[STX] fixed Journey to the Oracle not returning to hand (fixes #7827)

This commit is contained in:
Evan Kranzler 2021-05-18 18:42:18 -04:00
parent e9189f1d9d
commit a85bf3af79

View file

@ -1,4 +1,3 @@
package mage.abilities.effects.common;
import mage.MageObject;
@ -9,6 +8,7 @@ import mage.constants.Outcome;
import mage.constants.Zone;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.game.stack.Spell;
import mage.players.Player;
/**
@ -56,31 +56,35 @@ public class ReturnToHandSourceEffect extends OneShotEffect {
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
if (controller != null) {
MageObject mageObject;
if (returnFromNextZone
&& game.getState().getZoneChangeCounter(source.getSourceId()) == source.getSourceObjectZoneChangeCounter() + 1) {
mageObject = game.getObject(source.getSourceId());
} else {
mageObject = source.getSourceObjectIfItStillExists(game);
}
if (mageObject != null) {
switch (game.getState().getZone(mageObject.getId())) {
case BATTLEFIELD:
Permanent permanent = game.getPermanent(source.getSourceId());
if (permanent != null) {
return controller.moveCards(permanent, Zone.HAND, source, game);
}
break;
case GRAVEYARD:
Card card = (Card) mageObject;
if (!fromBattlefieldOnly) {
return controller.moveCards(card, Zone.HAND, source, game);
}
}
}
if (controller == null) {
return false;
}
MageObject mageObject;
if (returnFromNextZone
&& game.getState().getZoneChangeCounter(source.getSourceId()) == source.getSourceObjectZoneChangeCounter() + 1) {
mageObject = game.getObject(source.getSourceId());
} else {
mageObject = source.getSourceObjectIfItStillExists(game);
}
if (mageObject == null) {
return true;
}
return false;
switch (game.getState().getZone(mageObject.getId())) {
case BATTLEFIELD:
Permanent permanent = game.getPermanent(source.getSourceId());
if (permanent != null) {
return controller.moveCards(permanent, Zone.HAND, source, game);
}
break;
case GRAVEYARD:
Card card = (Card) mageObject;
return !fromBattlefieldOnly && controller.moveCards(card, Zone.HAND, source, game);
case STACK:
Spell spell = game.getSpell(source.getSourceId());
return !fromBattlefieldOnly
&& spell != null
&& controller.moveCards(spell.getMainCard(), Zone.HAND, source, game);
}
return true;
}
}