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a few more AI tweaks
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parent
bc3acccf2c
commit
a81e6da37c
6 changed files with 29 additions and 11 deletions
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@ -218,6 +218,7 @@ public class ComputerPlayer2 extends ComputerPlayer<ComputerPlayer2> implements
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protected int minimaxAB(SimulationNode node, FilterAbility filter, int depth, int alpha, int beta) {
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UUID currentPlayerId = node.getGame().getPlayerList().get();
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SimulationNode bestChild = null;
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boolean isSimulatedPlayer = currentPlayerId.equals(playerId);
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for (SimulationNode child: node.getChildren()) {
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if (alpha >= beta) {
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logger.debug("alpha beta pruning");
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@ -228,27 +229,33 @@ public class ComputerPlayer2 extends ComputerPlayer<ComputerPlayer2> implements
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break;
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}
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int val = addActions(child, filter, depth-1, alpha, beta);
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if (!currentPlayerId.equals(playerId)) {
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if (!isSimulatedPlayer) {
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if (val < beta) {
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beta = val;
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bestChild = child;
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// if (node.getCombat() == null)
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node.setCombat(child.getCombat());
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node.setCombat(child.getCombat());
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}
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if (val == GameStateEvaluator.LOSE_SCORE) {
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logger.debug("simulating -- lose, can't do worse than this");
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break;
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}
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}
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else {
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if (val > alpha) {
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alpha = val;
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bestChild = child;
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// if (node.getCombat() == null)
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node.setCombat(child.getCombat());
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node.setCombat(child.getCombat());
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}
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if (val == GameStateEvaluator.WIN_SCORE) {
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logger.debug("simulating -- win, can't do better than this");
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break;
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}
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}
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}
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node.children.clear();
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if (bestChild != null)
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node.children.add(bestChild);
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if (!currentPlayerId.equals(playerId)) {
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if (!isSimulatedPlayer) {
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logger.debug("returning minimax beta: " + beta);
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return beta;
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}
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@ -380,6 +387,7 @@ public class ComputerPlayer2 extends ComputerPlayer<ComputerPlayer2> implements
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}
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node.setGameValue(game.getState().getValue());
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SimulatedPlayer currentPlayer = (SimulatedPlayer) game.getPlayer(game.getPlayerList().get());
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boolean isSimulatedPlayer = currentPlayer.getId().equals(playerId);
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logger.debug("simulating -- player " + currentPlayer.getName());
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SimulationNode bestNode = null;
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List<Ability> allActions = currentPlayer.simulatePriority(game, filter);
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@ -401,12 +409,16 @@ public class ComputerPlayer2 extends ComputerPlayer<ComputerPlayer2> implements
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logger.debug("simulating -- node #:" + SimulationNode.getCount() + " actions:" + action);
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sim.checkStateAndTriggered();
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int val = addActions(newNode, filter, depth-1, alpha, beta);
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if (!currentPlayer.getId().equals(playerId)) {
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if (!isSimulatedPlayer) {
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if (val < beta) {
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beta = val;
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bestNode = newNode;
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node.setCombat(newNode.getCombat());
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}
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if (val == GameStateEvaluator.LOSE_SCORE) {
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logger.debug("simulating -- lose, can't do worse than this");
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break;
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}
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}
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else {
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if (val > alpha) {
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@ -418,6 +430,10 @@ public class ComputerPlayer2 extends ComputerPlayer<ComputerPlayer2> implements
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if (node.getChoices().size() > 0)
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choices = node.getChoices();
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}
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if (val == GameStateEvaluator.WIN_SCORE) {
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logger.debug("simulating -- win, can't do better than this");
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break;
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}
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}
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if (alpha >= beta) {
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logger.debug("simulating -- pruning");
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@ -433,7 +449,7 @@ public class ComputerPlayer2 extends ComputerPlayer<ComputerPlayer2> implements
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node.children.clear();
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node.children.add(bestNode);
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}
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if (!currentPlayer.getId().equals(playerId)) {
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if (!isSimulatedPlayer) {
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logger.debug("returning priority beta: " + beta);
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return beta;
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}
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@ -298,7 +298,6 @@ public class ComputerPlayer3 extends ComputerPlayer2 implements Player {
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}
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else if (!counter) {
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finishCombat(game);
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// val = GameStateEvaluator.evaluate(playerId, game);
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val = simulateCounterAttack(game, node, depth, alpha, beta);
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}
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}
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@ -59,14 +59,17 @@ public class GameStateEvaluator {
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private static final int CREATURE_FACTOR = Config.evaluatorCreatureFactor;
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private static final int HAND_FACTOR = Config.evaluatorHandFactor;
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public static final int WIN_SCORE = Integer.MAX_VALUE - 1;
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public static final int LOSE_SCORE = Integer.MIN_VALUE + 1;
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public static int evaluate(UUID playerId, Game game) {
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Player player = game.getPlayer(playerId);
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Player opponent = game.getPlayer(game.getOpponents(playerId).iterator().next());
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if (game.isGameOver()) {
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if (player.hasLost() || opponent.hasWon())
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return Integer.MIN_VALUE + 1;
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return LOSE_SCORE;
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if (opponent.hasLost() || player.hasWon())
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return Integer.MAX_VALUE - 1;
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return WIN_SCORE;
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}
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int lifeScore = (player.getLife() - opponent.getLife()) * LIFE_FACTOR;
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int permanentScore = 0;
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