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Implemented Drought

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L_J 2018-03-25 00:12:59 +00:00 committed by GitHub
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/*
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package mage.cards.d;
import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.common.BeginningOfUpkeepTriggeredAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.common.SacrificeTargetCost;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.common.SacrificeSourceUnlessPaysEffect;
import mage.abilities.effects.common.cost.CostModificationEffectImpl;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.SubType;
import mage.constants.AbilityType;
import mage.constants.CostModificationType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.filter.common.FilterControlledPermanent;
import mage.filter.predicate.mageobject.SubtypePredicate;
import mage.game.Game;
import mage.target.common.TargetControlledPermanent;
/**
*
* @author L_J
*/
public class Drought extends CardImpl {
public Drought(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.ENCHANTMENT}, "{2}{W}{W}");
// At the beginning of your upkeep, sacrifice Drought unless you pay {W}{W}.
this.addAbility(new BeginningOfUpkeepTriggeredAbility(new SacrificeSourceUnlessPaysEffect(new ManaCostsImpl("{W}{W}")), TargetController.YOU, false));
// Spells cost an additional "Sacrifice a Swamp" to cast for each black mana symbol in their mana costs.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new DroughtAdditionalCostEffect(true)));
// Activated abilities cost an additional "Sacrifice a Swamp" to activate for each black mana symbol in their activation costs.
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new DroughtAdditionalCostEffect(false)));
}
public Drought(final Drought card) {
super(card);
}
@Override
public Drought copy() {
return new Drought(this);
}
}
class DroughtAdditionalCostEffect extends CostModificationEffectImpl {
private boolean appliesToSpells;
private static final FilterControlledPermanent filter = new FilterControlledPermanent("a Swamp");
static{
filter.add(new SubtypePredicate(SubType.SWAMP));
}
DroughtAdditionalCostEffect(boolean appliesToSpells) {
super(Duration.WhileOnBattlefield, Outcome.Benefit, CostModificationType.INCREASE_COST);
this.staticText = (appliesToSpells ? "Spells" : "Activated abilities") + " cost an additional \"Sacrifice a Swamp\" to activate for each black mana symbol in their " + (appliesToSpells ? "mana" : "activation") + " costs";
this.appliesToSpells = appliesToSpells;
}
DroughtAdditionalCostEffect(DroughtAdditionalCostEffect effect) {
super(effect);
appliesToSpells = effect.appliesToSpells;
}
@Override
public boolean apply(Game game, Ability source, Ability abilityToModify) {
int blackSymbols = abilityToModify.getManaCosts().getMana().getBlack();
abilityToModify.addCost(new SacrificeTargetCost(new TargetControlledPermanent(blackSymbols, blackSymbols, filter, true)));
return true;
}
@Override
public boolean applies(Ability abilityToModify, Ability source, Game game) {
return (appliesToSpells && abilityToModify.getAbilityType() == AbilityType.SPELL)
|| (!appliesToSpells && (abilityToModify.getAbilityType() == AbilityType.ACTIVATED || abilityToModify.getAbilityType() == AbilityType.MANA));
}
@Override
public DroughtAdditionalCostEffect copy() {
return new DroughtAdditionalCostEffect(this);
}
}