mirror of
https://github.com/correl/mage.git
synced 2024-12-24 11:50:45 +00:00
fixed possible NPEs
This commit is contained in:
parent
c0f837c2e0
commit
a327668660
7 changed files with 57 additions and 43 deletions
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@ -250,12 +250,13 @@ public class TablesPanel extends javax.swing.JPanel {
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}
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public void showTables(UUID roomId) {
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this.roomId = roomId;
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session = MageFrame.getSession();
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UUID chatRoomId = null;
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if (session != null) {
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btnQuickStart.setVisible(session.isTestMode());
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gameChooser.init(session);
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chatRoomId = session.getRoomChatId(roomId);
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}
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if (newTableDialog == null) {
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newTableDialog = new NewTableDialog();
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@ -269,14 +270,12 @@ public class TablesPanel extends javax.swing.JPanel {
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joinTableDialog = new JoinTableDialog();
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MageFrame.getDesktop().add(joinTableDialog, JLayeredPane.MODAL_LAYER);
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}
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UUID chatRoomId = session.getRoomChatId(roomId);
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if (chatRoomId != null) {
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this.chatPanel.connect(chatRoomId);
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startTasks();
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this.setVisible(true);
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this.repaint();
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}
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else {
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} else {
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hideTables();
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}
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@ -63,6 +63,7 @@ public class CounterPluginImpl implements CounterPlugin {
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log.info(plugin.toString() + " has been loaded.");
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}
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@Override
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public String toString() {
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return "[Game counter plugin, version 0.1]";
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}
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@ -78,7 +79,7 @@ public class CounterPluginImpl implements CounterPlugin {
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try {
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ois = new ObjectInputStream(new FileInputStream(data));
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Object o = ois.readObject();
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CounterBean c = null;
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CounterBean c;
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if (o instanceof CounterBean) {
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c = (CounterBean)o;
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prev = c.getGamesPlayed();
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@ -129,7 +130,7 @@ public class CounterPluginImpl implements CounterPlugin {
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c = (CounterBean)o;
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}
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ois.close();
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return c.getGamesPlayed();
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return c == null ? 0 : c.getGamesPlayed();
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}
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} catch (EOFException e) {
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return 0;
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@ -137,9 +137,7 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
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if (game.getActivePlayerId().equals(playerId)) {
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if (logger.isInfoEnabled()) {
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printOutState(game, playerId);
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Iterator it = game.getOpponents(playerId).iterator();
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while (it.hasNext()) {
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UUID opponentId = (UUID) it.next();
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for (UUID opponentId : game.getOpponents(playerId)) {
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printOutState(game, opponentId);
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}
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}
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@ -395,7 +393,7 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
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for (UUID targetId : target.possibleTargets(ability.getSourceId(), ability.getControllerId(), game)) {
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Game sim = game.copy();
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StackAbility newAbility = (StackAbility) ability.copy();
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SearchEffect newEffect = getSearchEffect((StackAbility) newAbility);
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SearchEffect newEffect = getSearchEffect(newAbility);
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newEffect.getTarget().addTarget(targetId, newAbility, sim);
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sim.getStack().push(newAbility);
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SimulationNode2 newNode = new SimulationNode2(node, sim, depth, ability.getControllerId());
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@ -1298,7 +1296,7 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
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return false;
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}
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protected void getSuggestedActions() {
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protected final void getSuggestedActions() {
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try {
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File file = new File(FILE_WITH_INSTRUCTIONS);
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if (file.exists()) {
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@ -1323,7 +1321,7 @@ public class ComputerPlayer6 extends ComputerPlayer<ComputerPlayer6> implements
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@Override
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public void addAction(String action) {
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System.out.println("adding to suggested actions: " + action);
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if (action != null && action.startsWith("cast:") || action.startsWith("play:")) {
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if (action != null && (action.startsWith("cast:") || action.startsWith("play:"))) {
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suggested.add(action.substring(5, action.length()));
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}
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}
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@ -1036,8 +1036,7 @@ public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> i
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}
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});
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List<Permanent> result = new ArrayList<Permanent>();
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for (Iterator it = list.iterator(); it.hasNext();) {
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Entry<Permanent, Integer> entry = (Entry<Permanent, Integer>)it.next();
