mirror of
https://github.com/correl/mage.git
synced 2025-04-14 09:09:38 -09:00
Failing Undyung test for boost effects
This commit is contained in:
parent
6c152eb34c
commit
a59c01b829
1 changed files with 50 additions and 0 deletions
|
@ -0,0 +1,50 @@
|
|||
package org.mage.test.cards.abilities.keywords;
|
||||
|
||||
import mage.Constants;
|
||||
import org.junit.Test;
|
||||
import org.mage.test.serverside.base.CardTestPlayerBase;
|
||||
|
||||
/**
|
||||
* @author noxx
|
||||
*/
|
||||
public class UndyingTest extends CardTestPlayerBase {
|
||||
|
||||
/**
|
||||
* Tests boost weren't be applied second time when creature back to battlefield
|
||||
*/
|
||||
@Test
|
||||
public void testWithBoost() {
|
||||
addCard(Constants.Zone.BATTLEFIELD, playerA, "Geralf's Messenger");
|
||||
addCard(Constants.Zone.BATTLEFIELD, playerA, "Swamp", 3);
|
||||
addCard(Constants.Zone.HAND, playerA, "Last Gasp");
|
||||
|
||||
castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Last Gasp", "Geralf's Messenger");
|
||||
|
||||
setStopAt(1, Constants.PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertPermanentCount(playerA, "Geralf's Messenger", 1);
|
||||
assertPowerToughness(playerA, "Geralf's Messenger", 4, 3);
|
||||
}
|
||||
|
||||
/**
|
||||
* Tests "Target creature gains undying until end of turn"
|
||||
*/
|
||||
@Test
|
||||
public void testUndyingEvil() {
|
||||
addCard(Constants.Zone.BATTLEFIELD, playerA, "Elite Vanguard");
|
||||
addCard(Constants.Zone.BATTLEFIELD, playerA, "Swamp", 3);
|
||||
addCard(Constants.Zone.HAND, playerA, "Last Gasp");
|
||||
addCard(Constants.Zone.HAND, playerA, "Undying Evil");
|
||||
|
||||
castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Last Gasp", "Elite Vanguard");
|
||||
castSpell(1, Constants.PhaseStep.PRECOMBAT_MAIN, playerA, "Undying Evil", "Elite Vanguard");
|
||||
|
||||
setStopAt(1, Constants.PhaseStep.BEGIN_COMBAT);
|
||||
execute();
|
||||
|
||||
assertPermanentCount(playerA, "Elite Vanguard", 1);
|
||||
assertPowerToughness(playerA, "Elite Vanguard", 3, 2);
|
||||
}
|
||||
|
||||
}
|
Loading…
Add table
Reference in a new issue