* Sunhome Guildmage - Fixed that the created token only was red instead of white and red.

This commit is contained in:
LevelX2 2014-02-18 00:49:01 +01:00
parent 6f66ed2d65
commit a38da25f69

View file

@ -29,18 +29,16 @@
package mage.sets.gatecrash;
import java.util.UUID;
import mage.constants.CardType;
import mage.constants.Rarity;
import mage.MageInt;
import mage.ObjectColor;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.common.CreateTokenEffect;
import mage.abilities.effects.common.continious.BoostControlledEffect;
import mage.abilities.keyword.HasteAbility;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.Rarity;
import mage.constants.Zone;
import mage.game.permanent.token.Token;
@ -87,8 +85,8 @@ class SoldierToken extends Token {
public SoldierToken() {
super("Soldier", "1/1 red and white Soldier creature token with haste");
cardType.add(CardType.CREATURE);
color = ObjectColor.WHITE;
color = ObjectColor.RED;
color.setWhite(true);
color.setRed(true);
subtype.add("Soldier");
power = new MageInt(1);
toughness = new MageInt(1);