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for (Entry<Permanent, Integer> entry : list) {
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result.add(entry.getKey());
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}
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return result;
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@ -1086,9 +1085,7 @@ public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> i
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}
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if (!choice.isChosen()) {
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int choiceIdx = (int) (Math.random()*choice.getChoices().size()+1);
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Iterator iterator = choice.getChoices().iterator();
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while (iterator.hasNext()) {
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String next = (String) iterator.next();
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for (String next : choice.getChoices()) {
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if (--choiceIdx > 0) {
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continue;
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}
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@ -1159,7 +1156,7 @@ public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> i
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@Override
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public boolean chooseTarget(Outcome outcome, Cards cards, TargetCard target, Ability source, Game game) {
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log.debug("chooseTarget");
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if (cards != null && cards.isEmpty()) {
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if (cards == null || cards.isEmpty()) {
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if (!target.isRequired()) {
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return false;
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}
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@ -1183,7 +1180,7 @@ public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> i
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@Override
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public boolean choose(Outcome outcome, Cards cards, TargetCard target, Game game) {
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log.debug("choose 2");
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if (cards != null && cards.isEmpty()) {
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if (cards == null || cards.isEmpty()) {
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if (!target.isRequired()) {
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return false;
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}
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@ -1585,9 +1582,9 @@ public class ComputerPlayer<T extends ComputerPlayer<T>> extends PlayerImpl<T> i
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if (o1.score.equals(o2.score)) {
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Integer i1 = RateCard.getColorManaCount(o1.card);
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Integer i2 = RateCard.getColorManaCount(o2.card);
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return -i1.compareTo(i2);
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return i2.compareTo(i1);
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}
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return -o1.score.compareTo(o2.score);
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return o2.score.compareTo(o1.score);
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}
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});
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Set<String> chosenSymbols = new HashSet<String>();
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@ -111,7 +111,9 @@ public class ShapeAnew extends CardImpl<ShapeAnew> {
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nonArtifactCards.add(card);
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}
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player.revealCards("Shape Anew", revealed, game);
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artifactCard.putOntoBattlefield(game, Constants.Zone.LIBRARY, source.getId(), player.getId());
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if (artifactCard != null) {
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artifactCard.putOntoBattlefield(game, Constants.Zone.LIBRARY, source.getId(), player.getId());
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}
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player.getLibrary().addAll(nonArtifactCards.getCards(game), game);
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player.shuffleLibrary(game);
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return true;
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@ -125,9 +125,9 @@ public abstract class SearchTargetGraveyardHandLibraryForCardNameAndExileEffect
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}
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// cards in Library
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Cards cardsInLibrary = new CardsImpl(Zone.LIBRARY);
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cardsInLibrary.addAll(targetPlayer.getLibrary().getCards(game));
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cardsCount = (cardName.isEmpty() ? 0 :cardsInLibrary.count(filter, game));
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Cards cardsInLibrary = new CardsImpl(Zone.LIBRARY);
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cardsInLibrary.addAll(targetPlayer.getLibrary().getCards(game));
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cardsCount = (cardName.isEmpty() ? 0 : cardsInLibrary.count(filter, game));
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if (cardsCount > 0) {
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filter.setMessage("card named " + cardName + " in the library of " + targetPlayer.getName());
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TargetCardInLibrary target = new TargetCardInLibrary(0, cardsCount, filter);
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@ -143,9 +143,9 @@ public abstract class SearchTargetGraveyardHandLibraryForCardNameAndExileEffect
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} else {
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player.lookAtCards(targetPlayer.getName() + " library", cardsInLibrary, game);
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}
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}
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targetPlayer.shuffleLibrary(game);
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targetPlayer.shuffleLibrary(game);
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}
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return true;
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}
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@ -65,8 +65,9 @@ public abstract class Phase<T extends Phase<T>> implements Serializable {
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this.preEvent = phase.preEvent;
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this.postEvent = phase.postEvent;
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this.activePlayerId = phase.activePlayerId;
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if (phase.currentStep != null)
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if (phase.currentStep != null) {
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this.currentStep = phase.currentStep.copy();
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}
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this.count = phase.count;
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for (Step step: phase.steps) {
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this.steps.add(step.copy());
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@ -94,24 +95,29 @@ public abstract class Phase<T extends Phase<T>> implements Serializable {
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}
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public boolean play(Game game, UUID activePlayerId) {
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if (game.isPaused() || game.isGameOver())
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if (game.isPaused() || game.isGameOver()) {
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return false;
