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Mulldrifter tests for reported bug
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/*
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* To change this license header, choose License Headers in Project Properties.
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* To change this template file, choose Tools | Templates
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* and open the template in the editor.
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*/
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package org.mage.test.cards.single;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author escplan9 (Derek Monturo - dmontur1 at gmail dot com)
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*/
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public class MulldrifterTest extends CardTestPlayerBase {
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/**
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* Reported bug: Muldrifter only draws 1 card. And only once during a turn if you haven't already drawn a card.
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* Example, If it is my turn and I play Muldrifter, no card is drawn for trigger.
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*
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* If it is not my turn and I play Ghostly Flicker targeting Eternal Witness and Muldrifter, when Muldrifter enters play, only 1 card is drawn.
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*
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* If I repeat the same thing in the same turn, the second time Muldrifter enters the battlefield, no cards are drawn.
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*/
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@Test
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public void testMulldrifterNotEvoked() {
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// {4}{U} When Mulldrifter enters the battlefield, draw two cards.
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addCard(Zone.HAND, playerA, "Mulldrifter"); // 2/2
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 2);
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addCard(Zone.BATTLEFIELD, playerA, "Island", 3);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Mulldrifter");
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setChoice(playerA, "No"); // cast regularly, not evoked
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Mulldrifter", 1);
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assertHandCount(playerA, 2); // should have drawn 2 cards
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}
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/**
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*
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*/
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@Test
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public void testMulldrifterEvoked() {
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// {4}{U} When Mulldrifter enters the battlefield, draw two cards. Evoke {2}{U}
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addCard(Zone.HAND, playerA, "Mulldrifter"); // 2/2
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addCard(Zone.BATTLEFIELD, playerA, "Island", 3);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Mulldrifter");
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setChoice(playerA, "Yes"); // only paid evoke cost
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Mulldrifter", 0);
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assertGraveyardCount(playerA, "Mulldrifter", 1);
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assertHandCount(playerA, 2); // should have drawn 2 cards
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}
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/**
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*
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*/
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@Test
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public void testMulldrifterFlickered() {
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// {4}{U} When Mulldrifter enters the battlefield, draw two cards. Evoke {2}{U}
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addCard(Zone.BATTLEFIELD, playerA, "Mulldrifter"); // 2/2
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addCard(Zone.BATTLEFIELD, playerA, "Merfolk Looter"); // 1/1
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addCard(Zone.BATTLEFIELD, playerA, "Island", 5);
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// Ghostly Flicker {2}{U} Instant
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// Exile two target artifacts, creatures, and/or lands you control, then return those cards to the battlefield under your control.
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addCard(Zone.HAND, playerA, "Ghostly Flicker");
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Ghostly Flicker");
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addTarget(playerA, "Mulldrifter^Merfolk Looter");
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setChoice(playerA, "No"); // do not pay evoke cost
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Mulldrifter", 1);
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assertPermanentCount(playerA, "Merfolk Looter", 1);
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assertGraveyardCount(playerA, "Ghostly Flicker", 1);
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assertHandCount(playerA, 2); // should have drawn 2 cards
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}
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}
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