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Implement Noble Benefactor
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Mage.Sets/src/mage/cards/n/NobleBenefactor.java
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Mage.Sets/src/mage/cards/n/NobleBenefactor.java
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/*
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* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
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*
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* Redistribution and use in source and binary forms, with or without modification, are
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* permitted provided that the following conditions are met:
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*
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* 1. Redistributions of source code must retain the above copyright notice, this list of
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* conditions and the following disclaimer.
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*
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* 2. Redistributions in binary form must reproduce the above copyright notice, this list
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* of conditions and the following disclaimer in the documentation and/or other materials
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* provided with the distribution.
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*
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* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
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* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
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* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
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* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
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* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
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* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
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* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
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* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
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* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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* The views and conclusions contained in the software and documentation are those of the
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* authors and should not be interpreted as representing official policies, either expressed
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* or implied, of BetaSteward_at_googlemail.com.
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*/
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package mage.cards.n;
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import mage.MageInt;
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import mage.abilities.Ability;
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import mage.abilities.common.DiesTriggeredAbility;
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import mage.abilities.effects.OneShotEffect;
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import mage.cards.Card;
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import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.Outcome;
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import mage.constants.Zone;
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import mage.game.Game;
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import mage.players.Player;
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import mage.target.common.TargetCardInLibrary;
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import java.util.UUID;
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/**
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*
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* @author ciaccona007
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*/
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public class NobleBenefactor extends CardImpl {
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public NobleBenefactor(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{2}{U}");
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this.subtype.add("Human");
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this.subtype.add("Cleric");
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this.power = new MageInt(2);
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this.toughness = new MageInt(2);
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// When Noble Benefactor dies, each player may search his or her library for a card and put that card into his or her hand. Then each player who searched his or her library this way shuffles it.
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this.addAbility(new DiesTriggeredAbility(new NobleBenefactorEffect()));
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}
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public NobleBenefactor(final NobleBenefactor card) {
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super(card);
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}
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@Override
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public NobleBenefactor copy() {
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return new NobleBenefactor(this);
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}
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}
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class NobleBenefactorEffect extends OneShotEffect {
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public NobleBenefactorEffect() {
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super(Outcome.Benefit);
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this.staticText = "each player may search his or her library for a card and put that card into his or her hand. Then each player who searched his or her library this way shuffles it";
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}
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public NobleBenefactorEffect(final NobleBenefactorEffect effect) {
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super(effect);
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}
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@Override
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public NobleBenefactorEffect copy() {
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return new NobleBenefactorEffect(this);
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}
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@Override
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public boolean apply(Game game, Ability source) {
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Player controller = game.getPlayer(source.getControllerId());
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if (controller != null) {
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for (UUID playerId : game.getState().getPlayersInRange(controller.getId(), game)) {
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Player player = game.getPlayer(playerId);
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if (player != null) {
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TargetCardInLibrary target = new TargetCardInLibrary();
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if (player.chooseUse(Outcome.Benefit, "Search your library for a card to put into your hand?", source, game)) {
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player.searchLibrary(target, game);
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for (UUID cardId : target.getTargets()) {
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Card card = player.getLibrary().getCard(cardId, game);
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if (card != null) {
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player.moveCards(card, Zone.HAND, source, game);
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}
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}
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player.shuffleLibrary(source, game);
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}
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}
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}
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// prevent undo
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controller.resetStoredBookmark(game);
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return true;
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}
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return false;
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}
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}
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@ -145,6 +145,7 @@ public class Weatherlight extends ExpansionSet {
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cards.add(new SetCardInfo("Nature's Kiss", 78, Rarity.COMMON, mage.cards.n.NaturesKiss.class));
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cards.add(new SetCardInfo("Nature's Kiss", 78, Rarity.COMMON, mage.cards.n.NaturesKiss.class));
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cards.add(new SetCardInfo("Nature's Resurgence", 79, Rarity.RARE, mage.cards.n.NaturesResurgence.class));
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cards.add(new SetCardInfo("Nature's Resurgence", 79, Rarity.RARE, mage.cards.n.NaturesResurgence.class));
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cards.add(new SetCardInfo("Necratog", 18, Rarity.UNCOMMON, mage.cards.n.Necratog.class));
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cards.add(new SetCardInfo("Necratog", 18, Rarity.UNCOMMON, mage.cards.n.Necratog.class));
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cards.add(new SetCardInfo("Noble Benefactor", 44, Rarity.UNCOMMON, mage.cards.n.NobleBenefactor.class));
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cards.add(new SetCardInfo("Null Rod", 154, Rarity.RARE, mage.cards.n.NullRod.class));
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cards.add(new SetCardInfo("Null Rod", 154, Rarity.RARE, mage.cards.n.NullRod.class));
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cards.add(new SetCardInfo("Odylic Wraith", 19, Rarity.UNCOMMON, mage.cards.o.OdylicWraith.class));
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cards.add(new SetCardInfo("Odylic Wraith", 19, Rarity.UNCOMMON, mage.cards.o.OdylicWraith.class));
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cards.add(new SetCardInfo("Ophidian", 45, Rarity.COMMON, mage.cards.o.Ophidian.class));
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cards.add(new SetCardInfo("Ophidian", 45, Rarity.COMMON, mage.cards.o.Ophidian.class));
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