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[MOC] Implement Flockchaser Phantom with adapted code from

This commit is contained in:
PurpleCrowbar 2023-04-17 18:53:41 +01:00
parent 79e7786f48
commit a6c1070b53
2 changed files with 147 additions and 0 deletions

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@ -0,0 +1,145 @@
package mage.cards.f;
import mage.MageInt;
import mage.abilities.Ability;
import mage.abilities.common.AttacksTriggeredAbility;
import mage.abilities.effects.ContinuousEffectImpl;
import mage.abilities.keyword.ConvokeAbility;
import mage.abilities.keyword.FlyingAbility;
import mage.abilities.keyword.VigilanceAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.*;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.stack.Spell;
import mage.game.stack.StackObject;
import mage.players.Player;
import mage.util.CardUtil;
import mage.watchers.Watcher;
import java.util.HashMap;
import java.util.Map;
import java.util.UUID;
/**
* @author PurpleCrowbar
*/
public final class FlockchaserPhantom extends CardImpl {
public FlockchaserPhantom(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{4}{W}{U}");
this.subtype.add(SubType.SPIRIT);
this.power = new MageInt(5);
this.toughness = new MageInt(5);
// Convoke
this.addAbility(new ConvokeAbility());
// Flying
this.addAbility(FlyingAbility.getInstance());
// Vigilance
this.addAbility(VigilanceAbility.getInstance());
// Whenever Flockchaser Phantom attacks, the next spell you cast this turn has convoke.
this.addAbility(new AttacksTriggeredAbility(new FlockchaserPhantomEffect()), new FlockchaserPhantomWatcher());
}
private FlockchaserPhantom(final FlockchaserPhantom card) {
super(card);
}
@Override
public FlockchaserPhantom copy() {
return new FlockchaserPhantom(this);
}
}
class FlockchaserPhantomEffect extends ContinuousEffectImpl {
private int spellsCast;
private final Ability convokeAbility = new ConvokeAbility();
FlockchaserPhantomEffect() {
super(Duration.EndOfTurn, Layer.AbilityAddingRemovingEffects_6, SubLayer.NA, Outcome.AddAbility);
staticText = "the next spell you cast this turn has convoke";
}
private FlockchaserPhantomEffect(final FlockchaserPhantomEffect effect) {
super(effect);
this.spellsCast = effect.spellsCast;
}
@Override
public void init(Ability source, Game game) {
super.init(source, game);
FlockchaserPhantomWatcher watcher = game.getState().getWatcher(FlockchaserPhantomWatcher.class);
if (watcher != null) {
spellsCast = watcher.getCount(source.getControllerId());
}
}
@Override
public boolean apply(Game game, Ability source) {
FlockchaserPhantomWatcher watcher = game.getState().getWatcher(FlockchaserPhantomWatcher.class);
if (watcher == null) {
return false;
}
//check if a spell was cast before
if (watcher.getCount(source.getControllerId()) > spellsCast) {
discard(); // only one use
return false;
}
//check cast for spell and add convoke
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
for (StackObject stackObject : game.getStack()) {
if ((stackObject instanceof Spell) && !stackObject.isCopy() && stackObject.isControlledBy(source.getControllerId())) {
Spell spell = (Spell) stackObject;
game.getState().addOtherAbility(spell.getCard(), convokeAbility);
return true;
}
}
}
return false;
}
@Override
public FlockchaserPhantomEffect copy() {
return new FlockchaserPhantomEffect(this);
}
}
class FlockchaserPhantomWatcher extends Watcher {
private final Map<UUID, Integer> playerMap = new HashMap<>();
FlockchaserPhantomWatcher() {
super(WatcherScope.GAME);
}
@Override
public void watch(GameEvent event, Game game) {
if (event.getType() != GameEvent.EventType.SPELL_CAST) {
return;
}
Spell spell = game.getSpell(event.getSourceId());
if (spell != null) {
playerMap.compute(event.getPlayerId(), CardUtil::setOrIncrementValue);
}
}
@Override
public void reset() {
super.reset();
playerMap.clear();
}
int getCount(UUID playerId) {
return playerMap.getOrDefault(playerId, 0);
}
}

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@ -118,6 +118,8 @@ public final class MarchOfTheMachineCommander extends ExpansionSet {
cards.add(new SetCardInfo("Flamerush Rider", 279, Rarity.RARE, mage.cards.f.FlamerushRider.class));
cards.add(new SetCardInfo("Flameshadow Conjuring", 280, Rarity.RARE, mage.cards.f.FlameshadowConjuring.class));
cards.add(new SetCardInfo("Flight of Equenauts", 186, Rarity.UNCOMMON, mage.cards.f.FlightOfEquenauts.class));
cards.add(new SetCardInfo("Flockchaser Phantom", 41, Rarity.RARE, mage.cards.f.FlockchaserPhantom.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Flockchaser Phantom", 128, Rarity.RARE, mage.cards.f.FlockchaserPhantom.class, NON_FULL_USE_VARIOUS));
cards.add(new SetCardInfo("Forgotten Ancient", 297, Rarity.RARE, mage.cards.f.ForgottenAncient.class));
cards.add(new SetCardInfo("Fortified Village", 401, Rarity.RARE, mage.cards.f.FortifiedVillage.class));
cards.add(new SetCardInfo("Foulmire Knight", 249, Rarity.UNCOMMON, mage.cards.f.FoulmireKnight.class));