* Obzedat, Ghost Council - Fixed a bug that Obzedat came alo back to battlefield if it was exiled by another effect responding to his own exile effect.

This commit is contained in:
LevelX2 2013-10-05 19:13:00 +02:00
parent aa2fcb09d2
commit a9a8fef869

View file

@ -38,18 +38,22 @@ import mage.abilities.DelayedTriggeredAbility;
import mage.abilities.common.BeginningOfYourEndStepTriggeredAbility;
import mage.abilities.common.EntersBattlefieldTriggeredAbility;
import mage.abilities.effects.Effect;
import mage.abilities.effects.OneShotEffect;
import mage.abilities.effects.common.CreateDelayedTriggeredAbilityEffect;
import mage.abilities.effects.common.ExileSourceEffect;
import mage.abilities.effects.common.GainLifeEffect;
import mage.abilities.effects.common.LoseLifeTargetEffect;
import mage.abilities.effects.common.ReturnToBattlefieldUnderOwnerControlSourceEffect;
import mage.abilities.effects.common.continious.GainAbilitySourceEffect;
import mage.abilities.keyword.HasteAbility;
import mage.cards.Card;
import mage.cards.CardImpl;
import mage.constants.Duration;
import mage.constants.Outcome;
import mage.constants.TargetController;
import mage.constants.Zone;
import mage.game.ExileZone;
import mage.game.Game;
import mage.game.events.GameEvent;
import mage.game.permanent.Permanent;
import mage.target.common.TargetOpponent;
/**
@ -77,7 +81,7 @@ public class ObzedatGhostCouncil extends CardImpl<ObzedatGhostCouncil> {
ability.addTarget(new TargetOpponent(true));
this.addAbility(ability);
//At the beginning of your end step you may exile Obzedat. If you do, return it to the battlefield under it's owner's control at the beginning of your next upkeep. It gains haste.
Ability ability2 = new BeginningOfYourEndStepTriggeredAbility(new ExileSourceEffect(), true);
Ability ability2 = new BeginningOfYourEndStepTriggeredAbility(new ObzedatGhostCouncilExileSourceEffect(), true);
ability2.addEffect(new CreateDelayedTriggeredAbilityEffect(new BeginningOfYourUpkeepdelayTriggeredAbility()));
this.addAbility(ability2);
}
@ -92,10 +96,38 @@ public class ObzedatGhostCouncil extends CardImpl<ObzedatGhostCouncil> {
}
}
class ObzedatGhostCouncilExileSourceEffect extends OneShotEffect<ObzedatGhostCouncilExileSourceEffect> {
public ObzedatGhostCouncilExileSourceEffect() {
super(Outcome.Exile);
staticText = "Exile {this}";
}
public ObzedatGhostCouncilExileSourceEffect(final ObzedatGhostCouncilExileSourceEffect effect) {
super(effect);
}
@Override
public ObzedatGhostCouncilExileSourceEffect copy() {
return new ObzedatGhostCouncilExileSourceEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Permanent permanent = game.getPermanent(source.getSourceId());
if (permanent != null) {
return permanent.moveToExile(source.getSourceId(),permanent.getName(), source.getId(), game);
}
return false;
}
}
class BeginningOfYourUpkeepdelayTriggeredAbility extends DelayedTriggeredAbility<BeginningOfYourUpkeepdelayTriggeredAbility> {
public BeginningOfYourUpkeepdelayTriggeredAbility() {
this(new ReturnToBattlefieldUnderOwnerControlSourceEffect(), TargetController.YOU);
this(new ObzedatGhostCouncilReturnEffect(), TargetController.YOU);
this.addEffect(new GainAbilitySourceEffect(HasteAbility.getInstance(), Duration.EndOfTurn));
}
@ -125,3 +157,35 @@ class BeginningOfYourUpkeepdelayTriggeredAbility extends DelayedTriggeredAbility
return "If you do, return it to the battlefield under it's owner's control at the beginning of your next upkeep. It gains haste";
}
}
class ObzedatGhostCouncilReturnEffect extends OneShotEffect<ObzedatGhostCouncilReturnEffect> {
public ObzedatGhostCouncilReturnEffect() {
super(Outcome.Benefit);
}
public ObzedatGhostCouncilReturnEffect(final ObzedatGhostCouncilReturnEffect effect) {
super(effect);
}
@Override
public ObzedatGhostCouncilReturnEffect copy() {
return new ObzedatGhostCouncilReturnEffect(this);
}
@Override
public boolean apply(Game game, Ability source) {
Card card = game.getCard(source.getSourceId());
if (card != null) {
ExileZone currentZone = game.getState().getExile().getExileZone(source.getSourceId());
// return it only from the own exile zone
if (currentZone.size() > 0) {
if (card.putOntoBattlefield(game, Zone.EXILED, source.getSourceId(), card.getOwnerId(), false)) {
return true;
}
}
}
return false;
}
}