[VOC] updated Storm of Souls implementation (fixes #8719)

This commit is contained in:
Evan Kranzler 2022-02-21 07:38:22 -05:00
parent dd8d86ba95
commit a20e0e48cc

View file

@ -5,9 +5,10 @@ import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.ExileSpellEffect;
import mage.abilities.keyword.FlyingAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.cards.Cards;
import mage.cards.CardsImpl;
import mage.constants.*;
import mage.filter.StaticFilters;
import mage.game.Game;
@ -15,8 +16,6 @@ import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.targetpointer.FixedTargets;
import java.util.LinkedHashSet;
import java.util.Set;
import java.util.UUID;
/**
@ -34,10 +33,14 @@ public class StormOfSouls extends CardImpl {
this.getSpellAbility().addEffect(new ExileSpellEffect());
}
private StormOfSouls(final StormOfSouls card) { super(card); }
private StormOfSouls(final StormOfSouls card) {
super(card);
}
@Override
public StormOfSouls copy() { return new StormOfSouls(this); }
public StormOfSouls copy() {
return new StormOfSouls(this);
}
}
class StormOfSoulsReturnEffect extends OneShotEffect {
@ -47,39 +50,34 @@ class StormOfSoulsReturnEffect extends OneShotEffect {
"Each of them is a 1/1 Spirit with flying in addition to its other types.";
}
private StormOfSoulsReturnEffect(final StormOfSoulsReturnEffect effect) { super(effect); }
private StormOfSoulsReturnEffect(final StormOfSoulsReturnEffect effect) {
super(effect);
}
@Override
public StormOfSoulsReturnEffect copy() { return new StormOfSoulsReturnEffect(this); }
public StormOfSoulsReturnEffect copy() {
return new StormOfSoulsReturnEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player == null) { return false; }
Set<Card> creatureCardsToBeMovedFromGraveyard = player.getGraveyard().getCards(StaticFilters.FILTER_CARD_CREATURE, game);
if (creatureCardsToBeMovedFromGraveyard == null) { return false; }
if (creatureCardsToBeMovedFromGraveyard.isEmpty()) { return false; }
boolean anyCardsMoved = player.moveCards(creatureCardsToBeMovedFromGraveyard, Zone.BATTLEFIELD, source, game);
if (!anyCardsMoved) { return false; }
// Figure out which cards were successfuly moved so that they can be turned into 1/1 Spirits
Set<Card> creatureCardsMovedFromGraveyard = new LinkedHashSet<>();
for (Card card : creatureCardsToBeMovedFromGraveyard) {
if (game.getState().getZone(card.getId()) == Zone.BATTLEFIELD) {
creatureCardsMovedFromGraveyard.add(card);
}
if (player == null) {
return false;
}
// Change the creatures
ContinuousEffectImpl effect = new StormOfSoulsChangeCreatureEffect();
effect.setTargetPointer(new FixedTargets(creatureCardsMovedFromGraveyard, game));
game.addEffect(effect, source);
Cards cards = new CardsImpl(player.getGraveyard().getCards(StaticFilters.FILTER_CARD_CREATURE, game));
if (cards.isEmpty()) {
return false;
}
player.moveCards(cards, Zone.BATTLEFIELD, source, game);
// Figure out which cards were successfuly moved so that they can be turned into 1/1 Spirits
cards.retainZone(Zone.BATTLEFIELD, game);
// Change the creatures
game.addEffect(new StormOfSoulsChangeCreatureEffect().setTargetPointer(new FixedTargets(cards, game)), source);
return true;
}
}
@ -87,7 +85,7 @@ class StormOfSoulsReturnEffect extends OneShotEffect {
class StormOfSoulsChangeCreatureEffect extends ContinuousEffectImpl {
public StormOfSoulsChangeCreatureEffect() {
super(Duration.WhileOnBattlefield, Outcome.Benefit);
super(Duration.Custom, Outcome.Benefit);
}
private StormOfSoulsChangeCreatureEffect(final StormOfSoulsChangeCreatureEffect effect) {
@ -97,23 +95,23 @@ class StormOfSoulsChangeCreatureEffect extends ContinuousEffectImpl {
@Override
public boolean apply(Layer layer, SubLayer sublayer, Ability source, Game game) {
Player player = game.getPlayer(source.getControllerId());
if (player == null) { return false; }
if (player == null) {
return false;
}
// Each of them is a 1/1 Spirit with flying in addition to its other types
for (UUID cardID : targetPointer.getTargets(game, source)) {
Permanent permanent = game.getPermanent(cardID);
if (permanent == null) { continue; }
if (permanent == null) {
continue;
}
switch (layer) {
case TypeChangingEffects_4:
permanent.getSubtype().add(SubType.SPIRIT);
permanent.addSubType(game, SubType.SPIRIT);
break;
case AbilityAddingRemovingEffects_6:
// Don't double add flying
if (!permanent.getAbilities().contains(FlyingAbility.getInstance())) {
// Add it index 0 so that it shows up at the top of the card's text.
permanent.getAbilities().add(0, FlyingAbility.getInstance());
}
permanent.addAbility(FlyingAbility.getInstance(), source.getSourceId(), game);
break;
case PTChangingEffects_7:
if (sublayer == SubLayer.ModifyPT_7c) {
@ -127,7 +125,9 @@ class StormOfSoulsChangeCreatureEffect extends ContinuousEffectImpl {
}
@Override
public boolean apply(Game game, Ability source) { return false; }
public boolean apply(Game game, Ability source) {
return false;
}
@Override
public StormOfSoulsChangeCreatureEffect copy() {