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Fixed in setting priority.

This commit is contained in:
magenoxx 2011-08-05 19:46:02 +04:00
parent 7690899fab
commit a6c3e03885
2 changed files with 22 additions and 0 deletions
Mage.Server.Plugins/Mage.Player.Human/src/mage/player/human
Mage.Server/plugins

View file

@ -139,6 +139,7 @@ public class HumanPlayer extends PlayerImpl<HumanPlayer> {
@Override @Override
public boolean chooseMulligan(Game game) { public boolean chooseMulligan(Game game) {
game.getState().setPriorityPlayerId(getId());
game.fireAskPlayerEvent(playerId, "Do you want to take a mulligan?"); game.fireAskPlayerEvent(playerId, "Do you want to take a mulligan?");
waitForBooleanResponse(); waitForBooleanResponse();
if (!abort) if (!abort)
@ -148,6 +149,7 @@ public class HumanPlayer extends PlayerImpl<HumanPlayer> {
@Override @Override
public boolean chooseUse(Outcome outcome, String message, Game game) { public boolean chooseUse(Outcome outcome, String message, Game game) {
game.getState().setPriorityPlayerId(getId());
game.fireAskPlayerEvent(playerId, message); game.fireAskPlayerEvent(playerId, message);
waitForBooleanResponse(); waitForBooleanResponse();
if (!abort) if (!abort)
@ -157,6 +159,7 @@ public class HumanPlayer extends PlayerImpl<HumanPlayer> {
@Override @Override
public int chooseEffect(List<ReplacementEffect> rEffects, Game game) { public int chooseEffect(List<ReplacementEffect> rEffects, Game game) {
game.getState().setPriorityPlayerId(getId());
replacementEffectChoice.getChoices().clear(); replacementEffectChoice.getChoices().clear();
for (ReplacementEffect effect: rEffects) { for (ReplacementEffect effect: rEffects) {
replacementEffectChoice.getChoices().add(effect.getText(null)); replacementEffectChoice.getChoices().add(effect.getText(null));
@ -179,6 +182,7 @@ public class HumanPlayer extends PlayerImpl<HumanPlayer> {
@Override @Override
public boolean choose(Outcome outcome, Choice choice, Game game) { public boolean choose(Outcome outcome, Choice choice, Game game) {
game.getState().setPriorityPlayerId(getId());
while (!abort) { while (!abort) {
game.fireChooseEvent(playerId, choice); game.fireChooseEvent(playerId, choice);
waitForResponse(); waitForResponse();
@ -199,6 +203,7 @@ public class HumanPlayer extends PlayerImpl<HumanPlayer> {
@Override @Override
public boolean choose(Outcome outcome, Target target, Game game, Map<String, Serializable> options) { public boolean choose(Outcome outcome, Target target, Game game, Map<String, Serializable> options) {
game.getState().setPriorityPlayerId(getId());
while (!abort) { while (!abort) {
game.fireSelectTargetEvent(playerId, target.getMessage(), target.possibleTargets(null, playerId, game), target.isRequired(), options); game.fireSelectTargetEvent(playerId, target.getMessage(), target.possibleTargets(null, playerId, game), target.isRequired(), options);
waitForResponse(); waitForResponse();
@ -222,6 +227,7 @@ public class HumanPlayer extends PlayerImpl<HumanPlayer> {
@Override @Override
public boolean chooseTarget(Outcome outcome, Target target, Ability source, Game game) { public boolean chooseTarget(Outcome outcome, Target target, Ability source, Game game) {
game.getState().setPriorityPlayerId(getId());
while (!abort) { while (!abort) {
game.fireSelectTargetEvent(playerId, target.getMessage(), target.possibleTargets(source==null?null:source.getId(), playerId, game), target.isRequired(), null); game.fireSelectTargetEvent(playerId, target.getMessage(), target.possibleTargets(source==null?null:source.getId(), playerId, game), target.isRequired(), null);
waitForResponse(); waitForResponse();
@ -245,6 +251,7 @@ public class HumanPlayer extends PlayerImpl<HumanPlayer> {
@Override @Override
public boolean choose(Outcome outcome, Cards cards, TargetCard target, Game game) { public boolean choose(Outcome outcome, Cards cards, TargetCard target, Game game) {
game.getState().setPriorityPlayerId(getId());
while (!abort) { while (!abort) {
boolean required = target.isRequired(); boolean required = target.isRequired();
// if there is no cards to select from, then add possibility to cancel choosing action // if there is no cards to select from, then add possibility to cancel choosing action
