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[refactor] removed generic parameter from Phase
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6 changed files with 8 additions and 8 deletions
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@ -37,7 +37,7 @@ import mage.game.events.GameEvent.EventType;
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*
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* @author BetaSteward_at_googlemail.com
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*/
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public class BeginningPhase extends Phase<BeginningPhase> {
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public class BeginningPhase extends Phase {
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public BeginningPhase() {
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this.type = TurnPhase.BEGINNING;
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@ -35,7 +35,7 @@ import mage.game.events.GameEvent.EventType;
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*
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* @author BetaSteward_at_googlemail.com
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*/
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public class CombatPhase extends Phase<CombatPhase> {
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public class CombatPhase extends Phase {
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public CombatPhase() {
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this.type = TurnPhase.COMBAT;
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@ -37,7 +37,7 @@ import mage.game.events.GameEvent.EventType;
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*
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* @author BetaSteward_at_googlemail.com
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*/
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public class EndPhase extends Phase<EndPhase> {
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public class EndPhase extends Phase {
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public EndPhase() {
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this.type = TurnPhase.END;
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@ -43,7 +43,7 @@ import mage.game.events.GameEvent.EventType;
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*
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* @author BetaSteward_at_googlemail.com
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*/
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public abstract class Phase<T extends Phase<T>> implements Serializable {
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public abstract class Phase implements Serializable {
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protected TurnPhase type;
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protected List<Step> steps = new ArrayList<Step>();
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@ -55,11 +55,11 @@ public abstract class Phase<T extends Phase<T>> implements Serializable {
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protected Step currentStep;
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protected int count;
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public abstract T copy();
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public abstract Phase copy();
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public Phase() {}
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public Phase(final Phase<T> phase) {
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public Phase(final Phase phase) {
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this.type = phase.type;
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this.event = phase.event;
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this.preEvent = phase.preEvent;
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@ -35,7 +35,7 @@ import mage.game.events.GameEvent.EventType;
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*
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* @author BetaSteward_at_googlemail.com
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*/
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public class PostCombatMainPhase extends Phase<PostCombatMainPhase> {
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public class PostCombatMainPhase extends Phase {
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public PostCombatMainPhase() {
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this.type = TurnPhase.POSTCOMBAT_MAIN;
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@ -35,7 +35,7 @@ import mage.game.events.GameEvent.EventType;
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*
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* @author BetaSteward_at_googlemail.com
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*/
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public class PreCombatMainPhase extends Phase<PreCombatMainPhase> {
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public class PreCombatMainPhase extends Phase {
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public PreCombatMainPhase() {
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this.type = TurnPhase.PRECOMBAT_MAIN;
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