCollectorAbility extends TriggeredAbilityImpl {
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class PeltCollectorTriggeredAbility extends TriggeredAbilityImpl {
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public PeltCollectorAbility() {
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super(Zone.BATTLEFIELD, new PeltCollectorEffect());
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PeltCollectorTriggeredAbility() {
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super(Zone.BATTLEFIELD, new AddCountersSourceEffect(CounterType.P1P1.createInstance()));
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}
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public PeltCollectorAbility(PeltCollectorAbility ability) {
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private PeltCollectorTriggeredAbility(PeltCollectorTriggeredAbility ability) {
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super(ability);
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}
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@ -85,24 +79,33 @@ class PeltCollectorAbility extends TriggeredAbilityImpl {
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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if (event.getTargetId().equals(this.getSourceId())) {
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if (event.getTargetId().equals(this.getSourceId())
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|| !event.getPlayerId().equals(getControllerId())) {
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return false;
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}
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Permanent triggeringCreature = game.getPermanentOrLKIBattlefield(event.getTargetId());
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Permanent sourceCreature = game.getPermanent(this.getSourceId());
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if (isPowerGreater(sourceCreature, triggeringCreature)
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&& triggeringCreature.isCreature()
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&& triggeringCreature.isControlledBy(this.getControllerId())) {
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this.getEffects().setTargetPointer(new FixedTarget(triggeringCreature, game));
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return true;
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}
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if (triggeringCreature == null) {
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return false;
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}
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this.getEffects().setValue("permanentEnteredOrDied", triggeringCreature);
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return true;
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}
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public static boolean isPowerGreater(Permanent sourceCreature, Permanent newCreature) {
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return sourceCreature != null && newCreature != null
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&& newCreature.getPower().getValue()
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> sourceCreature.getPower().getValue();
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@Override
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public boolean checkInterveningIfClause(Game game) {
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Permanent sourcePerm = getSourcePermanentIfItStillExists(game);
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if (sourcePerm == null) {
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return false;
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}
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Permanent permanent = null;
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for (Effect effect : this.getEffects()) {
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Object obj = effect.getValue("permanentEnteredOrDied");
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if (obj instanceof Permanent) {
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permanent = (Permanent) obj;
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break;
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}
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}
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return permanent != null && permanent.getPower().getValue() > sourcePerm.getPower().getValue();
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}
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@Override
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}
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@Override
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public PeltCollectorAbility copy() {
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return new PeltCollectorAbility(this);
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}
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}
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class PeltCollectorEffect extends OneShotEffect {
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public PeltCollectorEffect() {
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super(Outcome.BoostCreature);
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}
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public PeltCollectorEffect(final PeltCollectorEffect effect) {
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super(effect);
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}
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@Override
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public PeltCollectorEffect copy() {
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return new PeltCollectorEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent triggeringCreature = getTargetPointer().getFirstTargetPermanentOrLKI(game, source);
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Permanent sourceCreature = game.getPermanent(source.getSourceId());
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if (!PeltCollectorAbility.isPowerGreater(sourceCreature, triggeringCreature)) {
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return false;
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}
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return new AddCountersSourceEffect(CounterType.P1P1.createInstance()).apply(game, source);
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public PeltCollectorTriggeredAbility copy() {
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return new PeltCollectorTriggeredAbility(this);
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}
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}
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@ -3,16 +3,24 @@ package org.mage.test.cards.single.grn;
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import mage.abilities.keyword.TrampleAbility;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.counters.CounterType;
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import mage.filter.Filter;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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* @author LevelX2, TheElk801
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*/
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public class PeltCollectorTest extends CardTestPlayerBase {
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private static final String pltclctr = "Pelt Collector";
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private static final String slvrctln = "Silvercoat Lion";
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private static final String trstn = "Trostani Discordant";
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private static final String grzlybrs = "Grizzly Bears";
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private static final String mrdr = "Murder";
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private static final String cntrcrsr = "Centaur Courser";
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private static final String gntgrwth = "Giant Growth";
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@Test
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public void test_Simple() {
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setStrictChooseMode(true);
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
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// Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector.
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// As long as Pelt Collector has three or more +1/+1 counters on it, it has trample.
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addCard(Zone.HAND, playerA, "Pelt Collector", 1); // Creature {G}
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addCard(Zone.HAND, playerA, "Silvercoat Lion", 1); // Creature {1}{W}
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addCard(Zone.HAND, playerA, pltclctr, 1); // Creature {G}
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addCard(Zone.HAND, playerA, slvrctln, 1); // Creature {1}{W}
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addCard(Zone.BATTLEFIELD, playerB, "Pelt Collector", 1);// Creature {G}
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addCard(Zone.BATTLEFIELD, playerB, pltclctr, 1);// Creature {G}
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Pelt Collector");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Silvercoat Lion");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, pltclctr);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, slvrctln);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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assertAllCommandsUsed();
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assertPowerToughness(playerB, "Pelt Collector", 1, 1);
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assertPowerToughness(playerA, "Silvercoat Lion", 2, 2);
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assertPowerToughness(playerA, "Pelt Collector", 2, 2);
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assertAbility(playerA, "Pelt Collector", TrampleAbility.getInstance(), false);
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assertAbility(playerB, "Pelt Collector", TrampleAbility.getInstance(), false);
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assertPowerToughness(playerB, pltclctr, 1, 1);
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assertPowerToughness(playerA, slvrctln, 2, 2);
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assertPowerToughness(playerA, pltclctr, 2, 2);
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assertAbility(playerA, pltclctr, TrampleAbility.getInstance(), false);
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assertAbility(playerB, pltclctr, TrampleAbility.getInstance(), false);
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}
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/**
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 3);
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// Whenever another creature you control enters the battlefield or dies, if that creature's power is greater than Pelt Collector's, put a +1/+1 counter on Pelt Collector.
