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[GTC] updated implementation of Bane Alley Broker
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3 changed files with 99 additions and 98 deletions
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@ -1,9 +1,5 @@
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package mage.cards.b;
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import java.util.HashSet;
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import java.util.Set;
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import java.util.UUID;
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import mage.MageInt;
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import mage.MageObject;
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import mage.abilities.Ability;
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@ -13,44 +9,46 @@ import mage.abilities.costs.common.TapSourceCost;
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import mage.abilities.costs.mana.ManaCostsImpl;
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import mage.abilities.effects.AsThoughEffectImpl;
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import mage.abilities.effects.OneShotEffect;
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import mage.abilities.effects.common.ReturnToHandTargetEffect;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.*;
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import mage.filter.FilterCard;
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import mage.filter.StaticFilters;
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import mage.game.ExileZone;
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import mage.game.Game;
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import mage.game.permanent.Permanent;
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import mage.players.Player;
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import mage.target.Target;
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import mage.target.TargetCard;
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import mage.target.common.TargetCardInExile;
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import mage.target.common.TargetCardInHand;
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import mage.util.CardUtil;
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import java.util.UUID;
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/**
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* Gatecrash FAQ (01.2013)
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*
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* <p>
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* If Bane Alley Broker's first ability resolves when you have no cards in your
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* hand, you'll draw a card and then exile it. You won't have the opportunity to
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* cast that card (or do anything else with it) before exiling it.
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*
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* <p>
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* Due to a recent rules change, once you are allowed to look at a face-down
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* card in exile, you are allowed to look at that card as long as it's exiled.
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* If you no longer control Bane Alley Broker when its last ability resolves,
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* you can continue to look at the relevant cards in exile to choose one to
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* return.
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*
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* <p>
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* Bane Alley Broker's second and third abilities apply to cards exiled with
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* that specific Bane Alley Broker, not any other creature named Bane Alley
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* Broker. You should keep cards exiled by different Bane Alley Brokers
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* separate.
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*
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* <p>
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* If Bane Alley Broker leaves the battlefield, the cards exiled with it will be
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* exiled indefinitely. If it later returns to the battlefield, it will be a new
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* object with no connection to the cards exiled with it in its previous
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* existence. You won't be able to use the "new" Bane Alley Broker to return
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* cards exiled with the "old" one.
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*
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* <p>
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* Even if not all players can look at the exiled cards, each card's owner is
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* still known. It is advisable to keep cards owned by different players in
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* distinct piles in case another player gains control of Bane Alley Broker and
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@ -61,24 +59,22 @@ import mage.util.CardUtil;
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public final class BaneAlleyBroker extends CardImpl {
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public BaneAlleyBroker(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId,setInfo,new CardType[]{CardType.CREATURE},"{1}{U}{B}");
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{1}{U}{B}");
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this.subtype.add(SubType.HUMAN, SubType.ROGUE);
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this.power = new MageInt(0);
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this.toughness = new MageInt(3);
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// {tap}: Draw a card, then exile a card from your hand face down.
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this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new BaneAlleyBrokerDrawExileEffect(), new TapSourceCost()));
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this.addAbility(new SimpleActivatedAbility(new BaneAlleyBrokerDrawExileEffect(), new TapSourceCost()));
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// You may look at cards exiled with Bane Alley Broker.
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this.addAbility(new SimpleStaticAbility(Zone.ALL, new BaneAlleyBrokerLookAtCardEffect()));
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this.addAbility(new SimpleStaticAbility(new BaneAlleyBrokerLookAtCardEffect()));
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// {U}{B}, {tap}: Return a card exiled with Bane Alley Broker to its owner's hand.
