Create AnimalBoneyard.java

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cbt33 2013-08-25 01:13:12 -04:00
parent 6bcda61c4f
commit a31a92995b

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/*
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package mage.sets.odyssey;
import mage.cards.CardImpl;
import mage.constants.Rarity;
import mage.constants.CardType;
import mage.target.common.TargetLandPermanent;
import mage.dynamicvalue.common.SacrificeCostCreaturesToughness;
import mage.abilities.costs.common.TapSourceCost;
import mage.abilities.costs.common.SacrificeTargetCost;
import mage.target.common.TargetControlledCreaturePermanent;
import mage.target.TargetPermanent;
import mage.abilities.effects.common.AttachEffect;
import mage.abilities.keyword.EnchantAbility;
import mage.abilities.Ability;
import mage.constants.Outcome;
import java.util.UUID;
public class AnimalBoneyard extends CardImpl<AnimalBoneyard> {
public AnimalBoneyard(ownerID UUID) {
super(ownerID, 4, "Animal Boneyard", Rarity.UNCOMMON, CardType[](CardType.ENCHANTMENT), "{2}{W}" );
this.ExpansionSetCode = "ODY";
this.color.setWhite(true);
this.subtype.add("Aura");
// Enchant Land
TargetPermanent auraTarget = new TargetLandPermanent();
this.getSpellAbility().addTarget(auraTarget);
this.getSpellAbility().addEffect(new AttachEffect(Outcome.AddAbility));
Ability ability = new EnchantAbility(auraTarget.getTargetName());
this.addAbility(ability);
// Enchanted Land has "{tap}: Sacrifice a creature: You gain life equal to its toughness."
Ability gainedAbility = new SimpleActivatedAbility(Zone.BATTLEFIELD, new GainLifeEffect(new SacrificeCostCreaturesToughness()), new SacrificeTargetCost(TargetControlledCreaturePermanent()));
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(gainedAbility, AttachmentType.AURA)));
gainedAbility.addCost(new TapSourceCost());
}
public AnimalBoneyard(final AnimalBoneyard card){
super(card);
}
@Override
public AnimalBoneyard copy() {
return new AnimalBoneyard(this);
}
}