* Mox Diamond - Fixed a bug that the card disappeard if no land was sacrificed.

This commit is contained in:
LevelX2 2018-02-07 00:45:07 +01:00
parent c13b16fa84
commit a638fcb313

View file

@ -105,7 +105,7 @@ class MoxDiamondReplacementEffect extends ReplacementEffectImpl {
player.discard(game.getCard(target.getFirstTarget()), source, game); player.discard(game.getCard(target.getFirstTarget()), source, game);
return false; return false;
} else { } else {
Permanent permanent = game.getPermanent(event.getTargetId()); Permanent permanent = game.getPermanentEntering(event.getTargetId());
if (permanent != null) { if (permanent != null) {
player.moveCards(permanent, Zone.GRAVEYARD, source, game); player.moveCards(permanent, Zone.GRAVEYARD, source, game);
} }