mirror of
https://github.com/correl/mage.git
synced 2024-11-28 19:19:55 +00:00
* Fixed a bug with Infernal Scarring that the ability did not trigger that let you draw a card as the enchanted creature died.
This commit is contained in:
parent
490d83774c
commit
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6 changed files with 157 additions and 101 deletions
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@ -25,7 +25,6 @@
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.abilities.other;
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import mage.constants.PhaseStep;
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@ -41,17 +40,13 @@ import org.mage.test.serverside.base.CardTestPlayerBase;
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*/
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public class MycosynthGolemTest extends CardTestPlayerBase {
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/**
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* Mycosynth Golem
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* Artifact Creature — Golem 4/5, 11 (11)
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* Affinity for artifacts (This spell costs {1} less to cast for each
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* artifact you control.)
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* Artifact creature spells you cast have affinity for artifacts. (They cost
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* {1} less to cast for each artifact you control.)
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/**
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* Mycosynth Golem Artifact Creature — Golem 4/5, 11 (11) Affinity for
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* artifacts (This spell costs {1} less to cast for each artifact you
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* control.) Artifact creature spells you cast have affinity for artifacts.
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* (They cost {1} less to cast for each artifact you control.)
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*
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*/
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// @Ignore // at this time player.getPlayable() does not account for spells that gain abilities
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@Test
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public void testSpellsAffinity() {
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
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@ -60,13 +55,13 @@ public class MycosynthGolemTest extends CardTestPlayerBase {
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addCard(Zone.HAND, playerA, "Alpha Myr");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Alpha Myr");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Alpha Myr", 1);
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assertHandCount(playerA, "Alpha Myr", 0);
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Permanent mountain = getPermanent("Mountain", playerA);
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Permanent forest = getPermanent("Forest", playerA);
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int tappedLands = 0;
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@ -79,5 +74,5 @@ public class MycosynthGolemTest extends CardTestPlayerBase {
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Assert.assertEquals("only one land may be tapped because the cost reduction", 1, tappedLands);
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}
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}
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@ -25,7 +25,6 @@
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.abilities.other;
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import mage.constants.PhaseStep;
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@ -39,17 +38,13 @@ import org.mage.test.serverside.base.CardTestPlayerBase;
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*/
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public class SoulfireGrandMasterTest extends CardTestPlayerBase {
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/**
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* Soulfire Grand Master
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* Creature - Human Monk 2/2, 1W (2)
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* Lifelink
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* Instant and sorcery spells you control have lifelink.
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* {2}{U/R}{U/R}: The next time you cast an instant or sorcery spell from
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* your hand this turn, put that card into your hand instead of into your
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* graveyard as it resolves.
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/**
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* Soulfire Grand Master Creature - Human Monk 2/2, 1W (2) Lifelink Instant
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* and sorcery spells you control have lifelink. {2}{U/R}{U/R}: The next
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* time you cast an instant or sorcery spell from your hand this turn, put
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* that card into your hand instead of into your graveyard as it resolves.
