diff --git a/Mage.Client/src/main/java/mage/client/util/PhaseManager.java b/Mage.Client/src/main/java/mage/client/util/PhaseManager.java index 7fee7768b3..502b173c81 100644 --- a/Mage.Client/src/main/java/mage/client/util/PhaseManager.java +++ b/Mage.Client/src/main/java/mage/client/util/PhaseManager.java @@ -36,10 +36,10 @@ public class PhaseManager { private static Map mapYou = new HashMap() {{ put("Upkeep - play instants and activated abilities.", UPKEEP_YOU); put("Draw - play instants and activated abilities.", DRAW_YOU); - put("Precombat Main - play spells and sorceries.", MAIN_YOU); + put("Precombat Main - play spells and abilities.", MAIN_YOU); put("Begin Combat - play instants and activated abilities.", BEFORE_COMBAT_YOU); put("End Combat - play instants and activated abilities.", END_OF_COMBAT_YOU); - put("Postcombat Main - play spells and sorceries.", MAIN_2_YOU); + put("Postcombat Main - play spells and abilities.", MAIN_2_YOU); put("End Turn - play instants and activated abilities.", END_OF_TURN_YOU); }}; diff --git a/Mage/src/mage/game/GameImpl.java b/Mage/src/mage/game/GameImpl.java index 2f72153a35..a747c9fd99 100644 --- a/Mage/src/mage/game/GameImpl.java +++ b/Mage/src/mage/game/GameImpl.java @@ -753,7 +753,7 @@ public abstract class GameImpl> implements Game, Serializa public synchronized void firePriorityEvent(UUID playerId) { String message = this.state.getTurn().getStepType().toString(); if (this.canPlaySorcery(playerId)) - message += " - play spells and sorceries."; + message += " - play spells and abilities."; else message += " - play instants and activated abilities.";