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commit
a996260597
3 changed files with 6 additions and 6 deletions
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@ -91,7 +91,7 @@ public class TheLocustGod extends CardImpl {
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class TheLocustGodEffect extends OneShotEffect {
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private static final String effectText = "return it to its owner's hand at the beginning of the next end step.";
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private static final String effectText = "return it to its owner's hand at the beginning of the next end step";
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TheLocustGodEffect() {
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super(Outcome.Benefit);
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@ -106,7 +106,7 @@ class TheLocustGodEffect extends OneShotEffect {
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public boolean apply(Game game, Ability source) {
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// Create delayed triggered ability
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Effect effect = new ReturnToHandSourceEffect(false, true);
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effect.setText(staticText);
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effect.setText("return {this} to its owner's hand");
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DelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(effect);
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game.addDelayedTriggeredAbility(delayedAbility, source);
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return true;
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@ -174,7 +174,7 @@ class TheScarabGodEffect2 extends OneShotEffect {
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class TheScarabGodEffect3 extends OneShotEffect {
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private static final String effectText = "return it to its owner's hand at the beginning of the next upkeep.";
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private static final String effectText = "return it to its owner's hand at the beginning of the next end step";
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TheScarabGodEffect3() {
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super(Outcome.Benefit);
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@ -189,7 +189,7 @@ class TheScarabGodEffect3 extends OneShotEffect {
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public boolean apply(Game game, Ability source) {
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// Create delayed triggered ability
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Effect effect = new ReturnToHandSourceEffect(false, true);
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effect.setText(staticText);
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effect.setText("return {this} to its owner's hand");
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DelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(effect);
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game.addDelayedTriggeredAbility(delayedAbility, source);
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return true;
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@ -141,7 +141,7 @@ class TheScorpionGodTriggeredAbility extends TriggeredAbilityImpl {
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class TheScorpionGodEffect extends OneShotEffect {
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private static final String effectText = "return it to its owner's hand";
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private static final String effectText = "return it to its owner's hand at the beginning of the next end step";
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TheScorpionGodEffect() {
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super(Outcome.Benefit);
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@ -156,7 +156,7 @@ class TheScorpionGodEffect extends OneShotEffect {
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public boolean apply(Game game, Ability source) {
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// Create delayed triggered ability
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Effect effect = new ReturnToHandSourceEffect(false, true);
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effect.setText(staticText);
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effect.setText("return {this} to its owner's hand");
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DelayedTriggeredAbility delayedAbility = new AtTheBeginOfNextEndStepDelayedTriggeredAbility(effect);
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game.addDelayedTriggeredAbility(delayedAbility, source);
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return true;
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