reworked Gaea's Balance, broke out main party count algorithm for more general use

This commit is contained in:
Evan Kranzler 2020-11-12 22:01:07 -05:00
parent e3733dfae7
commit a6300e30e5
4 changed files with 163 additions and 123 deletions

View file

@ -2,25 +2,19 @@ package mage.cards.g;
import mage.abilities.Ability;
import mage.abilities.costs.common.SacrificeTargetCost;
import mage.abilities.effects.OneShotEffect;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.cards.Cards;
import mage.cards.CardsImpl;
import mage.abilities.dynamicvalue.common.SubTypeAssignment;
import mage.abilities.effects.common.search.SearchLibraryPutInPlayEffect;
import mage.cards.*;
import mage.constants.CardType;
import mage.constants.Outcome;
import mage.constants.SubType;
import mage.constants.Zone;
import mage.filter.FilterCard;
import mage.filter.StaticFilters;
import mage.filter.common.FilterLandCard;
import mage.filter.predicate.Predicates;
import mage.game.Game;
import mage.players.Player;
import mage.target.common.TargetCardInLibrary;
import mage.target.common.TargetControlledPermanent;
import java.util.Arrays;
import java.util.List;
import java.util.UUID;
/**
@ -37,7 +31,7 @@ public final class GaeasBalance extends CardImpl {
));
// Search your library for a land card of each basic land type and put them onto the battlefield. Then shuffle your library.
this.getSpellAbility().addEffect(new GaeasBalanceEffect());
this.getSpellAbility().addEffect(new SearchLibraryPutInPlayEffect(new GaeasBalanceTarget()));
}
private GaeasBalance(final GaeasBalance card) {
@ -50,54 +44,55 @@ public final class GaeasBalance extends CardImpl {
}
}
class GaeasBalanceEffect extends OneShotEffect {
class GaeasBalanceTarget extends TargetCardInLibrary {
private static final FilterCard plainsFilter = new FilterLandCard("a Plains land card");
private static final FilterCard islandFilter = new FilterLandCard("an Island land card");
private static final FilterCard swampFilter = new FilterLandCard("a Swamp land card");
private static final FilterCard mountainFilter = new FilterLandCard("a Mountain land card");
private static final FilterCard forestFilter = new FilterLandCard("a Forest land card");
private static final FilterCard filter = new FilterLandCard("a land card of each basic land type");
static {
plainsFilter.add(SubType.PLAINS.getPredicate());
islandFilter.add(SubType.ISLAND.getPredicate());
swampFilter.add(SubType.SWAMP.getPredicate());
mountainFilter.add(SubType.MOUNTAIN.getPredicate());
forestFilter.add(SubType.FOREST.getPredicate());
filter.add(Predicates.or(
SubType.PLAINS.getPredicate(),
SubType.ISLAND.getPredicate(),
SubType.SWAMP.getPredicate(),
SubType.MOUNTAIN.getPredicate(),
SubType.FOREST.getPredicate()
));
}
private static final List<FilterCard> filterList = Arrays.asList(
plainsFilter, islandFilter, swampFilter, mountainFilter, forestFilter
private static final SubTypeAssignment subTypeAssigner = new SubTypeAssignment(
SubType.PLAINS,
SubType.ISLAND,
SubType.SWAMP,
SubType.MOUNTAIN,
SubType.FOREST
);
GaeasBalanceEffect() {
super(Outcome.Benefit);
staticText = "Search your library for a land card of each basic land type " +
"and put them onto the battlefield. Then shuffle your library.";
GaeasBalanceTarget() {
super(0, 5, filter);
}
private GaeasBalanceEffect(final GaeasBalanceEffect effect) {
super(effect);
private GaeasBalanceTarget(final GaeasBalanceTarget target) {
super(target);
}
@Override
public GaeasBalanceEffect copy() {
return new GaeasBalanceEffect(this);
public GaeasBalanceTarget copy() {
return new GaeasBalanceTarget(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player player = game.getPlayer(source.getControllerId());
if (player == null) {
public boolean canTarget(UUID playerId, UUID id, Ability source, Game game) {
if (!super.canTarget(playerId, id, source, game)) {
return false;
}
Cards cards = new CardsImpl();
filterList.stream().map(TargetCardInLibrary::new).forEachOrdered(target -> {
player.searchLibrary(target, source, game, target.getFilter().getMessage().contains("Forest"));
cards.add(target.getFirstTarget());
});
player.moveCards(cards, Zone.BATTLEFIELD, source, game);
player.shuffleLibrary(source, game);
return true;
Card card = game.getCard(id);
if (card == null) {
return false;
}
if (this.getTargets().isEmpty()) {
return true;
}
Cards cards = new CardsImpl(this.getTargets());
cards.add(card);
return subTypeAssigner.getRoleCount(cards, game) >= cards.size();
}
}
}