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// As long as Pelt Collector has three or more +1/+1 counters on it, it has trample.
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addCard(Zone.HAND, playerA, "Pelt Collector", 1); // Creature {G}
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addCard(Zone.HAND, playerA, "Silvercoat Lion", 1); // Creature {1}{W}
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addCard(Zone.HAND, playerA, pltclctr, 1); // Creature {G}
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addCard(Zone.HAND, playerA, slvrctln, 1); // Creature {1}{W}
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// Other creatures you control get +1/+1.
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// When Trostani Discordant enters the battlefield, create two 1/1 white Soldier creature tokens with lifelink.
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// At the beginning of your end step, each player gains control of all creatures they own.
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addCard(Zone.HAND, playerA, "Trostani Discordant", 1); // Creature {3}{G}{W} /1/4)
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addCard(Zone.HAND, playerA, trstn, 1); // Creature {3}{G}{W} /1/4)
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addCard(Zone.BATTLEFIELD, playerB, "Pelt Collector", 1);// Creature {G}
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addCard(Zone.BATTLEFIELD, playerB, pltclctr, 1);// Creature {G}
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Trostani Discordant");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, trstn);
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castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Pelt Collector");
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castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, "Silvercoat Lion");
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castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, pltclctr);
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castSpell(3, PhaseStep.PRECOMBAT_MAIN, playerA, slvrctln);
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setStopAt(3, PhaseStep.BEGIN_COMBAT);
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assertAllCommandsUsed();
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assertPowerToughness(playerB, "Pelt Collector", 1, 1);
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assertPowerToughness(playerB, pltclctr, 1, 1);
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assertPowerToughness(playerA, "Soldier", 2, 2, Filter.ComparisonScope.All);
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assertPowerToughness(playerA, "Silvercoat Lion", 3, 3);
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assertPowerToughness(playerA, "Pelt Collector", 3, 3);
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assertAbility(playerA, "Pelt Collector", TrampleAbility.getInstance(), false);
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assertAbility(playerB, "Pelt Collector", TrampleAbility.getInstance(), false);
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assertPowerToughness(playerA, slvrctln, 3, 3);
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assertPowerToughness(playerA, pltclctr, 3, 3);
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assertAbility(playerA, pltclctr, TrampleAbility.getInstance(), false);
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assertAbility(playerB, pltclctr, TrampleAbility.getInstance(), false);
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}
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@Test
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public void testEntersTrigger() {
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setStrictChooseMode(true);
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addCard(Zone.BATTLEFIELD, playerA, pltclctr);
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addCard(Zone.HAND, playerA, grzlybrs);
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 2);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, grzlybrs);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertPowerToughness(playerA, pltclctr, 2, 2);
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assertCounterCount(pltclctr, CounterType.P1P1, 1);
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}
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@Test
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public void testDiesTrigger() {
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setStrictChooseMode(true);
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addCard(Zone.BATTLEFIELD, playerA, pltclctr);
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addCard(Zone.HAND, playerA, grzlybrs);
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addCard(Zone.HAND, playerA, mrdr);
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addCard(Zone.BATTLEFIELD, playerA, "Bayou", 5);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, grzlybrs);
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, mrdr, grzlybrs);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertPowerToughness(playerA, pltclctr, 2, 2);
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assertCounterCount(pltclctr, CounterType.P1P1, 1);
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}
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@Test
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public void testDiesTrigger2() {
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setStrictChooseMode(true);
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addCard(Zone.BATTLEFIELD, playerA, pltclctr);
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addCard(Zone.HAND, playerA, cntrcrsr);
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addCard(Zone.HAND, playerA, mrdr);
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addCard(Zone.BATTLEFIELD, playerA, "Bayou", 6);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, cntrcrsr);
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, mrdr, cntrcrsr);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertPowerToughness(playerA, pltclctr, 3, 3);
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assertCounterCount(pltclctr, CounterType.P1P1, 2);
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}
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@Test
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public void testInterveningIf() {
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setStrictChooseMode(true);
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addCard(Zone.BATTLEFIELD, playerA, pltclctr);
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addCard(Zone.HAND, playerA, grzlybrs);
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addCard(Zone.HAND, playerA, gntgrwth);
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addCard(Zone.BATTLEFIELD, playerA, "Forest", 3);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, grzlybrs);
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, true);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, gntgrwth, pltclctr);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertPowerToughness(playerA, pltclctr, 4, 4);
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assertCounterCount(pltclctr, CounterType.P1P1, 0);
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}
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@Test
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public void testInterveningIf2() {
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setStrictChooseMode(true);
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addCard(Zone.BATTLEFIELD, playerA, pltclctr);
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addCard(Zone.HAND, playerA, grzlybrs);
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addCard(Zone.HAND, playerA, "Scar");
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addCard(Zone.BATTLEFIELD, playerA, "Bayou", 3);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, grzlybrs);
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waitStackResolved(1, PhaseStep.PRECOMBAT_MAIN, true);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Scar", grzlybrs);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertAllCommandsUsed();
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assertPowerToughness(playerA, pltclctr, 1, 1);
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assertCounterCount(pltclctr, CounterType.P1P1, 0);
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}
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}
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