@ -270,6 +277,7 @@ public class HumanPlayer extends PlayerImpl<HumanPlayer> {
@Override @Override
public boolean chooseTarget(Outcome outcome, Cards cards, TargetCard target, Ability source, Game game) { public boolean chooseTarget(Outcome outcome, Cards cards, TargetCard target, Ability source, Game game) {
game.getState().setPriorityPlayerId(getId());
while (!abort) { while (!abort) {
game.fireSelectTargetEvent(playerId, target.getMessage(), cards, target.isRequired()); game.fireSelectTargetEvent(playerId, target.getMessage(), cards, target.isRequired());
waitForResponse(); waitForResponse();
@ -287,6 +295,7 @@ public class HumanPlayer extends PlayerImpl<HumanPlayer> {
@Override @Override
public boolean chooseTargetAmount(Outcome outcome, TargetAmount target, Ability source, Game game) { public boolean chooseTargetAmount(Outcome outcome, TargetAmount target, Ability source, Game game) {
game.getState().setPriorityPlayerId(getId());
while (!abort) { while (!abort) {
game.fireSelectTargetEvent(playerId, target.getMessage() + "\n Amount remaining:" + target.getAmountRemaining(), target.possibleTargets(source==null?null:source.getId(), playerId, game), target.isRequired(), null); game.fireSelectTargetEvent(playerId, target.getMessage() + "\n Amount remaining:" + target.getAmountRemaining(), target.possibleTargets(source==null?null:source.getId(), playerId, game), target.isRequired(), null);
waitForResponse(); waitForResponse();
@ -346,6 +355,7 @@ public class HumanPlayer extends PlayerImpl<HumanPlayer> {
@Override @Override
public TriggeredAbility chooseTriggeredAbility(TriggeredAbilities abilities, Game game) { public TriggeredAbility chooseTriggeredAbility(TriggeredAbilities abilities, Game game) {
game.getState().setPriorityPlayerId(getId());
while (!abort) { while (!abort) {
game.fireSelectTargetEvent(playerId, "Pick triggered ability", abilities, true); game.fireSelectTargetEvent(playerId, "Pick triggered ability", abilities, true);
waitForResponse(); waitForResponse();
@ -361,6 +371,7 @@ public class HumanPlayer extends PlayerImpl<HumanPlayer> {
@Override @Override
public boolean playMana(ManaCost unpaid, Game game) { public boolean playMana(ManaCost unpaid, Game game) {
game.getState().setPriorityPlayerId(getId());
game.firePlayManaEvent(playerId, "Pay " + unpaid.getText()); game.firePlayManaEvent(playerId, "Pay " + unpaid.getText());
waitForResponse(); waitForResponse();
if (response.getBoolean() != null) { if (response.getBoolean() != null) {
@ -386,6 +397,7 @@ public class HumanPlayer extends PlayerImpl<HumanPlayer> {
@Override @Override
public boolean playXMana(VariableManaCost cost, ManaCosts<ManaCost> costs, Game game) { public boolean playXMana(VariableManaCost cost, ManaCosts<ManaCost> costs, Game game) {
game.getState().setPriorityPlayerId(getId());
game.firePlayXManaEvent(playerId, "Pay {X}: {X}=" + cost.getAmount()); game.firePlayXManaEvent(playerId, "Pay {X}: {X}=" + cost.getAmount());
waitForResponse(); waitForResponse();
if (response.getBoolean() != null) { if (response.getBoolean() != null) {
@ -399,6 +411,7 @@ public class HumanPlayer extends PlayerImpl<HumanPlayer> {
} }
protected void playManaAbilities(Game game) { protected void playManaAbilities(Game game) {
game.getState().setPriorityPlayerId(getId());
MageObject object = game.getObject(response.getUUID()); MageObject object = game.getObject(response.getUUID());
if (object == null) return; if (object == null) return;
Map<UUID, ActivatedAbility> useableAbilities; Map<UUID, ActivatedAbility> useableAbilities;
@ -426,6 +439,7 @@ public class HumanPlayer extends PlayerImpl<HumanPlayer> {
@Override @Override
public void selectAttackers(Game game) { public void selectAttackers(Game game) {
game.getState().setPriorityPlayerId(getId());
while (!abort) { while (!abort) {
targetCombat.getTargets().clear(); targetCombat.getTargets().clear();
game.fireSelectEvent(playerId, "Select attackers"); game.fireSelectEvent(playerId, "Select attackers");
@ -457,6 +471,7 @@ public class HumanPlayer extends PlayerImpl<HumanPlayer> {
@Override @Override
public void selectBlockers(Game game) { public void selectBlockers(Game game) {
game.getState().setPriorityPlayerId(getId());
while (!abort) { while (!abort) {