View file

@ -0,0 +1,93 @@
package mage.abilities.dynamicvalue;
import mage.cards.Card;
import mage.cards.Cards;
import mage.game.Game;
import java.util.*;
import java.util.stream.Collectors;
/**
* Used for when you need to know how attributes are assigned among cards, such as for party count
* Can be adapted for various card attributes
*
* @author TheElk801
*/
public abstract class RoleAssignment<T> {
protected final List<T> attributes = new ArrayList<>();
protected RoleAssignment(T... attributes) {
for (T attribute : attributes) {
this.attributes.add(attribute);
}
}
protected abstract Set<T> makeSet(Card card, Game game);
private boolean attemptRearrange(T attribute, UUID uuid, Set<T> attributes, Map<T, UUID> attributeUUIDMap, Map<UUID, Set<T>> attributeSetMap) {
UUID uuid1 = attributeUUIDMap.get(attribute);
if (uuid1 == null) {
return false;
}
Set<T> attributes1 = attributeSetMap.get(uuid1);
for (T attribute1 : attributes1) {
if (attribute == attribute1) {
continue;
}
if (!attributeUUIDMap.containsKey(attribute1)) {
attributeUUIDMap.put(attribute, uuid);
attributeUUIDMap.put(attribute1, uuid1);
return true;
}
}
for (T attribute1 : attributes1) {
if (attribute == attribute1) {
continue;
}
if (attemptRearrange(attribute1, uuid1, attributes, attributeUUIDMap, attributeSetMap)) {
attributeUUIDMap.put(attribute, uuid);
attributeUUIDMap.put(attribute1, uuid1);
return true;
}
}
return false;
}
public int getRoleCount(Cards cards, Game game) {
Map<UUID, Set<T>> attributeMap = new HashMap<>();
cards.getCards(game).forEach(card -> attributeMap.put(card.getId(), this.makeSet(card, game)));
if (attributeMap.size() < 2) {
return attributeMap.size();
}
Set<T> availableTypes = attributeMap
.values()
.stream()
.flatMap(Collection::stream)
.collect(Collectors.toSet());
if (attributeMap.size() == 2) {
return Math.min(2, availableTypes.size());
}
Map<T, UUID> attributeUUIDMap = new HashMap<>();
for (Map.Entry<UUID, Set<T>> entry : attributeMap.entrySet()) {
for (T attribute : entry.getValue()) {
if (!attributeUUIDMap.containsKey(attribute)) {
attributeUUIDMap.put(attribute, entry.getKey());
break;
}
}
if (attributeUUIDMap.size() >= availableTypes.size()) {
return attributeUUIDMap.size();
} else if (attributeUUIDMap.containsValue(entry.getKey())) {
continue;
} else {
for (T attribute : entry.getValue()) {
if (attemptRearrange(attribute, entry.getKey(), entry.getValue(), attributeUUIDMap, attributeMap)) {
break;
}
}
}
}
return attributeUUIDMap.keySet().size();
}
}

