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* Mishra, Artificer Prodigy - Fixed that artifact put into play with it's triggered ability where wrongly handled face down.
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d6bed435e2
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2 changed files with 4 additions and 13 deletions
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@ -142,15 +142,12 @@ class MishraArtificerProdigyEffect extends OneShotEffect {
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FilterCard filter = new FilterCard("card named " + this.cardName);
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filter.add(new NamePredicate(cardName));
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Card card = null;
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Zone zone = null;
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// Graveyard
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if (controller.chooseUse(Outcome.Neutral, "Search your graveyard?", source, game)) {
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TargetCardInYourGraveyard target = new TargetCardInYourGraveyard(0, 1, filter);
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// You can't fail to find the card in your graveyard because it's not hidden
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TargetCardInYourGraveyard target = new TargetCardInYourGraveyard(1, 1, filter);
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if (controller.choose(Outcome.PutCardInPlay, controller.getGraveyard(), target, game)) {
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card = game.getCard(target.getFirstTarget());
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if (card != null) {
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zone = Zone.GRAVEYARD;
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}
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}
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}
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// Hand
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@ -158,9 +155,6 @@ class MishraArtificerProdigyEffect extends OneShotEffect {
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TargetCardInHand target = new TargetCardInHand(0, 1, filter);
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if (controller.choose(Outcome.PutCardInPlay, controller.getHand(), target, game)) {
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card = game.getCard(target.getFirstTarget());
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if (card != null) {
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zone = Zone.HAND;
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}
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}
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}
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// Library
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@ -168,15 +162,12 @@ class MishraArtificerProdigyEffect extends OneShotEffect {
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TargetCardInLibrary target = new TargetCardInLibrary(0, 1, filter);
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if (controller.searchLibrary(target, game)) {
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card = game.getCard(target.getFirstTarget());
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if (card != null) {
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zone = Zone.LIBRARY;
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}
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}
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controller.shuffleLibrary(game);
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}
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// Put on battlefield
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if (card != null) {
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controller.moveCards(card, zone, Zone.BATTLEFIELD, source, game);
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controller.moveCards(card, null, Zone.BATTLEFIELD, source, game);
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}
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return true;
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}
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@ -2983,7 +2983,7 @@ public abstract class PlayerImpl implements Player, Serializable {
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case BATTLEFIELD:
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for (Card card : cards) {
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fromZone = game.getState().getZone(card.getId());
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if (putOntoBattlefieldWithInfo(card, game, fromZone, source == null ? null : source.getSourceId(), false, !card.isFaceDown(game))) {
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if (putOntoBattlefieldWithInfo(card, game, fromZone, source == null ? null : source.getSourceId(), false, card.isFaceDown(game))) {
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successfulMovedCards.add(card);
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}
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}
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