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- Removed "CARD ZONE" from tooltip when it is not necessary
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00b6327859
commit
a052830628
4 changed files with 14 additions and 9 deletions
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@ -144,7 +144,7 @@ public class CardView extends SimpleCardView {
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* the card
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*/
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public CardView(Card card, Game game, boolean controlled) {
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this(card, game, controlled, false);
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this(card, game, controlled, false, false);
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}
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/**
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@ -156,22 +156,27 @@ public class CardView extends SimpleCardView {
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* the card
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* @param showFaceDownCard if true and the card is not on the battlefield,
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* also a face down card is shown in the view, face down cards will be shown
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* @param storeZone if true the card zone will be set in the zone attribute.
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*/
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public CardView(Card card, Game game, boolean controlled, boolean showFaceDownCard) {
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public CardView(Card card, Game game, boolean controlled, boolean showFaceDownCard, boolean storeZone) {
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super(card.getId(), card.getExpansionSetCode(), card.getCardNumber(), card.getUsesVariousArt(), card.getTokenSetCode(), game != null);
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// no information available for face down cards as long it's not a controlled face down morph card
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// TODO: Better handle this in Framework (but currently I'm not sure how to do it there) LevelX2
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boolean showFaceUp = true;
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if (game != null) {
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zone = game.getState().getZone(card.getId());
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Zone cardZone = game.getState().getZone(card.getId());
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if (card.isFaceDown(game)) {
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showFaceUp = false;
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if (!Zone.BATTLEFIELD.equals(zone)) {
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if (!Zone.BATTLEFIELD.equals(cardZone)) {
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if (showFaceDownCard) {
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showFaceUp = true;
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}
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}
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}
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if (storeZone) {
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this.zone = cardZone;
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}
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}
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// boolean showFaceUp = game == null || !card.isFaceDown(game) || (!game.getState().getZone(card.getId()).equals(Zone.BATTLEFIELD) && showFaceDownCard);
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@ -66,9 +66,9 @@ public class CardsView extends LinkedHashMap<UUID, CardView> {
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}
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}
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public CardsView(Game game, Collection<? extends Card> cards, boolean showFaceDown) {
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public CardsView(Game game, Collection<? extends Card> cards, boolean showFaceDown, boolean storeZone) {
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for (Card card : cards) {
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this.put(card.getId(), new CardView(card, game, false, showFaceDown));
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this.put(card.getId(), new CardView(card, game, false, showFaceDown, storeZone));
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}
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}
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@ -109,9 +109,9 @@ public class GameView implements Serializable {
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if (object != null) {
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if (object instanceof Permanent) {
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boolean controlled = ((Permanent) object).getControllerId().equals(createdForPlayerId);
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stack.put(stackObject.getId(), new StackAbilityView(game, (StackAbility) stackObject, ((Permanent) object).getName(), new CardView(((Permanent) object), game, controlled, false)));
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stack.put(stackObject.getId(), new StackAbilityView(game, (StackAbility) stackObject, ((Permanent) object).getName(), new CardView(((Permanent) object), game, controlled, false, false)));
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} else {
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stack.put(stackObject.getId(), new StackAbilityView(game, (StackAbility) stackObject, card.getName(), new CardView(card, game, false, false)));
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stack.put(stackObject.getId(), new StackAbilityView(game, (StackAbility) stackObject, card.getName(), new CardView(card, game, false, false, false)));
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}
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} else {
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stack.put(stackObject.getId(), new StackAbilityView(game, (StackAbility) stackObject, "", new CardView(card)));
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@ -836,7 +836,7 @@ public class GameController implements GameCallback {
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// So always show face up for selection
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// boolean showFaceDown = targetZone != null && targetZone.equals(Zone.PICK);
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boolean showFaceDown = true;
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getGameSession(playerId).target(question, new CardsView(game, cards.getCards(game), showFaceDown), targets, required, options);
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getGameSession(playerId).target(question, new CardsView(game, cards.getCards(game), showFaceDown, true), targets, required, options);
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} else if (perms != null) {
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CardsView permsView = new CardsView();
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for (Permanent perm : perms) {
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