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- Fixed text Goblin Flotilla.
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1 changed files with 17 additions and 7 deletions
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@ -1,4 +1,3 @@
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package mage.cards.g;
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import java.util.UUID;
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@ -6,6 +5,7 @@ import mage.MageInt;
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import mage.abilities.common.BeginningOfCombatTriggeredAbility;
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import mage.abilities.common.BlocksOrBecomesBlockedTriggeredAbility;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.common.DoUnlessControllerPaysEffect;
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import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
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import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
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@ -27,22 +27,32 @@ public final class GoblinFlotilla extends CardImpl {
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public GoblinFlotilla(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{R}");
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this.subtype.add(SubType.GOBLIN);
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this.power = new MageInt(2);
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this.toughness = new MageInt(2);
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// Islandwalk
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this.addAbility(new IslandwalkAbility());
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// At the beginning of each combat, unless you pay {R}, whenever Goblin Flotilla blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn.
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Effect effect = new DoUnlessControllerPaysEffect(
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new GainAbilitySourceEffect(
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new BlocksOrBecomesBlockedTriggeredAbility(
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new GainAbilityTargetEffect(FirstStrikeAbility.getInstance(),
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Duration.EndOfTurn,
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"Blocks or Blocked by Goblin Flotilla"),
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false),
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Duration.EndOfCombat),
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new ManaCostsImpl("{R}"),
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"Pay Goblin Flotilla combat effect?"
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);
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effect.setText("unless you pay {R}, whenever {this} blocks or becomes blocked by a creature this combat, that creature gains first strike until end of turn.");
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this.addAbility(new BeginningOfCombatTriggeredAbility(
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new DoUnlessControllerPaysEffect(
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new GainAbilitySourceEffect(new BlocksOrBecomesBlockedTriggeredAbility(new GainAbilityTargetEffect(FirstStrikeAbility.getInstance(), Duration.EndOfTurn, "Blocks or Blocked by Goblin Flotilla"), false), Duration.EndOfCombat),
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new ManaCostsImpl("{R}"),
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"Pay Goblin Flotilla combat effect?"
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),
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effect,
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TargetController.ANY,
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false
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));
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}
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public GoblinFlotilla(final GoblinFlotilla card) {
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