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* Added some missing AI target logic.
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@ -52,6 +52,7 @@ import mage.cards.repository.CardRepository;
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import mage.choices.Choice;
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import mage.choices.ChoiceColor;
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import mage.constants.*;
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import mage.counters.CounterType;
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import mage.filter.FilterPermanent;
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import mage.filter.StaticFilters;
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import mage.filter.common.*;
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@ -809,7 +810,54 @@ public class ComputerPlayer extends PlayerImpl implements Player {
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target.addTarget(opponentId, target.getAmountRemaining(), source, game);
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return true;
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}
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return false;
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}
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if (target.getOriginalTarget() instanceof TargetCreatureOrPlaneswalkerAmount) {
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List<Permanent> targets;
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if (outcome.isGood()) {
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targets = threats(playerId, source.getSourceId(), StaticFilters.FILTER_PERMANENT_CREATURE, game, target.getTargets());
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} else {
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targets = threats(opponentId, source.getSourceId(), StaticFilters.FILTER_PERMANENT_CREATURE, game, target.getTargets());
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}
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for (Permanent permanent : targets) {
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if (target.canTarget(getId(), permanent.getId(), source, game)) {
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if (permanent.getToughness().getValue() <= target.getAmountRemaining()) {
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target.addTarget(permanent.getId(), permanent.getToughness().getValue(), source, game);
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return true;
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}
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}
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}
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if (target.getFilter() instanceof FilterPermanent) {
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targets = threats(null, source.getSourceId(), (FilterPermanent) target.getFilter(), game, target.getTargets());
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Permanent possibleTarget = null;
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for (Permanent permanent : targets) {
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if (target.canTarget(getId(), permanent.getId(), source, game)) {
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if (permanent.isCreature()) {
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if (permanent.getToughness().getValue() <= target.getAmountRemaining()) {
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target.addTarget(permanent.getId(), permanent.getToughness().getValue(), source, game);
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return true;
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} else {
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possibleTarget = permanent;
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}
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} else if (permanent.isPlaneswalker()) {
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int loy = permanent.getCounters(game).getCount(CounterType.LOYALTY);
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if (loy <= target.getAmountRemaining()) {
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target.addTarget(permanent.getId(), loy, source, game);
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return true;
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} else {
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possibleTarget = permanent;
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}
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}
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}
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}
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if (possibleTarget != null) {
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target.addTarget(possibleTarget.getId(), target.getAmountRemaining(), source, game);
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return true;
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}
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}
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}
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log.warn("No proper AI target handling: " + target.getClass().getName());
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return false;
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}
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