Implemented Dauntless Bodyguard

This commit is contained in:
L_J 2018-04-16 16:45:13 +00:00 committed by GitHub
parent 4cb278304e
commit a99f870d34
No known key found for this signature in database
GPG key ID: 4AEE18F83AFDEB23

View file

@ -0,0 +1,164 @@
/*
* Copyright 2010 BetaSteward_at_googlemail.com. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without modification, are
* permitted provided that the following conditions are met:
*
* 1. Redistributions of source code must retain the above copyright notice, this list of
* conditions and the following disclaimer.
*
* 2. Redistributions in binary form must reproduce the above copyright notice, this list
* of conditions and the following disclaimer in the documentation and/or other materials
* provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY BetaSteward_at_googlemail.com ``AS IS'' AND ANY EXPRESS OR IMPLIED
* WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
* FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL BetaSteward_at_googlemail.com OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
* CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
* SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
* ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
* The views and conclusions contained in the software and documentation are those of the
* authors and should not be interpreted as representing official policies, either expressed
* or implied, of BetaSteward_at_googlemail.com.
*/
package mage.cards.d;
import java.util.UUID;
import mage.MageInt;
import mage.MageObject;
import mage.MageObjectReference;
import mage.abilities.Ability;
import mage.abilities.common.AsEntersBattlefieldAbility;
import mage.abilities.common.SimpleActivatedAbility;
import mage.abilities.costs.common.SacrificeSourceCost;
import mage.abilities.effects.common.continuous.GainAbilityTargetEffect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.keyword.IndestructibleAbility;
import mage.cards.CardImpl;
import mage.cards.CardSetInfo;
import mage.constants.CardType;
import mage.constants.SubType;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.Zone;
import mage.filter.common.FilterControlledCreaturePermanent;
import mage.filter.predicate.permanent.AnotherPredicate;
import mage.game.Game;
import mage.game.permanent.Permanent;
import mage.players.Player;
import mage.target.common.TargetControlledCreaturePermanent;
import mage.util.CardUtil;
/**
*
* @author L_J
*/
public class DauntlessBodyguard extends CardImpl {
public DauntlessBodyguard(UUID ownerId, CardSetInfo setInfo) {
super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{W}");
this.subtype.add(SubType.HUMAN);
this.subtype.add(SubType.KNIGHT);
this.power = new MageInt(2);
this.toughness = new MageInt(1);
// As Dauntless Bodyguard enters the battlefield, choose another creature you control.
this.addAbility(new AsEntersBattlefieldAbility(new DauntlessBodyguardChooseCreatureEffect()));
// Sacrifice Dauntless Bodyguard: The chosen creature gains indestructible until end of turn.
this.addAbility(new SimpleActivatedAbility(Zone.BATTLEFIELD, new DauntlessBodyguardGainAbilityEffect(), new SacrificeSourceCost()));
}
public DauntlessBodyguard(final DauntlessBodyguard card) {
super(card);
}
@Override
public DauntlessBodyguard copy() {
return new DauntlessBodyguard(this);
}
}
class DauntlessBodyguardChooseCreatureEffect extends OneShotEffect {
private static final FilterControlledCreaturePermanent filter = new FilterControlledCreaturePermanent("another creature you control");
static {
filter.add(new AnotherPredicate());
}
public DauntlessBodyguardChooseCreatureEffect() {
super(Outcome.Benefit);
this.staticText = "choose another creature you control";
}
public DauntlessBodyguardChooseCreatureEffect(final DauntlessBodyguardChooseCreatureEffect effect) {
super(effect);
}
@Override
public DauntlessBodyguardChooseCreatureEffect copy() {
return new DauntlessBodyguardChooseCreatureEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Player controller = game.getPlayer(source.getControllerId());
MageObject mageObject = game.getPermanentEntering(source.getSourceId());
if (controller != null && mageObject != null) {
TargetControlledCreaturePermanent target = new TargetControlledCreaturePermanent(1, 1, filter, true);
if (controller.choose(this.outcome, target, source.getSourceId(), game)) {
Permanent chosenCreature = game.getPermanent(target.getFirstTarget());
if (chosenCreature != null) {
game.getState().setValue(mageObject.getId() + "_chosenCreature", new MageObjectReference(chosenCreature, game));
if (mageObject instanceof Permanent) {
((Permanent) mageObject).addInfo("chosen creature", CardUtil.addToolTipMarkTags("Chosen creature: " + chosenCreature.getIdName()), game);
}
}
}
return true;
}
return false;
}
}
class DauntlessBodyguardGainAbilityEffect extends GainAbilityTargetEffect {
private MageObjectReference mor;
public DauntlessBodyguardGainAbilityEffect() {
super(IndestructibleAbility.getInstance(), Duration.EndOfTurn);
this.staticText = "The chosen creature gains indestructible until end of turn";
}
public DauntlessBodyguardGainAbilityEffect(final DauntlessBodyguardGainAbilityEffect effect) {
super(effect);
}
@Override
public DauntlessBodyguardGainAbilityEffect copy() {
return new DauntlessBodyguardGainAbilityEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
if (mor == null) {
Permanent sourcePermanent = game.getPermanentOrLKIBattlefield(source.getSourceId());
if (sourcePermanent != null) {
mor = (MageObjectReference) game.getState().getValue(sourcePermanent.getId() + "_chosenCreature");
}
}
if (mor != null) {
Permanent permanent = mor.getPermanent(game);
if (permanent != null) {
permanent.addAbility(ability, source.getSourceId(), game, false);
}
}
return true;
}
}