mirror of
https://github.com/correl/mage.git
synced 2024-12-26 03:00:11 +00:00
Fixed range fro SacrificeAllEffect and Burning Inquiry
This commit is contained in:
parent
239a4fb100
commit
a6a333422b
2 changed files with 123 additions and 109 deletions
|
@ -84,7 +84,12 @@ class BurningInquiryEffect extends OneShotEffect<BurningInquiryEffect> {
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean apply(Game game, Ability source) {
|
public boolean apply(Game game, Ability source) {
|
||||||
for (UUID playerId : game.getPlayerList()) {
|
Player controller = game.getPlayer(source.getControllerId());
|
||||||
|
if (controller == null) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (UUID playerId : controller.getInRange()) {
|
||||||
Player player = game.getPlayer(playerId);
|
Player player = game.getPlayer(playerId);
|
||||||
if (player != null) {
|
if (player != null) {
|
||||||
for (int i = 0; i < 3; i++) {
|
for (int i = 0; i < 3; i++) {
|
||||||
|
|
|
@ -74,8 +74,15 @@ public class SacrificeAllEffect extends OneShotEffect<SacrificeAllEffect> {
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public boolean apply(Game game, Ability source) {
|
public boolean apply(Game game, Ability source) {
|
||||||
|
Player controller = game.getPlayer(source.getControllerId());
|
||||||
|
if (controller == null) {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
List<UUID> perms = new ArrayList<UUID>();
|
List<UUID> perms = new ArrayList<UUID>();
|
||||||
for (Player player: game.getPlayers().values()) {
|
for (UUID playerId : controller.getInRange()) {
|
||||||
|
Player player = game.getPlayer(playerId);
|
||||||
|
if (player != null) {
|
||||||
int numTargets = Math.min(amount, game.getBattlefield().countAll(filter, player.getId(), game));
|
int numTargets = Math.min(amount, game.getBattlefield().countAll(filter, player.getId(), game));
|
||||||
TargetControlledPermanent target = new TargetControlledPermanent(numTargets, numTargets, filter, false);
|
TargetControlledPermanent target = new TargetControlledPermanent(numTargets, numTargets, filter, false);
|
||||||
if (target.canChoose(player.getId(), game)) {
|
if (target.canChoose(player.getId(), game)) {
|
||||||
|
@ -85,11 +92,13 @@ public class SacrificeAllEffect extends OneShotEffect<SacrificeAllEffect> {
|
||||||
perms.addAll(target.getTargets());
|
perms.addAll(target.getTargets());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
for (UUID permID: perms) {
|
}
|
||||||
|
for (UUID permID : perms) {
|
||||||
Permanent permanent = game.getPermanent(permID);
|
Permanent permanent = game.getPermanent(permID);
|
||||||
if (permanent != null)
|
if (permanent != null) {
|
||||||
permanent.sacrifice(source.getSourceId(), game);
|
permanent.sacrifice(source.getSourceId(), game);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue