From a61fd3ecd5711ec6ba437bb1161cc14b6ccab0d8 Mon Sep 17 00:00:00 2001
From: L_J <Zzooouhh@users.noreply.github.com>
Date: Wed, 21 Feb 2018 20:42:50 +0000
Subject: [PATCH] Implemented Wood Elemental

---
 Mage.Sets/src/mage/cards/w/WoodElemental.java | 133 ++++++++++++++++++
 1 file changed, 133 insertions(+)
 create mode 100644 Mage.Sets/src/mage/cards/w/WoodElemental.java

diff --git a/Mage.Sets/src/mage/cards/w/WoodElemental.java b/Mage.Sets/src/mage/cards/w/WoodElemental.java
new file mode 100644
index 0000000000..492ce5485d
--- /dev/null
+++ b/Mage.Sets/src/mage/cards/w/WoodElemental.java
@@ -0,0 +1,133 @@
+/*
+ *  Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
+ *
+ *  Redistribution and use in source and binary forms, with or without modification, are
+ *  permitted provided that the following conditions are met:
+ *
+ *     1. Redistributions of source code must retain the above copyright notice, this list of
+ *        conditions and the following disclaimer.
+ *
+ *     2. Redistributions in binary form must reproduce the above copyright notice, this list
+ *        of conditions and the following disclaimer in the documentation and/or other materials
+ *        provided with the distribution.
+ *
+ *  THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
+ *  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
+ *  FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
+ *  CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
+ *  CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
+ *  SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
+ *  ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ *  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
+ *  ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ *
+ *  The views and conclusions contained in the software and documentation are those of the
+ *  authors and should not be interpreted as representing official policies, either expressed
+ *  or implied, of BetaSteward_at_googlemail.com.
+ */
+package mage.cards.w;
+
+import java.util.UUID;
+import mage.MageInt;
+import mage.abilities.Ability;
+import mage.abilities.common.AsEntersBattlefieldAbility;
+import mage.abilities.common.SimpleStaticAbility;
+import mage.abilities.effects.OneShotEffect;
+import mage.abilities.effects.common.InfoEffect;
+import mage.abilities.effects.common.continuous.SetPowerToughnessSourceEffect;
+import mage.cards.Card;
+import mage.cards.CardImpl;
+import mage.cards.CardSetInfo;
+import mage.constants.CardType;
+import mage.constants.SubType;
+import mage.constants.Duration;
+import mage.constants.Outcome;
+import mage.constants.SubLayer;
+import mage.constants.Zone;
+import mage.filter.common.FilterControlledPermanent;
+import mage.filter.predicate.Predicates;
+import mage.filter.predicate.mageobject.SubtypePredicate;
+import mage.filter.predicate.permanent.TappedPredicate;
+import mage.game.Game;
+import mage.game.permanent.Permanent;
+import mage.players.Player;
+import mage.target.Target;
+import mage.target.common.TargetControlledPermanent;
+
+/**
+ *
+ * @author L_J
+ */
+public class WoodElemental extends CardImpl {
+
+    public WoodElemental(UUID ownerId, CardSetInfo setInfo) {
+        super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{3}{G}");
+        this.subtype.add(SubType.ELEMENTAL);
+        this.power = new MageInt(0);
+        this.toughness = new MageInt(0);
+
+        // As Wood Elemental enters the battlefield, sacrifice any number of untapped Forests.
+        this.addAbility(new AsEntersBattlefieldAbility(new WoodElementalEffect()));
+
+        // Wood Elemental's power and toughness are each equal to the number of Forests sacrificed as it entered the battlefield.
+                this.addAbility(new SimpleStaticAbility(Zone.ALL, new InfoEffect("{this}'s power and toughness are each equal to the number of Forests sacrificed as it entered the battlefield")));
+    }
+
+    public WoodElemental(final WoodElemental card) {
+        super(card);
+    }
+
+    @Override
+    public WoodElemental copy() {
+        return new WoodElemental(this);
+    }
+}
+
+class WoodElementalEffect extends OneShotEffect {
+    
+    private static final FilterControlledPermanent filter = new FilterControlledPermanent("untapped Forests you control");
+    
+    static {
+        filter.add(Predicates.not(new TappedPredicate()));
+        filter.add(new SubtypePredicate(SubType.FOREST));
+    }
+
+    public WoodElementalEffect() {
+        super(Outcome.Sacrifice);
+        staticText = "sacrifice any number of untapped Forests";
+    }
+
+    public WoodElementalEffect(final WoodElementalEffect effect) {
+        super(effect);
+    }
+
+    @Override
+    public WoodElementalEffect copy() {
+        return new WoodElementalEffect(this);
+    }
+
+    @Override
+    public boolean apply(Game game, Ability source) {
+        Player controller = game.getPlayer(source.getControllerId());
+        Card sourceCard = game.getCard(source.getSourceId());
+        if (controller != null && sourceCard != null) {
+            Target target = new TargetControlledPermanent(0, Integer.MAX_VALUE, filter, true);
+            if (target.canChoose(source.getSourceId(), source.getControllerId(), game) 
+                    && controller.chooseTarget(Outcome.Detriment, target, source, game)) {
+                if (!target.getTargets().isEmpty()) {
+                    int sacrificedForests = target.getTargets().size();
+                    game.informPlayers(controller.getLogName() + " sacrifices " + sacrificedForests + " untapped Forests for " + sourceCard.getLogName());
+                    for (UUID targetId : target.getTargets()) {
+                        Permanent targetPermanent = game.getPermanent(targetId);
+                        if (targetPermanent != null) {
+                            targetPermanent.sacrifice(source.getSourceId(), game);
+                        }
+                    }
+                    game.addEffect(new SetPowerToughnessSourceEffect(sacrificedForests, sacrificedForests, Duration.WhileOnBattlefield, SubLayer.SetPT_7b), source);
+                    return true;
+                }
+            }
+        }
+        return false;
+    }
+}