* Zaffai, Thunder Conductor - fixed that it allows to choose opponent instead random (#8094)

* Fix Zaffai: Target opponent should be at random.

Co-authored-by: Oleg Agafonov <jaydi85@gmail.com>
This commit is contained in:
Grath 2021-08-02 18:55:34 -04:00 committed by GitHub
parent 42a86bd196
commit a9cc7cefd0
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@ -70,19 +70,25 @@ class ZaffaiThunderConductorEffect extends OneShotEffect {
if (player == null) { if (player == null) {
return false; return false;
} }
player.scry(1, source, game); player.scry(1, source, game);
Spell spell = (Spell) getValue(MagecraftAbility.SPELL_KEY); Spell spell = (Spell) getValue(MagecraftAbility.SPELL_KEY);
if (spell == null || spell.getManaValue() < 5) { if (spell == null || spell.getManaValue() < 5) {
return false; return true;
} }
new Elemental44Token().putOntoBattlefield(1, game, source, source.getControllerId()); new Elemental44Token().putOntoBattlefield(1, game, source, source.getControllerId());
if (spell.getManaValue() < 10) { if (spell.getManaValue() < 10) {
return true; return true;
} }
TargetOpponent target = new TargetOpponent(true); TargetOpponent target = new TargetOpponent(true);
player.chooseTarget(outcome, target, source, game); target.setRandom(true);
target.chooseTarget(Outcome.Damage, player.getId(), source, game);
Player opponent = game.getPlayer(target.getFirstTarget()); Player opponent = game.getPlayer(target.getFirstTarget());
if (opponent != null) {
opponent.damage(10, source.getSourceId(), source, game); opponent.damage(10, source.getSourceId(), source, game);
}
return true; return true;
} }
} }