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*
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*/
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@Test
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public void testSpellsGainLifelink() {
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
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@ -57,7 +52,7 @@ public class SoulfireGrandMasterTest extends CardTestPlayerBase {
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addCard(Zone.HAND, playerA, "Lightning Bolt");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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@ -75,9 +70,9 @@ public class SoulfireGrandMasterTest extends CardTestPlayerBase {
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addCard(Zone.HAND, playerA, "Lightning Bolt");
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{2}{U/R}{U/R}:");
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Lightning Bolt", playerB);
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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@ -87,12 +82,11 @@ public class SoulfireGrandMasterTest extends CardTestPlayerBase {
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assertLife(playerB, 17);
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}
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/**
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* Test with Searing Blood
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* If the delayed triggered ability triggers, it has to give
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* life from lifelink because the source is still Searing Blood
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* Test with Searing Blood If the delayed triggered ability triggers, it has
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* to give life from lifelink because the source is still Searing Blood
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*/
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// @Ignore // Does not work because as the delayed triggered ability resolves, the source card is no longer on the stack and
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@Test
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public void testSearingBlood1() {
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 2);
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}
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/**
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* Test with Searing Blood
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* If the delayed triggered ability triggers, it has to give
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* life from lifelink because the source is still Searing Blood
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* Test with Searing Blood If the delayed triggered ability triggers, it has
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* to give life from lifelink because the source is still Searing Blood
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*/
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@Test
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public void testSearinBlood2() {
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@ -146,12 +139,12 @@ public class SoulfireGrandMasterTest extends CardTestPlayerBase {
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assertLife(playerB, 17);
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assertLife(playerA, 28); // +2 from damage to Silvercoat Lion + 3 from Lighning Bolt + 3 from damage to Player B from Searing Blood
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}
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}
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/**
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* Test copied instant spell gives also life
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*
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*/
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*
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*/
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@Test
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public void testCopySpell() {
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 4);
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@ -172,20 +165,18 @@ public class SoulfireGrandMasterTest extends CardTestPlayerBase {
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assertGraveyardCount(playerA, "Lightning Bolt", 1);
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assertLife(playerB, 14);
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assertLife(playerA, 26);
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assertLife(playerA, 26);
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}
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}
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/**
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* Test damage of activated ability of a permanent does not gain lifelink
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*
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*
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*/
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@Test
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public void testActivatedAbility() {
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 3);
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addCard(Zone.HAND, playerA, "Lightning Bolt");
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addCard(Zone.BATTLEFIELD, playerA, "Soulfire Grand Master", 1);
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// {3}, {T}: Rod of Ruin deals 1 damage to target creature or player.
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assertPermanentCount(playerA, "Rod of Ruin", 1);
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assertLife(playerB, 19);
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assertLife(playerA, 20);
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assertLife(playerA, 20);
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}
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}
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/**
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* Test that if Soulfire Grand Master has left the battlefield
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* spell has no longer lifelink
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* Test that if Soulfire Grand Master has left the battlefield spell has no
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* longer lifelink
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*/
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@Test
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public void testSoulfireLeft() {
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
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addCard(Zone.HAND, playerA, "Lightning Bolt");
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addCard(Zone.BATTLEFIELD, playerA, "Soulfire Grand Master", 1);
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addCard(Zone.HAND, playerB, "Lightning Bolt", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1);
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@ -229,28 +221,30 @@ public class SoulfireGrandMasterTest extends CardTestPlayerBase {
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assertGraveyardCount(playerA, "Soulfire Grand Master", 1);
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assertLife(playerB, 17);
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assertLife(playerA, 20);
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assertLife(playerA, 20);
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}
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}
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/**
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* I activated the ability of Soulfire grand master, it resolved, then i cast Stoke the Flames
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* on Whisperwood Elemental, my opponenet sacrificed the elemental, so stoke didnt resolve,
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* but i still got the life from lifelink.
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* I activated the ability of Soulfire grand master, it resolved, then i
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* cast Stoke the Flames on Whisperwood Elemental, my opponenet sacrificed
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* the elemental, so stoke didnt resolve, but i still got the life from
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* lifelink.
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*/
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@Test
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public void testSoulfireStokeTheFlames() {
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 8);
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addCard(Zone.HAND, playerA, "Stoke the Flames");
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addCard(Zone.BATTLEFIELD, playerA, "Soulfire Grand Master", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Whisperwood Elemental", 1);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{2}{U/R}{U/R}:");
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Stoke the Flames", "Whisperwood Elemental");
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activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Sacrifice {this}", null ,"{this} deals 4 damage");
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activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Sacrifice {this}", null, "{this} deals 4 damage");
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertGraveyardCount(playerB, "Whisperwood Elemental", 1);
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assertLife(playerB, 20);
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assertLife(playerA, 20);
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assertLife(playerA, 20);
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}
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/**
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* Check if second ability resolved, the next spell that is counterer
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* won't go to hand back because it did not resolve
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*
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}
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/**
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* Check if second ability resolved, the next spell that is counterer won't
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* go to hand back because it did not resolve
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*
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*/
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@Test
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public void testSoulfireCounteredSpellDontGoesBack() {
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 8);
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addCard(Zone.HAND, playerA, "Stoke the Flames");
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addCard(Zone.BATTLEFIELD, playerA, "Soulfire Grand Master", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Island", 2);
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addCard(Zone.HAND, playerB, "Counterspell", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Whisperwood Elemental", 1);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{2}{U/R}{U/R}:");
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Stoke the Flames", "Whisperwood Elemental");
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Counterspell", "Stoke the Flames");
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assertGraveyardCount(playerA, "Stoke the Flames", 1); // no legal target left so the spell is countered and goes to graveyard
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assertLife(playerB, 20);
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assertLife(playerA, 20);
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assertLife(playerA, 20);
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}
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/**
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* With a Soulfire Grand Master in play, Deflecting Palm doesn't gain the caster life.