View file

@ -3,14 +3,14 @@ package mage.abilities.dynamicvalue.common;
import mage.abilities.Ability;
import mage.abilities.dynamicvalue.DynamicValue;
import mage.abilities.effects.Effect;
import mage.cards.Cards;
import mage.cards.CardsImpl;
import mage.constants.SubType;
import mage.filter.FilterPermanent;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.predicate.Predicates;
import mage.game.Game;
import mage.game.permanent.Permanent;
import java.util.*;
import java.util.stream.Collectors;
/**
@ -29,92 +29,20 @@ public enum PartyCount implements DynamicValue {
));
}
private static final List<SubType> partyTypes = Arrays.asList(
private static final SubTypeAssignment subTypeAssigner = new SubTypeAssignment(
SubType.CLERIC,
SubType.ROGUE,
SubType.WARRIOR,
SubType.WIZARD
);
private static Set<SubType> makeSet(Permanent permanent, Game game) {
Set<SubType> subTypeSet = new HashSet<>();
for (SubType subType : partyTypes) {
if (permanent.hasSubtype(subType, game)) {
subTypeSet.add(subType);
}
}
return subTypeSet;
}
private static boolean attemptRearrange(SubType subType, UUID uuid, Set<SubType> creatureTypes, Map<SubType, UUID> subTypeUUIDMap, Map<UUID, Set<SubType>> creatureTypesMap) {
UUID uuid1 = subTypeUUIDMap.get(subType);
if (uuid1 == null) {
return false;
}
Set<SubType> creatureTypes1 = creatureTypesMap.get(uuid1);
for (SubType subType1 : creatureTypes1) {
if (subType == subType1) {
continue;
}
if (!subTypeUUIDMap.containsKey(subType1)) {
subTypeUUIDMap.put(subType, uuid);
subTypeUUIDMap.put(subType1, uuid1);
return true;
}
}
for (SubType subType1 : creatureTypes1) {
if (subType == subType1) {
continue;
}
if (attemptRearrange(subType1, uuid1, creatureTypes, subTypeUUIDMap, creatureTypesMap)) {
subTypeUUIDMap.put(subType, uuid);
subTypeUUIDMap.put(subType1, uuid1);
return true;
}
}
return false;
}
@Override
public int calculate(Game game, Ability sourceAbility, Effect effect) {
Map<UUID, Set<SubType>> creatureTypesMap = new HashMap<>();
game.getBattlefield()
.getActivePermanents(
filter, sourceAbility.getControllerId(), sourceAbility.getSourceId(), game
).stream()
.forEach(permanent -> creatureTypesMap.put(permanent.getId(), makeSet(permanent, game)));
if (creatureTypesMap.size() < 2) {
return creatureTypesMap.size();
}
Set<SubType> availableTypes = creatureTypesMap
.values()
.stream()
.flatMap(Collection::stream)
.collect(Collectors.toSet());
if (creatureTypesMap.size() == 2) {
return Math.min(2, availableTypes.size());
}
Map<SubType, UUID> subTypeUUIDMap = new HashMap<>();
for (Map.Entry<UUID, Set<SubType>> entry : creatureTypesMap.entrySet()) {
for (SubType subType : entry.getValue()) {
if (!subTypeUUIDMap.containsKey(subType)) {
subTypeUUIDMap.put(subType, entry.getKey());
break;
}
}
if (subTypeUUIDMap.size() >= availableTypes.size()) {
return subTypeUUIDMap.size();
} else if (subTypeUUIDMap.containsValue(entry.getKey())) {
continue;
} else {
for (SubType subType : entry.getValue()) {
if (attemptRearrange(subType, entry.getKey(), entry.getValue(), subTypeUUIDMap, creatureTypesMap)) {
break;
}
}
}
}
return subTypeUUIDMap.keySet().size();
Cards cards = new CardsImpl(game.getBattlefield().getActivePermanents(
filter, sourceAbility.getControllerId(), sourceAbility.getSourceId(), game
).stream().collect(Collectors.toSet()));
return subTypeAssigner.getRoleCount(cards, game);
}
@Override

View file

@ -0,0 +1,24 @@
package mage.abilities.dynamicvalue.common;
import mage.abilities.dynamicvalue.RoleAssignment;
import mage.cards.Card;
import mage.constants.SubType;
import mage.game.Game;
import java.util.Set;
import java.util.stream.Collectors;
public class SubTypeAssignment extends RoleAssignment<SubType> {
public SubTypeAssignment(SubType... subTypes) {
super(subTypes);
}
@Override
protected Set<SubType> makeSet(Card card, Game game) {
return attributes
.stream()
.filter(subType -> card.hasSubtype(subType, game))
.collect(Collectors.toSet());
}
}