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Ability ability = new SimpleActivatedAbility(Zone.BATTLEFIELD, new ReturnToHandTargetEffect(), new ManaCostsImpl("{U}{B}"));
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Ability ability = new SimpleActivatedAbility(new BaneAlleyBrokerReturnToHandEffect(), new ManaCostsImpl("{U}{B}"));
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ability.addCost(new TapSourceCost());
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ability.addTarget(new TargetCardInBaneAlleyBrokerExile(this.getId()));
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this.addAbility(ability);
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}
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private BaneAlleyBroker(final BaneAlleyBroker card) {
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@ -93,33 +89,37 @@ public final class BaneAlleyBroker extends CardImpl {
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class BaneAlleyBrokerDrawExileEffect extends OneShotEffect {
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public BaneAlleyBrokerDrawExileEffect() {
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BaneAlleyBrokerDrawExileEffect() {
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super(Outcome.DrawCard);
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staticText = "Draw a card, then exile a card from your hand face down";
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}
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public BaneAlleyBrokerDrawExileEffect(final BaneAlleyBrokerDrawExileEffect effect) {
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private BaneAlleyBrokerDrawExileEffect(final BaneAlleyBrokerDrawExileEffect effect) {
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super(effect);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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controller.drawCards(1, source, game);
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Target target = new TargetCardInHand(new FilterCard("card to exile"));
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if (controller.chooseTarget(outcome, target, source, game)) {
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Card card = game.getCard(target.getFirstTarget());
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MageObject sourceObject = game.getObject(source.getSourceId());
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if (card != null && sourceObject != null) {
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if (card.moveToExile(CardUtil.getCardExileZoneId(game, source), sourceObject.getName(), source, game)) {
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card.setFaceDown(true, game);
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return true;
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}
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}
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}
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if (controller == null) {
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return false;
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}
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return false;
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controller.drawCards(1, source, game);
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if (controller.getHand().isEmpty()) {
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return false;
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}
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TargetCard target = new TargetCardInHand().withChooseHint("to exile");
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controller.chooseTarget(outcome, controller.getHand(), target, source, game);
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Card card = game.getCard(target.getFirstTarget());
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MageObject sourceObject = source.getSourcePermanentOrLKI(game);
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if (card == null || sourceObject == null) {
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return false;
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}
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if (!card.moveToExile(CardUtil.getExileZoneId(game, source), sourceObject.getName(), source, game)) {
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return false;
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}
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card.setFaceDown(true, game);
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return true;
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}
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@Override
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@ -128,74 +128,52 @@ class BaneAlleyBrokerDrawExileEffect extends OneShotEffect {
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}
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}
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class TargetCardInBaneAlleyBrokerExile extends TargetCardInExile {
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class BaneAlleyBrokerReturnToHandEffect extends OneShotEffect {
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public TargetCardInBaneAlleyBrokerExile(UUID cardId) {
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super(1, 1, new FilterCard("card exiled with Bane Alley Broker"), null);
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BaneAlleyBrokerReturnToHandEffect() {
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super(Outcome.Benefit);
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staticText = "return a card exiled with {this} to its owner's hand";
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}
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public TargetCardInBaneAlleyBrokerExile(final TargetCardInBaneAlleyBrokerExile target) {
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super(target);
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private BaneAlleyBrokerReturnToHandEffect(final BaneAlleyBrokerReturnToHandEffect effect) {
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super(effect);
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}
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@Override
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public Set<UUID> possibleTargets(UUID sourceId, UUID sourceControllerId, Game game) {
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Set<UUID> possibleTargets = new HashSet<>();
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Card sourceCard = game.getCard(sourceId);
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if (sourceCard != null) {
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UUID exileId = CardUtil.getCardExileZoneId(game, sourceId);
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ExileZone exile = game.getExile().getExileZone(exileId);
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if (exile != null && !exile.isEmpty()) {
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possibleTargets.addAll(exile);
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}
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public BaneAlleyBrokerReturnToHandEffect copy() {
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return new BaneAlleyBrokerReturnToHandEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player player = game.getPlayer(source.getControllerId());
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Permanent permanent = source.getSourcePermanentOrLKI(game);
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if (player == null || permanent == null) {
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return false;
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}
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return possibleTargets;
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}
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@Override
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public boolean canChoose(UUID sourceId, UUID sourceControllerId, Game game) {
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Card sourceCard = game.getCard(sourceId);
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if (sourceCard != null) {
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UUID exileId = CardUtil.getCardExileZoneId(game, sourceId);
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ExileZone exile = game.getExile().getExileZone(exileId);
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if (exile != null && !exile.isEmpty()) {
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return true;
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}
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ExileZone exile = game.getExile().getExileZone(CardUtil.getExileZoneId(game, source));
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if (exile == null || exile.isEmpty()) {
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return false;
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}
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return false;
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}
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@Override
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public boolean canTarget(UUID id, Ability source, Game game) {
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Card card = game.getCard(id);
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if (card != null && game.getState().getZone(card.getId()) == Zone.EXILED) {
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ExileZone exile = null;
