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* Parallax Wave - Fixed a bug that always all exiled objects returned also if they were exiled by an earlier instance of Parallax Wave (combo with Opalescence).
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3 changed files with 126 additions and 13 deletions
Mage.Sets/src/mage/sets
Mage.Tests/src/test/java/org/mage/test/cards/single
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@ -28,12 +28,13 @@
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package mage.sets.nemesis;
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import java.util.UUID;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.common.LeavesBattlefieldTriggeredAbility;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.costs.common.RemoveCountersSourceCost;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.ExileTargetEffect;
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import mage.abilities.effects.common.ExileTargetForSourceEffect;
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import mage.abilities.keyword.FadingAbility;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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@ -46,6 +47,7 @@ import mage.game.ExileZone;
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import mage.game.Game;
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import mage.players.Player;
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import mage.target.common.TargetCreaturePermanent;
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import mage.util.CardUtil;
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/**
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*
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@ -63,7 +65,7 @@ public class ParallaxWave extends CardImpl {
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this.addAbility(new FadingAbility(5, this));
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// Remove a fade counter from Parallax Wave: Exile target creature.
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Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new ExileTargetEffect(this.getId(), this.getName()), new RemoveCountersSourceCost(CounterType.FADE.createInstance()));
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Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new ExileTargetForSourceEffect(), new RemoveCountersSourceCost(CounterType.FADE.createInstance()));
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ability.addTarget(new TargetCreaturePermanent());
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this.addAbility(ability);
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@ -100,16 +102,22 @@ class ParallaxWaveEffect extends OneShotEffect {
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@Override
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public boolean apply(Game game, Ability source) {
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ExileZone exileZone = game.getExile().getExileZone(source.getSourceId());
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if (exileZone != null) {
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for (Card card: exileZone.getCards(game)) {
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Player player = game.getPlayer(card.getOwnerId());
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if (player != null) {
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player.putOntoBattlefieldWithInfo(card, game, Zone.EXILED, source.getSourceId());
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MageObject sourceObject = source.getSourceObject(game);
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if (sourceObject != null) {
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UUID exileZoneId = CardUtil.getObjectExileZoneId(game, sourceObject);
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if (exileZoneId != null) {
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ExileZone exileZone = game.getExile().getExileZone(exileZoneId);
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if (exileZone != null) {
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for (Card card: exileZone.getCards(game)) {
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Player player = game.getPlayer(card.getOwnerId());
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if (player != null) {
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player.putOntoBattlefieldWithInfo(card, game, Zone.EXILED, source.getSourceId());
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}
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}
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exileZone.clear();
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}
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return true;
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}
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exileZone.clear();
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return true;
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}
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return false;
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}
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@ -27,9 +27,7 @@
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*/
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package mage.sets.urzasdestiny;
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import java.util.Iterator;
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import java.util.UUID;
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import mage.MageObjectReference;
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import mage.abilities.Ability;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.effects.ContinuousEffectImpl;
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@ -87,7 +85,7 @@ class OpalescenceEffect extends ContinuousEffectImpl {
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public OpalescenceEffect() {
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super(Duration.WhileOnBattlefield, Outcome.BecomeCreature);
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staticText = "Each other non-Aura enchantment is a creature with power and toughness each equal to its converted mana cost.";
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staticText = "Each other non-Aura enchantment is a creature with power and toughness each equal to its converted mana cost";
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}
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public OpalescenceEffect(final OpalescenceEffect effect) {
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@ -0,0 +1,107 @@
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.single;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import mage.counters.CounterType;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class ParallaxWaveTest extends CardTestPlayerBase {
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/**
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* http://www.slightlymagic.net/forum/viewtopic.php?f=70&t=16732&hilit=Sharuum+the+Hegemon#p172791
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*
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* While playing the AI I had put out Opalescence and Parallax Wave.
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* With proper ordering of the stack I should be able to permanently exile all my
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* opponents creatures. This does not happen
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*
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The proper sequence should work as follows
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-Activate Parallax Wave to exile target enemy creature(s),
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-Respond and assign Parallax Wave to target itself.
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-Resolve the stack, Parallax wave targets itself for exile
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-This triggers the return all exiled cards to the field effect, to the top of the stack
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-Stack resolves, A "NEW unique id" parallax wave should enter the field. **this is not happening**
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-The stack should finish resolution, the enemy creatures are exiled *however* the return to the
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battle field effect should be tied to the ORIGINAL id Parallax Wave and thus will never trigger as
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the original wave no longer exists) **this doesn't happen, as the "NEW" Parallax Wave leaves play
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the cards exiled with the "previous" wave are returned to the battlefield**
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*/
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@Test
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public void testFirstExileHandlingOfItself() {
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addCard(Zone.BATTLEFIELD, playerA, "Opalescence");
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 4);
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addCard(Zone.HAND, playerA, "Parallax Wave");
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addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Parallax Wave");
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Remove a fade counter from {this}: Exile target creature", "Silvercoat Lion");
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Remove a fade counter from {this}: Exile target creature", "Parallax Wave");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Parallax Wave", 1);
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assertCounterCount("Parallax Wave", CounterType.FADE, 5);
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assertExileCount("Silvercoat Lion", 1); // The lion is still exiled
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}
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@Test
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public void testFirstAndSecondExileHandlingOfItself() {
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addCard(Zone.BATTLEFIELD, playerA, "Opalescence");
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addCard(Zone.BATTLEFIELD, playerA, "Plains", 4);
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addCard(Zone.HAND, playerA, "Parallax Wave");
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addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
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addCard(Zone.BATTLEFIELD, playerB, "Pillarfield Ox", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Parallax Wave");
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Remove a fade counter from {this}: Exile target creature", "Silvercoat Lion");
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Remove a fade counter from {this}: Exile target creature", "Parallax Wave");
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activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Remove a fade counter from {this}: Exile target creature", "Pillarfield Ox");
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activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Remove a fade counter from {this}: Exile target creature", "Parallax Wave");
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setStopAt(1, PhaseStep.END_TURN);
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execute();
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assertPermanentCount(playerA, "Parallax Wave", 1);
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assertCounterCount("Parallax Wave", CounterType.FADE, 5);
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assertExileCount("Silvercoat Lion", 1); // The Lion is exiled and never returns
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assertExileCount("Pillarfield Ox", 1); // The Ox is exiled and never returns
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}
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}
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