From a3213fb786738483cfcfa10a555c6a26014e9a4a Mon Sep 17 00:00:00 2001 From: Evan Kranzler Date: Sun, 10 Jun 2018 15:25:08 -0400 Subject: [PATCH] fixed Haphazard Bombardment not being able to choose creatures with hexproof/shroud (fixes #5027) --- Mage.Sets/src/mage/cards/h/HaphazardBombardment.java | 3 +-- 1 file changed, 1 insertion(+), 2 deletions(-) diff --git a/Mage.Sets/src/mage/cards/h/HaphazardBombardment.java b/Mage.Sets/src/mage/cards/h/HaphazardBombardment.java index b0f6e54bf0..981019c6b1 100644 --- a/Mage.Sets/src/mage/cards/h/HaphazardBombardment.java +++ b/Mage.Sets/src/mage/cards/h/HaphazardBombardment.java @@ -1,4 +1,3 @@ - package mage.cards.h; import java.util.List; @@ -86,7 +85,7 @@ class HaphazardBombardmentEffect extends OneShotEffect { List permanents = game.getBattlefield().getActivePermanents(filter, source.getControllerId(), source.getSourceId(), game); if (permanents.size() > 4) { permanents.clear(); - TargetPermanent target = new TargetPermanent(4, filter); + TargetPermanent target = new TargetPermanent(4, 4, filter, true); controller.chooseTarget(outcome, target, source, game); for (UUID targetId : target.getTargets()) { Permanent permanent = game.getPermanent(targetId);