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[MOM] Implement Stasis Field
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85
Mage.Sets/src/mage/cards/s/StasisField.java
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85
Mage.Sets/src/mage/cards/s/StasisField.java
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package mage.cards.s;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.ContinuousEffectImpl;
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import mage.abilities.effects.common.AttachEffect;
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import mage.abilities.effects.common.continuous.SetBasePowerToughnessEnchantedEffect;
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import mage.abilities.keyword.DefenderAbility;
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import mage.abilities.keyword.EnchantAbility;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.*;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.target.TargetPermanent;
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import mage.target.common.TargetCreaturePermanent;
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import java.util.Objects;
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import java.util.Optional;
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import java.util.UUID;
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/**
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* @author TheElk801
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*/
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public final class StasisField extends CardImpl {
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public StasisField(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{1}{U}");
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this.subtype.add(SubType.AURA);
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// Enchant creature
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TargetPermanent auraTarget = new TargetCreaturePermanent();
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this.getSpellAbility().addTarget(auraTarget);
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this.getSpellAbility().addEffect(new AttachEffect(Outcome.BoostCreature));
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this.addAbility(new EnchantAbility(auraTarget));
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// Enchanted creature has base power and toughness 0/2, has defender, and loses all other abilities.
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Ability ability = new SimpleStaticAbility(new SetBasePowerToughnessEnchantedEffect(0, 2));
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ability.addEffect(new StasisFieldEffect());
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this.addAbility(ability);
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}
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private StasisField(final StasisField card) {
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super(card);
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}
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@Override
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public StasisField copy() {
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return new StasisField(this);
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}
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}
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class StasisFieldEffect extends ContinuousEffectImpl {
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StasisFieldEffect() {
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super(Duration.WhileOnBattlefield, Layer.AbilityAddingRemovingEffects_6, SubLayer.NA, Outcome.Benefit);
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staticText = ", has defender, and loses all other abilities";
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}
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private StasisFieldEffect(final StasisFieldEffect effect) {
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super(effect);
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}
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@Override
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public StasisFieldEffect copy() {
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return new StasisFieldEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Permanent permanent = Optional
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.ofNullable(source.getSourcePermanentIfItStillExists(game))
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.filter(Objects::nonNull)
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.map(Permanent::getAttachedTo)
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.map(game::getPermanent)
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.orElse(null);
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if (permanent == null) {
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return false;
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}
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permanent.removeAllAbilities(source.getSourceId(), game);
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permanent.addAbility(DefenderAbility.getInstance(), source.getSourceId(), game);
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return true;
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}
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}
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@ -206,6 +206,7 @@ public final class MarchOfTheMachine extends ExpansionSet {
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cards.add(new SetCardInfo("Skittering Surveyor", 264, Rarity.COMMON, mage.cards.s.SkitteringSurveyor.class));
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cards.add(new SetCardInfo("Skyclave Aerialist", 78, Rarity.UNCOMMON, mage.cards.s.SkyclaveAerialist.class));
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cards.add(new SetCardInfo("Skyclave Invader", 78, Rarity.UNCOMMON, mage.cards.s.SkyclaveInvader.class));
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cards.add(new SetCardInfo("Stasis Field", 79, Rarity.COMMON, mage.cards.s.StasisField.class));
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cards.add(new SetCardInfo("Stoke the Flames", 166, Rarity.UNCOMMON, mage.cards.s.StokeTheFlames.class));
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cards.add(new SetCardInfo("Storm the Seedcore", 206, Rarity.UNCOMMON, mage.cards.s.StormTheSeedcore.class));
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cards.add(new SetCardInfo("Stormclaw Rager", 254, Rarity.UNCOMMON, mage.cards.s.StormclawRager.class));
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