Added tests for Auraswap.

This commit is contained in:
LevelX2 2015-05-23 16:34:32 +02:00
parent ce64a22c15
commit a5820a50e6
4 changed files with 119 additions and 7 deletions

View file

@ -56,7 +56,6 @@ public class ArcanumWings extends CardImpl {
this.expansionSetCode = "FUT";
this.subtype.add("Aura");
// Enchant creature
TargetPermanent auraTarget = new TargetCreaturePermanent();
this.getSpellAbility().addTarget(auraTarget);

View file

@ -31,11 +31,9 @@ import java.util.UUID;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.SpellAbility;
import mage.abilities.common.EntersBattlefieldAbility;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.costs.mana.ManaCostsImpl;
import mage.abilities.effects.AsThoughEffectImpl;
import mage.abilities.effects.Effect;
import mage.abilities.effects.EntersBattlefieldEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.keyword.FlyingAbility;
@ -112,6 +110,7 @@ public class WorldheartPhoenix extends CardImpl {
if (game.getState().getZone(source.getSourceId()) == Zone.GRAVEYARD) {
Player player = game.getPlayer(affectedControllerId);
if (player != null) {
// can sometimes be cast with base mana cost from grave????
player.setCastSourceIdWithAlternateMana(sourceId, new ManaCostsImpl<>("{W}{U}{B}{R}{G}"));
return true;
}

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@ -36,6 +36,7 @@ import mage.constants.Rarity;
import mage.constants.Zone;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.Effect;
import mage.abilities.effects.common.AttachEffect;
import mage.abilities.effects.common.continuous.BoostEnchantedEffect;
import mage.abilities.effects.common.continuous.GainAbilityAttachedEffect;
@ -60,15 +61,22 @@ public class EldraziConscription extends CardImpl {
this.subtype.add("Eldrazi");
this.subtype.add("Aura");
// Enchant creature
TargetPermanent auraTarget = new TargetCreaturePermanent();
this.getSpellAbility().addTarget(auraTarget);
this.getSpellAbility().addEffect(new AttachEffect(Outcome.BoostCreature));
Ability ability = new EnchantAbility(auraTarget.getTargetName());
this.addAbility(ability);
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEnchantedEffect(10, 10, Duration.WhileOnBattlefield)));
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(TrampleAbility.getInstance(), AttachmentType.AURA)));
this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, new GainAbilityAttachedEffect(new AnnihilatorAbility(2), AttachmentType.AURA)));
// Enchanted creature gets +10/+10 and has trample and annihilator 2
ability = new SimpleStaticAbility(Zone.BATTLEFIELD, new BoostEnchantedEffect(10, 10, Duration.WhileOnBattlefield));
Effect effect = new GainAbilityAttachedEffect(TrampleAbility.getInstance(), AttachmentType.AURA);
effect.setText("and has trample");
ability.addEffect(effect);
effect = new GainAbilityAttachedEffect(new AnnihilatorAbility(2), AttachmentType.AURA);
effect.setText("and annihilator 2. <i>(Whenever it attacks, defending player sacrifices two permanents.)</i>");
ability.addEffect(effect);
this.addAbility(ability);
}
public EldraziConscription (final EldraziConscription card) {

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@ -0,0 +1,106 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
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*
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* of conditions and the following disclaimer in the documentation and/or other materials
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* or implied, of BetaSteward_at_googlemail.com.
*/
package org.mage.test.cards.abilities.keywords;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
* 702.64. Aura swap
* 702.64a Aura swap is an activated ability of some Aura cards.
* "Aura swap [cost]" means "[Cost]: You may exchange this permanent with an Aura card in your hand."
* 702.64b If either half of the exchange can't be completed, the ability has no effect.
*
* @author LevelX2
*/
public class AuraSwapTest extends CardTestPlayerBase {
/**
* Test normal swap
*/
@Test
public void testAuraSwap1() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 5);
// Enchanted creature has flying.
// Aura swap {2}{U}
addCard(Zone.HAND, playerA, "Arcanum Wings"); // {1}{U}
// Enchant creature
// Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents.)
addCard(Zone.HAND, playerA, "Eldrazi Conscription"); // {8}
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Arcanum Wings", "Silvercoat Lion");
activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Aura swap");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertHandCount(playerA, "Arcanum Wings", 1);
assertPermanentCount(playerA, "Eldrazi Conscription", 1);
assertPowerToughness(playerA, "Silvercoat Lion", 12, 12);
}
/**
* Test swap canceled because enchantment disenchanted
*/
@Test
public void testAuraSwap2() {
addCard(Zone.BATTLEFIELD, playerA, "Island", 5);
// Enchanted creature has flying.
// Aura swap {2}{U}
addCard(Zone.HAND, playerA, "Arcanum Wings"); // {1}{U}
// Enchant creature
// Enchanted creature gets +10/+10 and has trample and annihilator 2. (Whenever it attacks, defending player sacrifices two permanents.)
addCard(Zone.HAND, playerA, "Eldrazi Conscription"); // {8}
addCard(Zone.BATTLEFIELD, playerA, "Silvercoat Lion");
addCard(Zone.BATTLEFIELD, playerB, "Plains", 2);
addCard(Zone.HAND, playerB, "Disenchant");
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Arcanum Wings", "Silvercoat Lion");
activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Aura swap");
castSpell(1, PhaseStep.POSTCOMBAT_MAIN, playerB, "Disenchant", "Arcanum Wings", "Aura swap");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertGraveyardCount(playerB, "Disenchant", 1);
assertGraveyardCount(playerA, "Arcanum Wings", 1);
assertPermanentCount(playerA, "Eldrazi Conscription", 0);
assertHandCount(playerA, "Eldrazi Conscription", 1);
assertPowerToughness(playerA, "Silvercoat Lion", 2, 2);
}
}