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* Combat - Fixed a bug that creatures that have to block were not forced to block.
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254d057218
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a137ec1633
3 changed files with 40 additions and 56 deletions
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@ -33,7 +33,6 @@ import mage.constants.Rarity;
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import mage.constants.TargetController;
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import mage.abilities.Ability;
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import mage.abilities.effects.RequirementEffect;
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import mage.abilities.effects.common.AddContinuousEffectToGame;
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import mage.abilities.effects.common.continuous.BoostControlledEffect;
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import mage.abilities.effects.common.continuous.GainAbilityAllEffect;
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import mage.abilities.keyword.BlocksThisTurnMarkerAbility;
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@ -45,13 +44,14 @@ import mage.game.permanent.Permanent;
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import mage.players.Player;
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import java.util.UUID;
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import mage.abilities.effects.common.combat.BlocksIfAbleAllEffect;
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/**
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* @author magenoxx_at_gmail.com
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*/
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public class PredatoryRampage extends CardImpl {
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private static final FilterCreaturePermanent filter = new FilterCreaturePermanent();
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private static final FilterCreaturePermanent filter = new FilterCreaturePermanent("Each creature your opponents control");
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static {
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filter.add(new ControllerPredicate(TargetController.OPPONENT));
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@ -66,7 +66,7 @@ public class PredatoryRampage extends CardImpl {
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// Creatures you control get +3/+3 until end of turn.
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this.getSpellAbility().addEffect(new BoostControlledEffect(3, 3, Duration.EndOfTurn));
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// Each creature your opponents control blocks this turn if able.
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this.getSpellAbility().addEffect(new AddContinuousEffectToGame(new PredatoryRampageEffect(Duration.EndOfTurn)));
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this.getSpellAbility().addEffect(new BlocksIfAbleAllEffect(filter, Duration.EndOfTurn));
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this.getSpellAbility().addEffect(new GainAbilityAllEffect(BlocksThisTurnMarkerAbility.getInstance(), Duration.EndOfTurn, filter, ""));
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}
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@ -79,44 +79,3 @@ public class PredatoryRampage extends CardImpl {
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return new PredatoryRampage(this);
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}
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}
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class PredatoryRampageEffect extends RequirementEffect {
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public PredatoryRampageEffect(Duration duration) {
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super(duration);
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this.staticText = "Each creature your opponents control blocks this turn if able";
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}
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public PredatoryRampageEffect(final PredatoryRampageEffect effect) {
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super(effect);
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}
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@Override
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public PredatoryRampageEffect copy() {
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return new PredatoryRampageEffect(this);
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}
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@Override
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public boolean applies(Permanent permanent, Ability source, Game game) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null && game.getOpponents(controller.getId()).contains(permanent.getControllerId())) {
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return true;
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}
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return false;
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}
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@Override
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public boolean mustAttack(Game game) {
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return false;
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}
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@Override
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public boolean mustBlock(Game game) {
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return false;
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}
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@Override
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public boolean mustBlockAny(Game game) {
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return true;
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}
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}
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@ -69,15 +69,22 @@ public class BlocksIfAbleAllEffect extends RequirementEffect {
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public boolean applies(Permanent permanent, Ability source, Game game) {
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return filter.match(permanent, source.getSourceId(), source.getControllerId(), game);
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}
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@Override
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public boolean mustBlock(Game game) {
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return true;
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}
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@Override
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public boolean mustBlockAny(Game game) {
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return true;
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}
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@Override
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public boolean mustAttack(Game game) {
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return false;
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}
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@Override
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public boolean mustBlock(Game game) {
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return true;
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}
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}
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@ -61,7 +61,7 @@ public class Combat implements Serializable, Copyable<Combat> {
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private static FilterCreatureForCombatBlock filterBlockers = new FilterCreatureForCombatBlock();
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// There are effects that let creatures assigns combat damage equal to its toughness rather than its power
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private boolean useToughnessForDamage;
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private List<FilterCreaturePermanent> useToughnessForDamageFilters = new ArrayList<>();
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private final List<FilterCreaturePermanent> useToughnessForDamageFilters = new ArrayList<>();
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protected List<CombatGroup> groups = new ArrayList<>();
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protected Map<UUID, CombatGroup> blockingGroups = new HashMap<>();
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@ -447,6 +447,7 @@ public class Combat implements Serializable, Copyable<Combat> {
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/**
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* Retrieves all requirements that apply and creates a Map with blockers and attackers
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* it contains only records if attackers can be retrieved
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* // Map<creature that can block, Set< all attackers the creature can block and force it to block the attacker>>
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*
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* @param attackingPlayer - attacker
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@ -565,14 +566,31 @@ public class Combat implements Serializable, Copyable<Combat> {
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boolean mayBlock = false;
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for (UUID attackingCreatureId : getAttackers()) {
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if (creature.canBlock(attackingCreatureId, game)) {
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// check restrictions of the creature to block that prevent it can be blocked
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Permanent attackingCreature = game.getPermanent(attackingCreatureId);
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if (attackingCreature != null && attackingCreature.getMinBlockedBy() > 1) {
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// TODO: check if enough possible blockers are available, if true, mayBlock can be set to true
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if (attackingCreature != null) {
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// check if the attacker is already blocked by a max of blockers, so blocker can't block it also
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if (attackingCreature.getMaxBlockedBy() != 0) { // 0 = no restriction about the number of possible blockers
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int alreadyBlockingCreatures = 0;
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for(CombatGroup group :getGroups()) {
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if (group.getAttackers().contains(attackingCreatureId)) {
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alreadyBlockingCreatures = group.getBlockers().size();
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break;
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}
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}
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if (attackingCreature.getMaxBlockedBy() <= alreadyBlockingCreatures) {
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// Attacker can't be blocked by more blockers so check next attacker
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continue;
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}
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}
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// check restrictions of the creature to block that prevent it can be blocked
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} else {
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mayBlock = true;
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break;
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if (attackingCreature.getMinBlockedBy() > 1) {
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// TODO: check if enough possible blockers are available, if true, mayBlock can be set to true
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} else {
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mayBlock = true;
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break;
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}
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}
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}
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}
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