mirror of
https://github.com/correl/mage.git
synced 2024-12-29 19:15:06 +00:00
- Fixed #6218
This commit is contained in:
parent
46d5b228cf
commit
a7c4e44632
1 changed files with 16 additions and 5 deletions
|
@ -60,7 +60,9 @@ public class HideawayAbility extends StaticAbility {
|
|||
|
||||
@Override
|
||||
public String getRule() {
|
||||
return "Hideaway <i>(This " + this.name + " enters the battlefield tapped. When it does, look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library.)</i>";
|
||||
return "Hideaway <i>(This " + this.name + " enters the battlefield tapped. "
|
||||
+ "When it does, look at the top four cards of your library, exile "
|
||||
+ "one face down, then put the rest on the bottom of your library.)</i>";
|
||||
}
|
||||
|
||||
@Override
|
||||
|
@ -75,7 +77,8 @@ class HideawayExileEffect extends OneShotEffect {
|
|||
|
||||
public HideawayExileEffect() {
|
||||
super(Outcome.Benefit);
|
||||
this.staticText = "look at the top four cards of your library, exile one face down, then put the rest on the bottom of your library";
|
||||
this.staticText = "look at the top four cards of your library, "
|
||||
+ "exile one face down, then put the rest on the bottom of your library";
|
||||
}
|
||||
|
||||
public HideawayExileEffect(final HideawayExileEffect effect) {
|
||||
|
@ -90,11 +93,19 @@ class HideawayExileEffect extends OneShotEffect {
|
|||
@Override
|
||||
public boolean apply(Game game, Ability source) {
|
||||
Player controller = game.getPlayer(source.getControllerId());
|
||||
Permanent hideawaySource = game.getPermanent(source.getSourceId());
|
||||
if (hideawaySource == null || controller == null) {
|
||||
|
||||
// LKI is required for this ruling
|
||||
/*
|
||||
If Watcher for Tomorrow leaves the battlefield before its
|
||||
triggered ability from hideaway resolves, its leaves-the-battlefield
|
||||
ability resolves and does nothing. Then its enters-the-battlefield
|
||||
ability resolves and you exile a card with no way to return it to your hand.
|
||||
*/
|
||||
Permanent hideawaySource = game.getPermanentOrLKIBattlefield(source.getSourceId());
|
||||
if (hideawaySource == null
|
||||
|| controller == null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
Cards cards = new CardsImpl();
|
||||
cards.addAll(controller.getLibrary().getTopCards(game, 4));
|
||||
if (!cards.isEmpty()) {
|
||||
|
|
Loading…
Reference in a new issue