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* It should as it has lifelink, and it's Deflecting Palm (an instant) dealing damage.
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* I was playing against a human in Standard Constructed.
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*
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}
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/**
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* With a Soulfire Grand Master in play, Deflecting Palm doesn't gain the
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* caster life. It should as it has lifelink, and it's Deflecting Palm (an
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* instant) dealing damage. I was playing against a human in Standard
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* Constructed.
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*
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*/
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@Test
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public void testWithDeflectingPalm() {
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addCard(Zone.BATTLEFIELD, playerA, "Mountain", 1);
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 1);
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// Instant -{R}{W}
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// The next time a source of your choice would deal damage to you this turn, prevent that damage.
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// The next time a source of your choice would deal damage to you this turn, prevent that damage.
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// If damage is prevented this way, Deflecting Palm deals that much damage to that source's controller.
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addCard(Zone.HAND, playerA, "Deflecting Palm");
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addCard(Zone.BATTLEFIELD, playerA, "Soulfire Grand Master", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1);
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addCard(Zone.HAND, playerB, "Lightning Bolt", 1);
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execute();
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assertGraveyardCount(playerB, "Lightning Bolt", 1);
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assertGraveyardCount(playerA, "Deflecting Palm", 1);
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assertGraveyardCount(playerA, "Deflecting Palm", 1);
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assertLife(playerB, 17);
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assertLife(playerA, 23); // damage is prevented + lifelink + 3
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}
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}
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}
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@ -0,0 +1,69 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
|
||||
* permitted provided that the following conditions are met:
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this list of
|
||||
* conditions and the following disclaimer.
|
||||
*
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
|
||||
* of conditions and the following disclaimer in the documentation and/or other materials
|
||||
* provided with the distribution.
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
||||
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
||||
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
||||
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
|
||||
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
* The views and conclusions contained in the software and documentation are those of the
|
||||
* authors and should not be interpreted as representing official policies, either expressed
|
||||
* or implied, of BetaSteward_at_googlemail.com.
|
||||
*/
|
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package org.mage.test.cards.triggers.dies;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class GainedDiesTriggersTest extends CardTestPlayerBase {
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/**
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* Tests that gained dies triggers work as intended
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*/
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@Test
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public void testInfernalScarring() {
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion", 3);
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// Enchant creature
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// Enchanted creature gets +2/+0 and has "When this creature dies, draw a card."
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addCard(Zone.HAND, playerA, "Infernal Scarring", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Mountain", 1);
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addCard(Zone.HAND, playerB, "Lightning Bolt", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Infernal Scarring", "Silvercoat Lion");
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// Destroy all creatures.
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castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Lightning Bolt", "Silvercoat Lion");
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertGraveyardCount(playerA, "Silvercoat Lion", 1);
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assertGraveyardCount(playerB, "Lightning Bolt", 1);
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assertHandCount(playerA, 1); // draw a card for dying Lion
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}
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}
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@ -1,16 +1,16 @@
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/*
|
||||
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
|
||||
*
|
||||
*
|
||||
* Redistribution and use in source and binary forms, with or without modification, are
|
||||
* permitted provided that the following conditions are met:
|
||||
*
|
||||
*
|
||||
* 1. Redistributions of source code must retain the above copyright notice, this list of
|
||||
* conditions and the following disclaimer.
|
||||
*
|
||||
*
|
||||
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
|
||||
* of conditions and the following disclaimer in the documentation and/or other materials
|
||||
* provided with the distribution.
