mirror of
https://github.com/correl/mage.git
synced 2024-12-26 11:09:27 +00:00
* Recurring Nightmare - Fixed that permanents instead of creatures could be sacrificed to activate the ability.
This commit is contained in:
parent
edd7861fd3
commit
a08e86be97
1 changed files with 3 additions and 4 deletions
|
@ -37,7 +37,7 @@ import mage.cards.CardImpl;
|
|||
import mage.constants.CardType;
|
||||
import mage.constants.Rarity;
|
||||
import mage.constants.Zone;
|
||||
import mage.filter.common.FilterControlledPermanent;
|
||||
import mage.filter.common.FilterControlledCreaturePermanent;
|
||||
import mage.filter.common.FilterCreatureCard;
|
||||
import mage.target.common.TargetCardInYourGraveyard;
|
||||
import mage.target.common.TargetControlledPermanent;
|
||||
|
@ -47,15 +47,14 @@ import mage.target.common.TargetControlledPermanent;
|
|||
* @author jeffwadsworth
|
||||
*/
|
||||
public class RecurringNightmare extends CardImpl {
|
||||
|
||||
|
||||
private static final FilterCreatureCard filter = new FilterCreatureCard("creature card in your graveyard");
|
||||
private static final FilterControlledPermanent filter2 = new FilterControlledPermanent("creature");
|
||||
private static final FilterControlledCreaturePermanent filter2 = new FilterControlledCreaturePermanent("creature");
|
||||
|
||||
public RecurringNightmare(UUID ownerId) {
|
||||
super(ownerId, 72, "Recurring Nightmare", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{2}{B}");
|
||||
this.expansionSetCode = "EXO";
|
||||
|
||||
|
||||
// Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.
|
||||
Ability ability = new ActivateAsSorceryActivatedAbility(Zone.BATTLEFIELD, new ReturnFromGraveyardToBattlefieldTargetEffect(), new SacrificeTargetCost(new TargetControlledPermanent(filter2)));
|
||||
ability.addTarget(new TargetCardInYourGraveyard(filter));
|
||||
|
|
Loading…
Reference in a new issue