fix for Exhaustion on things that entered after resolution

This commit is contained in:
okuRaku 2016-03-14 23:23:01 -05:00
parent 32c014f2f8
commit a482bf2a0f
2 changed files with 148 additions and 11 deletions

View file

@ -33,7 +33,7 @@ import java.util.UUID;
import mage.abilities.Ability;
import mage.abilities.effects.ContinuousEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.DontUntapInControllersNextUntapStepTargetEffect;
import mage.abilities.effects.common.DontUntapInOpponentsNextUntapStepAllEffect;
import mage.cards.CardImpl;
import mage.constants.CardType;
import mage.constants.Outcome;
@ -42,7 +42,6 @@ import mage.filter.FilterPermanent;
import mage.filter.predicate.Predicates;
import mage.filter.predicate.mageobject.CardTypePredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetOpponent;
import mage.target.targetpointer.FixedTargets;
@ -97,16 +96,11 @@ class ExhaustionEffect extends OneShotEffect {
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getFirstTarget());
if (player != null) {
List<Permanent> doNotUntapNextUntapStep = new ArrayList<>();
for (Permanent permanent : game.getBattlefield().getAllActivePermanents(filter, player.getId(), game)) {
doNotUntapNextUntapStep.add(permanent);
}
if (!doNotUntapNextUntapStep.isEmpty()) {
ContinuousEffect effect = new DontUntapInControllersNextUntapStepTargetEffect("This creature");
effect.setTargetPointer(new FixedTargets(doNotUntapNextUntapStep, game));
game.addEffect(effect, source);
}
ContinuousEffect effect = new DontUntapInOpponentsNextUntapStepAllEffect(filter);
effect.setTargetPointer(new FixedTarget(player.getId()));
game.addEffect(effect, source);
return true;
}
return false;

View file

@ -0,0 +1,143 @@
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*
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package mage.abilities.effects.common;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.Mode;
import mage.abilities.effects.ContinuousRuleModifyingEffectImpl;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.PhaseStep;
import mage.constants.TargetController;
import mage.filter.FilterPermanent;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.events.GameEvent.EventType;
import mage.game.permanent.Permanent;
import mage.players.Player;
/**
* @author okuRaku
*/
public class DontUntapInOpponentsNextUntapStepAllEffect extends ContinuousRuleModifyingEffectImpl {
private int validForTurnNum;
//private String targetName;
TargetController targetController;
FilterPermanent filter;
/**
* Attention: This effect won't work with targets controlled by different
* controllers If this is needed, the validForTurnNum has to be saved per
* controller.
*/
public DontUntapInOpponentsNextUntapStepAllEffect(FilterPermanent filter) {
super(Duration.Custom, Outcome.Detriment, false, true);
this.filter = filter;
}
public DontUntapInOpponentsNextUntapStepAllEffect(final DontUntapInOpponentsNextUntapStepAllEffect effect) {
super(effect);
this.validForTurnNum = effect.validForTurnNum;
this.targetController = effect.targetController;
this.filter = effect.filter;
}
@Override
public DontUntapInOpponentsNextUntapStepAllEffect copy() {
return new DontUntapInOpponentsNextUntapStepAllEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
return false;
}
@Override
public String getInfoMessage(Ability source, GameEvent event, Game game) {
MageObject mageObject = game.getObject(source.getSourceId());
Permanent permanentToUntap = game.getPermanent((event.getTargetId()));
if (permanentToUntap != null && mageObject != null) {
return permanentToUntap.getLogName() + " doesn't untap (" + mageObject.getLogName() + ")";
}
return null;
}
@Override
public boolean checksEventType(GameEvent event, Game game) {
return event.getType() == EventType.UNTAP_STEP || event.getType() == EventType.UNTAP;
}
@Override
public boolean applies(GameEvent event, Ability source, Game game) {
// the check for turn number is needed if multiple effects are added to prevent untap in next untap step of controller
// if we don't check for turn number, every untap step of a turn only one effect would be used instead of correctly only one time
// to skip the untap effect.
// Discard effect if it's related to a previous turn
if (validForTurnNum > 0 && validForTurnNum < game.getTurnNum()) {
discard();
return false;
}
// remember the turn of the untap step the effect has to be applied
if (GameEvent.EventType.UNTAP_STEP.equals(event.getType())) {
if (game.getActivePlayerId().equals(getTargetPointer().getFirst(game, source))) {
if (validForTurnNum == game.getTurnNum()) { // the turn has a second untap step but the effect is already related to the first untap step
discard();
return false;
}
validForTurnNum = game.getTurnNum();
}
}
if (game.getTurn().getStepType() == PhaseStep.UNTAP && event.getType() == EventType.UNTAP) {
Permanent permanent = game.getPermanent(event.getTargetId());
if (permanent != null) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null && !game.isOpponent(controller, permanent.getControllerId())) {
return false;
}
if (game.getActivePlayerId().equals(permanent.getControllerId()) && // controller's untap step
filter.match(permanent, source.getSourceId(), source.getControllerId(), game)) {
return true;
}
}
}
return false;
}
@Override
public String getText(Mode mode) {
if (!staticText.isEmpty()) {
return staticText;
}
return filter.getMessage() + " target opponent controls don't untap during his or her next untap step.";
}
}