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}
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this.activePlayerId = activePlayerId;
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if (beginPhase(game, activePlayerId)) {
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for (Step step: steps) {
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if (game.isPaused() || game.isGameOver())
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if (game.isPaused() || game.isGameOver()) {
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return false;
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}
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currentStep = step;
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if (!game.isSimulation() && checkStopOnStepOption(game))
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if (!game.isSimulation() && checkStopOnStepOption(game)) {
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return false;
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if (!game.getState().getTurnMods().skipStep(activePlayerId, getStep().getType()))
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}
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if (!game.getState().getTurnMods().skipStep(activePlayerId, getStep().getType())) {
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playStep(game);
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}
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}
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if (game.isPaused() || game.isGameOver())
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if (game.isPaused() || game.isGameOver()) {
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return false;
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}
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count++;
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endPhase(game, activePlayerId);
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return true;
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@ -130,8 +136,9 @@ public abstract class Phase<T extends Phase<T>> implements Serializable {
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}
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public boolean resumePlay(Game game, PhaseStep stepType, boolean wasPaused) {
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if (game.isPaused() || game.isGameOver())
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if (game.isPaused() || game.isGameOver()) {
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return false;
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}
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this.activePlayerId = game.getActivePlayerId();
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Iterator<Step> it = steps.iterator();
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@ -143,15 +150,18 @@ public abstract class Phase<T extends Phase<T>> implements Serializable {
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resumeStep(game, wasPaused);
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while (it.hasNext()) {
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step = it.next();
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if (game.isPaused() || game.isGameOver())
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if (game.isPaused() || game.isGameOver()) {
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return false;
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}
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currentStep = step;
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if (!game.getState().getTurnMods().skipStep(activePlayerId, currentStep.getType()))
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if (!game.getState().getTurnMods().skipStep(activePlayerId, currentStep.getType())) {
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playStep(game);
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}
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}
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if (game.isPaused() || game.isGameOver())
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if (game.isPaused() || game.isGameOver()) {
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return false;
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}
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count++;
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endPhase(game, activePlayerId);
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return true;
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@ -184,17 +194,21 @@ public abstract class Phase<T extends Phase<T>> implements Serializable {
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protected void playStep(Game game) {
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if (!currentStep.skipStep(game, activePlayerId)) {
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prePriority(game, activePlayerId);
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if (!game.isPaused() && !game.isGameOver())
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if (!game.isPaused() && !game.isGameOver()) {
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currentStep.priority(game, activePlayerId, false);
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if (!game.isPaused() && !game.isGameOver())
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}
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if (!game.isPaused() && !game.isGameOver()) {
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postPriority(game, activePlayerId);
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}
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}
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}
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protected void resumeStep(Game game, boolean wasPaused) {
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boolean resuming = true;
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if (currentStep == null || currentStep.getStepPart() == null)
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if (currentStep == null || currentStep.getStepPart() == null) {
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game.end();
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return;
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}
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switch (currentStep.getStepPart()) {
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case PRE:
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if (wasPaused) {
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@ -205,19 +219,22 @@ public abstract class Phase<T extends Phase<T>> implements Serializable {
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prePriority(game, activePlayerId);
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}
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case PRIORITY:
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if (!game.isPaused() && !game.isGameOver())
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if (!game.isPaused() && !game.isGameOver()) {
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currentStep.priority(game, activePlayerId, resuming);
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}
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case POST:
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if (!game.isPaused() && !game.isGameOver())
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if (!game.isPaused() && !game.isGameOver()) {
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postPriority(game, activePlayerId);
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}
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}
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}
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private void playExtraSteps(Game game, PhaseStep afterStep) {
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while (true) {
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Step extraStep = game.getState().getTurnMods().extraStep(activePlayerId, afterStep);
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if (extraStep == null)
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if (extraStep == null) {
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return;
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}
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currentStep = extraStep;
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playStep(game);
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}
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