1
0
Fork 0
mirror of https://github.com/correl/mage.git synced 2025-04-10 01:01:05 -09:00

* Parallax Wave - Fixed a bug that always all exiled objects returned also if they were exiled by an earlier instance of Parallax Wave (combo with Opalescence).

This commit is contained in:
LevelX2 2015-03-11 16:25:53 +01:00
parent 23de61b433
commit a7e4ceb234
3 changed files with 126 additions and 13 deletions
Mage.Sets/src/mage/sets
Mage.Tests/src/test/java/org/mage/test/cards/single

View file

@ -28,12 +28,13 @@
package mage.sets.nemesis;
import java.util.UUID;
import mage.MageObject;
import mage.abilities.Ability;
import mage.abilities.common.LeavesBattlefieldTriggeredAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.RemoveCountersSourceCost;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.ExileTargetEffect;
import mage.abilities.effects.common.ExileTargetForSourceEffect;
import mage.abilities.keyword.FadingAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
@ -46,6 +47,7 @@ import mage.game.ExileZone;
import mage.game.Game;
import mage.players.Player;
import mage.target.common.TargetCreaturePermanent;
import mage.util.CardUtil;
/**
*
@ -63,7 +65,7 @@ public class ParallaxWave extends CardImpl {
this.addAbility(new FadingAbility(5, this));
// Remove a fade counter from Parallax Wave: Exile target creature.
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new ExileTargetEffect(this.getId(), this.getName()), new RemoveCountersSourceCost(CounterType.FADE.createInstance()));
Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new ExileTargetForSourceEffect(), new RemoveCountersSourceCost(CounterType.FADE.createInstance()));
ability.addTarget(new TargetCreaturePermanent());
this.addAbility(ability);
@ -100,16 +102,22 @@ class ParallaxWaveEffect extends OneShotEffect {
@Override
public boolean apply(Game game, Ability source) {
ExileZone exileZone = game.getExile().getExileZone(source.getSourceId());
if (exileZone != null) {
for (Card card: exileZone.getCards(game)) {
Player player = game.getPlayer(card.getOwnerId());
if (player != null) {
player.putOntoBattlefieldWithInfo(card, game, Zone.EXILED, source.getSourceId());
MageObject sourceObject = source.getSourceObject(game);
if (sourceObject != null) {
UUID exileZoneId = CardUtil.getObjectExileZoneId(game, sourceObject);
if (exileZoneId != null) {
ExileZone exileZone = game.getExile().getExileZone(exileZoneId);
if (exileZone != null) {
for (Card card: exileZone.getCards(game)) {
Player player = game.getPlayer(card.getOwnerId());
if (player != null) {
player.putOntoBattlefieldWithInfo(card, game, Zone.EXILED, source.getSourceId());
}
}
exileZone.clear();
}
return true;
}
exileZone.clear();
return true;
}
return false;
}

View file

@ -27,9 +27,7 @@
*/
package mage.sets.urzasdestiny;
import java.util.Iterator;
import java.util.UUID;
import mage.MageObjectReference;
import mage.abilities.Ability;
import mage.abilities.common.SimpleStaticAbility;
import mage.abilities.effects.ContinuousEffectImpl;
@ -87,7 +85,7 @@ class OpalescenceEffect extends ContinuousEffectImpl {
public OpalescenceEffect() {
super(Duration.WhileOnBattlefield, Outcome.BecomeCreature);
staticText = "Each other non-Aura enchantment is a creature with power and toughness each equal to its converted mana cost.";
staticText = "Each other non-Aura enchantment is a creature with power and toughness each equal to its converted mana cost";
}
public OpalescenceEffect(final OpalescenceEffect effect) {

View file

@ -0,0 +1,107 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package org.mage.test.cards.single;
import mage.constants.PhaseStep;
import mage.constants.Zone;
import mage.counters.CounterType;
import org.junit.Test;
import org.mage.test.serverside.base.CardTestPlayerBase;
/**
*
* @author LevelX2
*/
public class ParallaxWaveTest extends CardTestPlayerBase {
/**
* http://www.slightlymagic.net/forum/viewtopic.php?f=70&t=16732&hilit=Sharuum+the+Hegemon#p172791
*
* While playing the AI I had put out Opalescence and Parallax Wave.
* With proper ordering of the stack I should be able to permanently exile all my
* opponents creatures. This does not happen
*
The proper sequence should work as follows
-Activate Parallax Wave to exile target enemy creature(s),
-Respond and assign Parallax Wave to target itself.
-Resolve the stack, Parallax wave targets itself for exile
-This triggers the return all exiled cards to the field effect, to the top of the stack
-Stack resolves, A "NEW unique id" parallax wave should enter the field. **this is not happening**
-The stack should finish resolution, the enemy creatures are exiled *however* the return to the
battle field effect should be tied to the ORIGINAL id Parallax Wave and thus will never trigger as
the original wave no longer exists) **this doesn't happen, as the "NEW" Parallax Wave leaves play
the cards exiled with the "previous" wave are returned to the battlefield**
*/
@Test
public void testFirstExileHandlingOfItself() {
addCard(Zone.BATTLEFIELD, playerA, "Opalescence");
addCard(Zone.BATTLEFIELD, playerA, "Plains", 4);
addCard(Zone.HAND, playerA, "Parallax Wave");
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Parallax Wave");
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Remove a fade counter from {this}: Exile target creature", "Silvercoat Lion");
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Remove a fade counter from {this}: Exile target creature", "Parallax Wave");
setStopAt(1, PhaseStep.BEGIN_COMBAT);
execute();
assertPermanentCount(playerA, "Parallax Wave", 1);
assertCounterCount("Parallax Wave", CounterType.FADE, 5);
assertExileCount("Silvercoat Lion", 1); // The lion is still exiled
}
@Test
public void testFirstAndSecondExileHandlingOfItself() {
addCard(Zone.BATTLEFIELD, playerA, "Opalescence");
addCard(Zone.BATTLEFIELD, playerA, "Plains", 4);
addCard(Zone.HAND, playerA, "Parallax Wave");
addCard(Zone.BATTLEFIELD, playerB, "Silvercoat Lion", 1);
addCard(Zone.BATTLEFIELD, playerB, "Pillarfield Ox", 1);
castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Parallax Wave");
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Remove a fade counter from {this}: Exile target creature", "Silvercoat Lion");
activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Remove a fade counter from {this}: Exile target creature", "Parallax Wave");
activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Remove a fade counter from {this}: Exile target creature", "Pillarfield Ox");
activateAbility(1, PhaseStep.POSTCOMBAT_MAIN, playerA, "Remove a fade counter from {this}: Exile target creature", "Parallax Wave");
setStopAt(1, PhaseStep.END_TURN);
execute();
assertPermanentCount(playerA, "Parallax Wave", 1);
assertCounterCount("Parallax Wave", CounterType.FADE, 5);
assertExileCount("Silvercoat Lion", 1); // The Lion is exiled and never returns
assertExileCount("Pillarfield Ox", 1); // The Ox is exiled and never returns
}
}