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* Recurring Nightmare - Fixed that permanents instead of creatures could be sacrificed to activate the ability.
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1 changed files with 3 additions and 4 deletions
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@ -37,7 +37,7 @@ import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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import mage.filter.common.FilterControlledPermanent;
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import mage.filter.common.FilterControlledCreaturePermanent;
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import mage.filter.common.FilterCreatureCard;
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import mage.target.common.TargetCardInYourGraveyard;
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import mage.target.common.TargetControlledPermanent;
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@ -47,15 +47,14 @@ import mage.target.common.TargetControlledPermanent;
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* @author jeffwadsworth
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*/
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public class RecurringNightmare extends CardImpl {
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private static final FilterCreatureCard filter = new FilterCreatureCard("creature card in your graveyard");
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private static final FilterControlledPermanent filter2 = new FilterControlledPermanent("creature");
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private static final FilterControlledCreaturePermanent filter2 = new FilterControlledCreaturePermanent("creature");
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public RecurringNightmare(UUID ownerId) {
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super(ownerId, 72, "Recurring Nightmare", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{2}{B}");
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this.expansionSetCode = "EXO";
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// Sacrifice a creature, Return Recurring Nightmare to its owner's hand: Return target creature card from your graveyard to the battlefield. Activate this ability only any time you could cast a sorcery.
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Ability ability = new ActivateAsSorceryActivatedAbility(Zone.BATTLEFIELD, new ReturnFromGraveyardToBattlefieldTargetEffect(), new SacrificeTargetCost(new TargetControlledPermanent(filter2)));
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ability.addTarget(new TargetCardInYourGraveyard(filter));
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