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Added Brain Pry, Slithering Shade and Gruul Scrapper
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123
Mage.Sets/src/mage/sets/dissension/BrainPry.java
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123
Mage.Sets/src/mage/sets/dissension/BrainPry.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.dissension;
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import java.util.UUID;
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import mage.MageObject;
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import mage.abilities.Ability;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.cards.repository.CardRepository;
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import mage.choices.Choice;
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import mage.choices.ChoiceImpl;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Rarity;
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import mage.game.Game;
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import mage.players.Player;
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import mage.target.TargetPlayer;
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/**
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*
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* @author Styxo
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*/
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public class BrainPry extends CardImpl {
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public BrainPry(UUID ownerId) {
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super(ownerId, 39, "Brain Pry", Rarity.UNCOMMON, new CardType[]{CardType.SORCERY}, "{1}{B}");
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this.expansionSetCode = "DIS";
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//Name a nonland card. Target player reveals his or her hand. That player discards a card with that name. If he or she can't, you draw a card.
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this.getSpellAbility().addTarget(new TargetPlayer());
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this.getSpellAbility().addEffect(new BrainPryEffect());
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}
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public BrainPry(final BrainPry card) {
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super(card);
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}
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@Override
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public BrainPry copy() {
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return new BrainPry(this);
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}
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}
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class BrainPryEffect extends OneShotEffect {
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public BrainPryEffect() {
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super(Outcome.Discard);
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staticText = "Name a nonland card. Target player reveals his or her hand. That player discards a card with that name. If he or she can't, you draw a card";
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}
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public BrainPryEffect(final BrainPryEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player targetPlayer = game.getPlayer(targetPointer.getFirst(game, source));
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Player controller = game.getPlayer(source.getControllerId());
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MageObject sourceObject = game.getObject(source.getSourceId());
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if (targetPlayer != null && controller != null && sourceObject != null) {
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Choice cardChoice = new ChoiceImpl(true);
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cardChoice.setMessage("Name a nonland card.");
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cardChoice.setChoices(CardRepository.instance.getNonLandNames());
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cardChoice.clearChoice();
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while (!controller.choose(Outcome.Discard, cardChoice, game)) {
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if (!controller.canRespond()) {
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return false;
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}
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}
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String cardName = cardChoice.getChoice();
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Boolean hasDiscarded = false;
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game.informPlayers(sourceObject.getLogName() + ", named card: [" + cardName + "]");
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for (Card card : targetPlayer.getHand().getCards(game)) {
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if (card.getName().equals(cardName)) {
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targetPlayer.discard(card, source, game);
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hasDiscarded = true;
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break;
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}
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}
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if (!hasDiscarded) {
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controller.drawCards(1, game);
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}
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controller.lookAtCards(sourceObject.getName() + " Hand", targetPlayer.getHand(), game);
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}
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return true;
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}
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@Override
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public BrainPryEffect copy() {
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return new BrainPryEffect(this);
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}
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}
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84
Mage.Sets/src/mage/sets/dissension/SlitheringShade.java
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84
Mage.Sets/src/mage/sets/dissension/SlitheringShade.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.dissension;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.common.SimpleActivatedAbility;
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import mage.abilities.common.SimpleStaticAbility;
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import mage.abilities.condition.common.HellbentCondition;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.decorator.ConditionalAsThoughEffect;
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import mage.abilities.effects.Effect;
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import mage.abilities.effects.common.combat.CanAttackAsThoughItDidntHaveDefenderSourceEffect;
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import mage.abilities.effects.common.continuous.BoostSourceEffect;
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import mage.abilities.keyword.DefenderAbility;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.Duration;
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import mage.constants.Rarity;
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import mage.constants.Zone;
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/**
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*
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* @author Styxo
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*/
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public class SlitheringShade extends CardImpl {
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public SlitheringShade(UUID ownerId) {
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super(ownerId, 55, "Slithering Shade", Rarity.UNCOMMON, new CardType[]{CardType.CREATURE}, "{B}");
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this.expansionSetCode = "DIS";
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this.subtype.add("Shade");
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this.power = new MageInt(0);
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this.toughness = new MageInt(1);
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//Defender
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this.addAbility(DefenderAbility.getInstance());
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//{B}: Slithering Shade gets +1/+1 until end of turn.
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this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new BoostSourceEffect(1, 1, Duration.EndOfTurn), new ManaCostsImpl("{B}")));
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// Hellbent — Slithering Shade can attack as though it didn't have defender as long as you have no cards in hand.
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Effect effect = new ConditionalAsThoughEffect(
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new CanAttackAsThoughItDidntHaveDefenderSourceEffect(Duration.WhileOnBattlefield),
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HellbentCondition.getInstance());
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effect.setText("<i>Hellbent</i> - {this} can attack as though it didn't have defender as long as you have no cards in hand");
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this.addAbility(new SimpleStaticAbility(Zone.BATTLEFIELD, effect));
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}
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public SlitheringShade(final SlitheringShade card) {
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super(card);
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}
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@Override
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public SlitheringShade copy() {
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return new SlitheringShade(this);
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}
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}
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72
Mage.Sets/src/mage/sets/guildpact/GruulScrapper.java
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72
Mage.Sets/src/mage/sets/guildpact/GruulScrapper.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
|
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
|
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
|
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.sets.guildpact;
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import java.util.UUID;
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import mage.MageInt;
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import mage.abilities.common.EntersBattlefieldTriggeredAbility;
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import mage.abilities.condition.common.ManaWasSpentCondition;
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import mage.abilities.decorator.ConditionalContinuousEffect;
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import mage.abilities.effects.common.continuous.GainAbilitySourceEffect;
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import mage.abilities.keyword.HasteAbility;
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import mage.cards.CardImpl;
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import mage.constants.CardType;
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import mage.constants.ColoredManaSymbol;
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import mage.constants.Duration;
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import mage.constants.Rarity;
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import mage.watchers.common.ManaSpentToCastWatcher;
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/**
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*
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* @author Styxo
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*/
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public class GruulScrapper extends CardImpl {
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public GruulScrapper(UUID ownerId) {
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super(ownerId, 89, "Gruul Scrapper", Rarity.COMMON, new CardType[]{CardType.CREATURE}, "{3}{G}");
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this.expansionSetCode = "GPT";
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this.subtype.add("Human");
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this.subtype.add("Berserker");
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this.power = new MageInt(3);
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this.toughness = new MageInt(2);
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//When Gruul Scrapper enters the battlefield, if Red was spent to cast Gruul Scrapper, it gains haste until end of turn.
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this.addAbility(new EntersBattlefieldTriggeredAbility(new ConditionalContinuousEffect(new GainAbilitySourceEffect(HasteAbility.getInstance(), Duration.EndOfTurn), new ManaWasSpentCondition(ColoredManaSymbol.R), " if {R} was spent to cast {this}, it gains haste until end of turn")), new ManaSpentToCastWatcher());
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}
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public GruulScrapper(final GruulScrapper card) {
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super(card);
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}
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@Override
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public GruulScrapper copy() {
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return new GruulScrapper(this);
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}
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}
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