diff --git a/Mage.Sets/src/mage/sets/nemesis/AEtherBarrier.java b/Mage.Sets/src/mage/sets/nemesis/AEtherBarrier.java new file mode 100644 index 0000000000..4156c2657c --- /dev/null +++ b/Mage.Sets/src/mage/sets/nemesis/AEtherBarrier.java @@ -0,0 +1,109 @@ +/* + * Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved. + * + * Redistribution and use in source and binary forms, with or without modification, are + * permitted provided that the following conditions are met: + * + * 1. Redistributions of source code must retain the above copyright notice, this list of + * conditions and the following disclaimer. + * + * 2. Redistributions in binary form must reproduce the above copyright notice, this list + * of conditions and the following disclaimer in the documentation and/or other materials + * provided with the distribution. + * + * THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED + * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND + * FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR + * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR + * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON + * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING + * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF + * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. + * + * The views and conclusions contained in the software and documentation are those of the + * authors and should not be interpreted as representing official policies, either expressed + * or implied, of BetaSteward_at_googlemail.com. + */ +package mage.sets.nemesis; + +import java.util.UUID; +import mage.abilities.Ability; +import mage.abilities.common.SpellCastAllTriggeredAbility; +import mage.abilities.costs.mana.GenericManaCost; +import mage.abilities.effects.common.SacrificeEffect; +import mage.cards.CardImpl; +import mage.constants.CardType; +import mage.constants.Rarity; +import mage.constants.SetTargetPointer; +import mage.constants.Zone; +import mage.filter.FilterPermanent; +import mage.filter.FilterSpell; +import mage.filter.predicate.mageobject.CardTypePredicate; +import mage.game.Game; +import mage.players.Player; + +/** + * + * @author escplan9 (Derek Monturo - dmontur1 at gmail dot com) + */ +public class AEtherBarrier extends CardImpl { + + private static final FilterSpell filter = new FilterSpell("a creature spell"); + static { + filter.add(new CardTypePredicate(CardType.CREATURE)); + } + + public AEtherBarrier(UUID ownerId) { + super(ownerId, 27, "AEther Barrier", Rarity.RARE, new CardType[]{CardType.ENCHANTMENT}, "{2}{U}"); + this.expansionSetCode = "NMS"; + + // Whenever a player casts a creature spell, that player sacrifices a permanent unless he or she pays {1}. + this.addAbility(new SpellCastAllTriggeredAbility( + Zone.BATTLEFIELD, + new AEtherBarrierEffect(), + filter, + false, + SetTargetPointer.PLAYER + )); + } + + public AEtherBarrier(final AEtherBarrier card) { + super(card); + } + + @Override + public AEtherBarrier copy() { + return new AEtherBarrier(this); + } +} + +class AEtherBarrierEffect extends SacrificeEffect { + + AEtherBarrierEffect() { + super(new FilterPermanent("permanent to sacrifice"), 1, "that player"); + this.staticText = "that player sacrifices a permanent unless he or she pays {1}"; + } + + AEtherBarrierEffect(final AEtherBarrierEffect effect) { + super(effect); + } + + @Override + public AEtherBarrierEffect copy() { + return new AEtherBarrierEffect(this); + } + + @Override + public boolean apply(Game game, Ability source) { + Player player = game.getPlayer(this.getTargetPointer().getFirst(game, source)); + if (player != null) { + GenericManaCost cost = new GenericManaCost(1); + if (!cost.pay(source, game, player.getId(), player.getId(), false)) { + super.apply(game, source); + } + return true; + } + return false; + } +} \ No newline at end of file