diff --git a/Mage.Tests/src/test/java/org/mage/test/cards/asthough/IntetTheDreamerTest.java b/Mage.Tests/src/test/java/org/mage/test/cards/asthough/IntetTheDreamerTest.java new file mode 100644 index 0000000000..87ee98e7b2 --- /dev/null +++ b/Mage.Tests/src/test/java/org/mage/test/cards/asthough/IntetTheDreamerTest.java @@ -0,0 +1,52 @@ +package org.mage.test.cards.asthough; + +import mage.cards.Card; +import mage.constants.PhaseStep; +import mage.constants.Zone; +import org.junit.Assert; +import org.junit.Test; +import org.mage.test.serverside.base.CardTestPlayerBase; + +/** + * @author JayDi85 + */ + +public class IntetTheDreamerTest extends CardTestPlayerBase { + + @Test + public void test_SplitCard() { + skipInitShuffling(); + + // Whenever Intet, the Dreamer deals combat damage to a player, you may pay {2}{U}. If you do, exile + // the top card of your library face down. + // You may play that card without paying its mana cost for as long as Intet remains on the battlefield. + // You may look at that card for as long as it remains exiled. + addCard(Zone.BATTLEFIELD, playerA, "Intet, the Dreamer"); // 6/6 + addCard(Zone.BATTLEFIELD, playerA, "Island", 3); + // + // Wax {G} + // Target creature gets +2/+2 until end of turn. + addCard(Zone.LIBRARY, playerA, "Wax // Wane", 1); // instant, split card + + // attack and trigger an exile effect + attack(1, playerA, "Intet, the Dreamer"); + setChoice(playerA, true); // pay and exile face down + waitStackResolved(1, PhaseStep.COMBAT_DAMAGE); + checkExileCount("after exile", 1, PhaseStep.COMBAT_DAMAGE, playerA, "Wax // Wane", 1); // face down for owner looks like a normal card + runCode("after exile", 1, PhaseStep.COMBAT_DAMAGE, playerA, (info, player, game) -> { + Assert.assertEquals("must have 1 card in exile", 1, game.getExile().getAllCards(game).size()); + Card card = game.getExile().getAllCards(game).get(0); + Assert.assertTrue("must be face down in exile", card.isFaceDown(game)); + }); + + // free cast and boost intet + castSpell(1, PhaseStep.COMBAT_DAMAGE, playerA, "Wax", "Intet, the Dreamer"); + + setStrictChooseMode(true); + setStopAt(1, PhaseStep.END_TURN); + execute(); + assertAllCommandsUsed(); + + assertPowerToughness(playerA, "Intet, the Dreamer", 6 + 2, 6 + 2); // boost from Wax + } +}