Implemented Impulsive Maneuvers

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package mage.cards.i;
import java.util.UUID;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.common.AttacksAllTriggeredAbility;
import mage.abilities.effects.PreventionEffectImpl;
import mage.abilities.effects.common.PreventDamageBySourceEffect;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.Duration;
import mage.constants.SetTargetPointer;
import mage.game.Game;
import mage.game.events.DamageEvent;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.filter.StaticFilters;
import mage.filter.predicate.permanent.ControllerPredicate;
import mage.players.Player;
/**
*
* @author L_J
*/
public class ImpulsiveManeuvers extends CardImpl {
public ImpulsiveManeuvers(UUID ownerId, CardSetInfo setInfo) {
super(ownerId,setInfo,new CardType[]{CardType.ENCHANTMENT},"{2}{R}{R}");
// Whenever a creature attacks, flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage.
this.addAbility(new AttacksAllTriggeredAbility(new ImpulsiveManeuversEffect(), false, StaticFilters.FILTER_PERMANENT_CREATURE,
SetTargetPointer.PERMANENT, false));
}
public ImpulsiveManeuvers(final ImpulsiveManeuvers card) {
super(card);
}
@Override
public ImpulsiveManeuvers copy() {
return new ImpulsiveManeuvers(this);
}
}
class ImpulsiveManeuversEffect extends PreventionEffectImpl {
private boolean wonFlip;
public ImpulsiveManeuversEffect() {
super(Duration.EndOfTurn, Integer.MAX_VALUE, false);
staticText = "flip a coin. If you win the flip, the next time that creature would deal combat damage this turn, it deals double that damage instead. If you lose the flip, the next time that creature would deal combat damage this turn, prevent that damage";
}
public ImpulsiveManeuversEffect(final ImpulsiveManeuversEffect effect) {
super(effect);
}
@Override
public void init(Ability source, Game game) {
this.wonFlip = game.getPlayer(source.getControllerId()).flipCoin(game);
super.init(source, game);
}
@Override
public ImpulsiveManeuversEffect copy() {
return new ImpulsiveManeuversEffect(this);
}
@Override
public boolean checksEventType(GameEvent event, Game game) {
return event.getType() == GameEvent.EventType.DAMAGE_CREATURE ||
event.getType() == GameEvent.EventType.DAMAGE_PLANESWALKER ||
event.getType() == GameEvent.EventType.DAMAGE_PLAYER;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
MageObject object = game.getObject(event.getSourceId());
if (object == null) {
game.informPlayers("Couldn't find source of damage");
return false;
}
return event.getSourceId().equals(this.getTargetPointer().getFirst(game, source));
}
@Override
public boolean replaceEvent(GameEvent event, Ability source, Game game) {
MageObject object = game.getObject(event.getSourceId());
Player controller = game.getPlayer(source.getControllerId());
if (controller != null && object != null) {
if (super.applies(event, source, game) && event instanceof DamageEvent && event.getAmount() > 0) {
DamageEvent damageEvent = (DamageEvent) event;
if (damageEvent.isCombatDamage()) {
if (wonFlip) {
event.setAmount(event.getAmount() * 2);
this.discard();
} else {
preventDamageAction(event, source, game);
this.discard();
return true;
}
}
}
}
return false;
}
}