targetCombat.getTargets().clear(); targetCombat.getTargets().clear();
game.fireSelectEvent(playerId, "Select blockers"); game.fireSelectEvent(playerId, "Select blockers");
@ -473,6 +488,7 @@ public class HumanPlayer extends PlayerImpl<HumanPlayer> {
@Override @Override
public UUID chooseAttackerOrder(List<Permanent> attackers, Game game) { public UUID chooseAttackerOrder(List<Permanent> attackers, Game game) {
game.getState().setPriorityPlayerId(getId());
while (!abort) { while (!abort) {
game.fireSelectTargetEvent(playerId, "Pick attacker", attackers, true); game.fireSelectTargetEvent(playerId, "Pick attacker", attackers, true);
waitForResponse(); waitForResponse();
@ -489,6 +505,7 @@ public class HumanPlayer extends PlayerImpl<HumanPlayer> {
@Override @Override
public UUID chooseBlockerOrder(List<Permanent> blockers, Game game) { public UUID chooseBlockerOrder(List<Permanent> blockers, Game game) {
game.getState().setPriorityPlayerId(getId());
while (!abort) { while (!abort) {
game.fireSelectTargetEvent(playerId, "Pick blocker", blockers, true); game.fireSelectTargetEvent(playerId, "Pick blocker", blockers, true);
waitForResponse(); waitForResponse();
@ -503,6 +520,7 @@ public class HumanPlayer extends PlayerImpl<HumanPlayer> {
} }
protected void selectCombatGroup(UUID blockerId, Game game) { protected void selectCombatGroup(UUID blockerId, Game game) {
game.getState().setPriorityPlayerId(getId());
TargetAttackingCreature target = new TargetAttackingCreature(); TargetAttackingCreature target = new TargetAttackingCreature();
game.fireSelectTargetEvent(playerId, "Select attacker to block", target.possibleTargets(null, playerId, game), target.isRequired(), null); game.fireSelectTargetEvent(playerId, "Select attacker to block", target.possibleTargets(null, playerId, game), target.isRequired(), null);
waitForResponse(); waitForResponse();
@ -515,6 +533,7 @@ public class HumanPlayer extends PlayerImpl<HumanPlayer> {
@Override @Override
public void assignDamage(int damage, List<UUID> targets, String singleTargetName, UUID sourceId, Game game) { public void assignDamage(int damage, List<UUID> targets, String singleTargetName, UUID sourceId, Game game) {
game.getState().setPriorityPlayerId(getId());
int remainingDamage = damage; int remainingDamage = damage;
while (remainingDamage > 0) { while (remainingDamage > 0) {
Target target = new TargetCreatureOrPlayer(); Target target = new TargetCreatureOrPlayer();
@ -540,6 +559,7 @@ public class HumanPlayer extends PlayerImpl<HumanPlayer> {
@Override @Override
public int getAmount(int min, int max, String message, Game game) { public int getAmount(int min, int max, String message, Game game) {
game.getState().setPriorityPlayerId(getId());
game.fireGetAmountEvent(playerId, message, min, max); game.fireGetAmountEvent(playerId, message, min, max);
waitForIntegerResponse(); waitForIntegerResponse();
return response.getInteger(); return response.getInteger();
@ -571,6 +591,7 @@ public class HumanPlayer extends PlayerImpl<HumanPlayer> {
} }
protected void activateAbility(Map<UUID, ? extends ActivatedAbility> abilities, Game game) { protected void activateAbility(Map<UUID, ? extends ActivatedAbility> abilities, Game game) {
game.getState().setPriorityPlayerId(getId());
if (abilities.size() == 1) { if (abilities.size() == 1) {
ActivatedAbility ability = abilities.values().iterator().next(); ActivatedAbility ability = abilities.values().iterator().next();
if (ability.getTargets().size() != 0 || !(ability.getCosts().size() == 1 && ability.getCosts().get(0) instanceof SacrificeSourceCost)) { if (ability.getTargets().size() != 0 || !(ability.getCosts().size() == 1 && ability.getCosts().get(0) instanceof SacrificeSourceCost)) {
@ -588,6 +609,7 @@ public class HumanPlayer extends PlayerImpl<HumanPlayer> {
@Override @Override
public Mode chooseMode(Modes modes, Ability source, Game game) { public Mode chooseMode(Modes modes, Ability source, Game game) {
game.getState().setPriorityPlayerId(getId());
if (modes.size() > 1) { if (modes.size() > 1) {
MageObject obj = game.getObject(source.getSourceId()); MageObject obj = game.getObject(source.getSourceId());
Map<UUID, String> modeMap = new HashMap<UUID, String>(); Map<UUID, String> modeMap = new HashMap<UUID, String>();