|
||||
*
|
||||
*
|
||||
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
|
||||
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
||||
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
||||
|
@ -20,21 +20,20 @@
|
|||
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
|
||||
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
|
||||
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
*
|
||||
*
|
||||
* The views and conclusions contained in the software and documentation are those of the
|
||||
* authors and should not be interpreted as representing official policies, either expressed
|
||||
* or implied, of BetaSteward_at_googlemail.com.
|
||||
*/
|
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|
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package mage.abilities.effects.common.continuous;
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import mage.abilities.Ability;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.constants.AttachmentType;
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import mage.constants.Duration;
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import mage.constants.Layer;
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import mage.constants.Outcome;
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import mage.constants.SubLayer;
|
||||
import mage.abilities.Ability;
|
||||
import mage.abilities.effects.ContinuousEffectImpl;
|
||||
import mage.game.Game;
|
||||
import mage.game.permanent.Permanent;
|
||||
import mage.target.targetpointer.FixedTarget;
|
||||
|
@ -70,7 +69,7 @@ public class GainAbilityAttachedEffect extends ContinuousEffectImpl {
|
|||
setText();
|
||||
}
|
||||
|
||||
public GainAbilityAttachedEffect(Ability ability, AttachmentType attachmentType) {
|
||||
public GainAbilityAttachedEffect(Ability ability, AttachmentType attachmentType) {
|
||||
super(Duration.WhileOnBattlefield, Layer.AbilityAddingRemovingEffects_6, SubLayer.NA, Outcome.AddAbility);
|
||||
this.ability = ability;
|
||||
this.attachmentType = attachmentType;
|
||||
|
|
|
@ -1432,19 +1432,17 @@ public abstract class GameImpl implements Game, Serializable {
|
|||
*/
|
||||
@Override
|
||||
public boolean checkStateAndTriggered() {
|
||||
boolean trigger = !getTurn().isEndTurnRequested();
|
||||
boolean somethingHappened = false;
|
||||
//20091005 - 115.5
|
||||
while (!isPaused() && !gameOver(null)) {
|
||||
if (!checkStateBasedActions()) {
|
||||
// nothing happened so check triggers
|
||||
if (trigger) {
|
||||
state.handleSimultaneousEvent(this);
|
||||
}
|
||||
if (isPaused() || gameOver(null) || !trigger || !checkTriggered()) {
|
||||
state.handleSimultaneousEvent(this);
|
||||
if (isPaused() || gameOver(null) || getTurn().isEndTurnRequested() || !checkTriggered()) {
|
||||
break;
|
||||
}
|
||||
}
|
||||
state.handleSimultaneousEvent(this);
|
||||
applyEffects(); // needed e.g if boost effects end and cause creatures to die
|
||||
somethingHappened = true;
|
||||
}
|
||||
|
|
|
@ -77,12 +77,12 @@ import mage.watchers.Watchers;
|
|||
*
|
||||
* @author BetaSteward_at_googlemail.com
|
||||
*
|
||||
* since at any time the game state may be copied and restored you cannot rely
|
||||
* since at any time the game state may be copied and restored you cannot rely
|
||||
* on any object maintaining it's instance it then becomes necessary to only
|
||||
* refer to objects by their ids since these will always remain constant
|
||||
* throughout its lifetime
|
||||
*
|
||||
*/
|
||||
*/
|
||||
public class GameState implements Serializable, Copyable<GameState> {
|
||||
|
||||
private static final transient ThreadLocalStringBuilder threadLocalBuilder = new ThreadLocalStringBuilder(1024);
|
||||
|
@ -643,7 +643,7 @@ public class GameState implements Serializable, Copyable<GameState> {
|
|||
}
|
||||
|
||||
public void handleSimultaneousEvent(Game game) {
|
||||
if (!simultaneousEvents.isEmpty()) {
|
||||
if (!simultaneousEvents.isEmpty() && !getTurn().isEndTurnRequested()) {
|
||||
// it can happen, that the events add new simultaneous events, so copy the list before
|
||||
List<GameEvent> eventsToHandle = new ArrayList<>();
|
||||
eventsToHandle.addAll(simultaneousEvents);
|
||||
|
|
Loading…
Reference in a new issue