mirror of
https://github.com/correl/mage.git
synced 2024-11-16 03:00:12 +00:00
* Boundless Realms - Fixed that the lands where moved to hand instead put onto the battelefield.
This commit is contained in:
parent
e6c0ee719e
commit
a737b6362c
1 changed files with 1 additions and 1 deletions
|
@ -97,7 +97,7 @@ class BoundlessRealmsEffect extends OneShotEffect {
|
||||||
int amount = new PermanentsOnBattlefieldCount(filter).calculate(game, source, this);
|
int amount = new PermanentsOnBattlefieldCount(filter).calculate(game, source, this);
|
||||||
TargetCardInLibrary target = new TargetCardInLibrary(0, amount, new FilterBasicLandCard());
|
TargetCardInLibrary target = new TargetCardInLibrary(0, amount, new FilterBasicLandCard());
|
||||||
if (controller.searchLibrary(target, game)) {
|
if (controller.searchLibrary(target, game)) {
|
||||||
controller.moveCards(new CardsImpl(target.getTargets()).getCards(game), Zone.HAND, source, game, true, false, false, null);
|
controller.moveCards(new CardsImpl(target.getTargets()).getCards(game), Zone.BATTLEFIELD, source, game, true, false, false, null);
|
||||||
}
|
}
|
||||||
controller.shuffleLibrary(game);
|
controller.shuffleLibrary(game);
|
||||||
return true;
|
return true;
|
||||||
|
|
Loading…
Reference in a new issue