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Added a test (#1544).
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package org.mage.test.cards.asthough;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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*
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* @author LevelX2
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*/
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public class SpendOtherManaTest extends CardTestPlayerBase {
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/**
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* Mycosynth Lattice doesn't work for floating mana with activated abillites
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* I was trying to activate Sydri, Galvanic Genius with a floating {C}
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* targeting a mountain when I clicked on the <> icon it wouldn't spend the
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* mana.
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*/
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@Test
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public void testColorlessCanBeUsed() {
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// All permanents are artifacts in addition to their other types.
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// All cards that aren't on the battlefield, spells, and permanents are colorless.
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// Players may spend mana as though it were mana of any color.
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addCard(Zone.BATTLEFIELD, playerA, "Mycosynth Lattice");
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// {U}: Target noncreature artifact becomes an artifact creature with power and toughness each equal to its converted mana cost until end of turn.
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// {W}{B}: Target artifact creature gains deathtouch and lifelink until end of turn.
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addCard(Zone.BATTLEFIELD, playerA, "Sydri, Galvanic Genius");
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//{T}: Add {C} to your mana pool. ( represents colorless mana.)
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// {1}, {T}: Add one mana of any color to your mana pool.
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addCard(Zone.BATTLEFIELD, playerA, "Unknown Shores");
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addCard(Zone.BATTLEFIELD, playerB, "Mountain");
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activateManaAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Add {C} to your mana pool");
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{U}: Target noncreature artifact becomes an artifact creature with power and toughness", "Mountain");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertTapped("Unknown Shores", true);
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assertPermanentCount(playerB, "Mountain", 0);
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}
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}
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