* Sulforic Vortex and Flames of the Blood Hand - Fixed that the life gain preventing effects were not implemented as replacement effects.

This commit is contained in:
LevelX2 2015-01-13 14:42:20 +01:00
parent 89a991156d
commit a0d2c0c22f
4 changed files with 109 additions and 24 deletions

View file

@ -90,25 +90,27 @@ class SustainingSpiritReplacementEffect extends ReplacementEffectImpl {
return new SustainingSpiritReplacementEffect(this);
}
@Override
public boolean checksEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.DAMAGE_CAUSES_LIFE_LOSS;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
if (event.getType().equals(GameEvent.EventType.DAMAGE_CAUSES_LIFE_LOSS)) {
Permanent permanent = game.getPermanent(source.getSourceId());
if (permanent != null) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null
&& (controller.getLife() > 0) &&(controller.getLife() - event.getAmount()) < 1
&& event.getPlayerId().equals(controller.getId())
) {
event.setAmount(controller.getLife() - 1);
//unsure how to make this comply with
// 10/1/2008: The ability doesn't change how much damage is dealt;
// it just changes how much life that damage makes you lose.
// An effect such as Spirit Link will see the full amount of damage being dealt.
}
Permanent permanent = game.getPermanent(source.getSourceId());
if (permanent != null) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null
&& (controller.getLife() > 0) &&(controller.getLife() - event.getAmount()) < 1
&& event.getPlayerId().equals(controller.getId())
) {
event.setAmount(controller.getLife() - 1);
//unsure how to make this comply with
// 10/1/2008: The ability doesn't change how much damage is dealt;
// it just changes how much life that damage makes you lose.
// An effect such as Spirit Link will see the full amount of damage being dealt.
}
}
return false;
}

View file

@ -28,13 +28,18 @@
package mage.sets.betrayersofkamigawa;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.effects.Effect;
import mage.abilities.effects.ReplacementEffectImpl;
import mage.abilities.effects.common.DamageTargetEffect;
import mage.abilities.effects.common.continious.CantGainLifeTargetEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.target.TargetPlayer;
/**
@ -52,9 +57,7 @@ public class FlamesOfTheBloodHand extends CardImpl {
// Flames of the Blood Hand deals 4 damage to target player. The damage can't be prevented.
this.getSpellAbility().addEffect(new DamageTargetEffect(4, false));
// If that player would gain life this turn, that player gains no life instead.
Effect effect = new CantGainLifeTargetEffect(Duration.EndOfTurn);
effect.setText("If that player would gain life this turn, that player gains no life instead");
this.getSpellAbility().addEffect(effect);
this.getSpellAbility().addEffect(new FlamesOfTheBloodHandReplacementEffect());
this.getSpellAbility().addTarget(new TargetPlayer());
}
@ -67,3 +70,41 @@ public class FlamesOfTheBloodHand extends CardImpl {
return new FlamesOfTheBloodHand(this);
}
}
class FlamesOfTheBloodHandReplacementEffect extends ReplacementEffectImpl {
public FlamesOfTheBloodHandReplacementEffect() {
super(Duration.EndOfTurn, Outcome.Benefit);
staticText = "If that player would gain life this turn, that player gains no life instead";
}
public FlamesOfTheBloodHandReplacementEffect(final FlamesOfTheBloodHandReplacementEffect effect) {
super(effect);
}
@Override
public FlamesOfTheBloodHandReplacementEffect copy() {
return new FlamesOfTheBloodHandReplacementEffect(this);
}
@Override
public boolean checksEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.GAIN_LIFE;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
return event.getPlayerId().equals(getTargetPointer().getFirst(game, source));
}
@Override
public boolean apply(Game game, Ability source) {
return false;
}
@Override
public boolean replaceEvent(GameEvent event, Ability source, Game game) {
return true;
}
}

View file

@ -28,17 +28,22 @@
package mage.sets.scourge;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.Effect;
import mage.abilities.effects.ReplacementEffectImpl;
import mage.abilities.effects.common.DamageTargetEffect;
import mage.abilities.effects.common.continious.CantGainLifeAllEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Rarity;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.players.Player;
/**
*
@ -54,10 +59,9 @@ public class SulfuricVortex extends CardImpl {
// At the beginning of each player's upkeep, Sulfuric Vortex deals 2 damage to that player.
this.addAbility(new BeginningOfUpkeepTriggeredAbility(Zone.BATTLEFIELD, new DamageTargetEffect(2, true, "that player"), TargetController.ANY, false, true));
// If a player would gain life, that player gains no life instead.
Effect effect = new CantGainLifeAllEffect(Duration.WhileOnBattlefield);
effect.setText("If a player would gain life, that player gains no life instead");
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect));
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new SulfuricVortexReplacementEffect()));
}
@ -70,3 +74,41 @@ public class SulfuricVortex extends CardImpl {
return new SulfuricVortex(this);
}
}
class SulfuricVortexReplacementEffect extends ReplacementEffectImpl {
public SulfuricVortexReplacementEffect() {
super(Duration.WhileOnBattlefield, Outcome.Benefit);
staticText = "If a player would gain life, that player gains no life instead";
}
public SulfuricVortexReplacementEffect(final SulfuricVortexReplacementEffect effect) {
super(effect);
}
@Override
public SulfuricVortexReplacementEffect copy() {
return new SulfuricVortexReplacementEffect(this);
}
@Override
public boolean checksEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.GAIN_LIFE;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
return true;
}
@Override
public boolean apply(Game game, Ability source) {
return false;
}
@Override
public boolean replaceEvent(GameEvent event, Ability source, Game game) {
return true;
}
}

View file

@ -28,7 +28,7 @@ public class GainLifeOpponentCost extends CostImpl {
static {
filter.add(new PlayerPredicate(TargetController.OPPONENT));
filter.add(new PlayerCanGainLifePredicate());
filter.add(new PlayerCanGainLifePredicate()); // you can't pay the costs by letting a player gain life that can't get life by rule changing effect
}
private final int amount;