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Card sourceCard = game.getCard(source.getSourceId());
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if (sourceCard != null) {
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UUID exileId = CardUtil.getCardExileZoneId(game, source);
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exile = game.getExile().getExileZone(exileId);
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}
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if (exile != null && exile.contains(id)) {
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return filter.match(card, source.getControllerId(), game);
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}
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TargetCardInExile target = new TargetCardInExile(StaticFilters.FILTER_CARD, exile.getId());
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target.setNotTarget(true);
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player.chooseTarget(outcome, exile,target, source, game);
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Card card = game.getCard(target.getFirstTarget());
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if (card == null) {
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return false;
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}
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return false;
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}
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@Override
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public TargetCardInBaneAlleyBrokerExile copy() {
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return new TargetCardInBaneAlleyBrokerExile(this);
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return card != null && player.moveCards(card, Zone.HAND, source, game);
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}
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}
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class BaneAlleyBrokerLookAtCardEffect extends AsThoughEffectImpl {
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public BaneAlleyBrokerLookAtCardEffect() {
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BaneAlleyBrokerLookAtCardEffect() {
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super(AsThoughEffectType.LOOK_AT_FACE_DOWN, Duration.EndOfGame, Outcome.Benefit);
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staticText = "You may look at cards exiled with {this}";
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}
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public BaneAlleyBrokerLookAtCardEffect(final BaneAlleyBrokerLookAtCardEffect effect) {
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private BaneAlleyBrokerLookAtCardEffect(final BaneAlleyBrokerLookAtCardEffect effect) {
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super(effect);
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}
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@ -211,19 +189,12 @@ class BaneAlleyBrokerLookAtCardEffect extends AsThoughEffectImpl {
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@Override
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public boolean applies(UUID objectId, Ability source, UUID affectedControllerId, Game game) {
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if (affectedControllerId.equals(source.getControllerId())) {
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Card card = game.getCard(objectId);
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if (card != null) {
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MageObject sourceObject = game.getObject(source.getSourceId());
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if (sourceObject == null) {
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return false;
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}
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UUID exileId = CardUtil.getCardExileZoneId(game, source);
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ExileZone exile = game.getExile().getExileZone(exileId);
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return exile != null && exile.contains(objectId);
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}
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if (!source.isControlledBy(affectedControllerId)) {
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return false;
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}
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return false;
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Card card = game.getCard(objectId);
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ExileZone exile = game.getExile().getExileZone(CardUtil.getExileZoneId(game, source));
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return card != null && exile != null && exile.getCards(game).contains(card);
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}
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}
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@ -17,7 +17,6 @@ public class BaneAlleyBrokerTest extends CardTestPlayerBase {
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* then exile a card from your hand face down. You may look at cards exiled
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* with Bane Alley Broker. {U}{B}, {T}: Return a card exiled with Bane Alley
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* Broker to its owner's hand.
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*
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*/
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// test that cards exiled using Bane Alley Broker are face down
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@Test
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addCard(Zone.BATTLEFIELD, playerA, "Island");
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addCard(Zone.BATTLEFIELD, playerA, "Swamp");
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}: Draw a card, then exile a card from your hand face down.");
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setStrictChooseMode(true);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}");
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addTarget(playerA, "Goblin Roughrider");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertAllCommandsUsed();
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assertHandCount(playerA, 2);
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assertHandCount(playerA, "Sejiri Merfolk", 1);
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Assert.assertTrue("Exiled card is not face down", card.isFaceDown(currentGame));
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}
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}
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}
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@Test
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public void testBaneAlleyBrokerReturn() {
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addCard(Zone.BATTLEFIELD, playerA, "Bane Alley Broker");
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addCard(Zone.HAND, playerA, "Goblin Roughrider");
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addCard(Zone.HAND, playerA, "Sejiri Merfolk");
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addCard(Zone.BATTLEFIELD, playerA, "Island");
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addCard(Zone.BATTLEFIELD, playerA, "Swamp");
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setStrictChooseMode(true);
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activateAbility(1, PhaseStep.PRECOMBAT_MAIN, playerA, "{T}");
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addTarget(playerA, "Goblin Roughrider");
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activateAbility(3, PhaseStep.PRECOMBAT_MAIN, playerA, "{U}{B}");
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addTarget(playerA, "Goblin Roughrider");
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setStopAt(3, PhaseStep.BEGIN_COMBAT);
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execute();
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assertAllCommandsUsed();
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assertHandCount(playerA, 4);
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assertHandCount(playerA, "Sejiri Merfolk", 1);
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assertHandCount(playerA, "Goblin Roughrider", 1);
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assertExileCount("Goblin Roughrider", 0);
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}
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}
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@ -586,6 +586,10 @@ public final class CardUtil {
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return getExileZoneId(getCardZoneString(SOURCE_EXILE_ZONE_TEXT, sourceId, game, previous), game);
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}
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public static UUID getExileZoneId(Game game, Ability source) {
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return getExileZoneId(game, source.getSourceId(), source.getSourceObjectZoneChangeCounter());
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}
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public static UUID getExileZoneId(Game game, UUID objectId, int zoneChangeCounter) {
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return getExileZoneId(getObjectZoneString(SOURCE_EXILE_ZONE_TEXT, objectId, game, zoneChangeCounter, false), game);
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}
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