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[DMC] Fix Historian's Boon. Remove unused and incorrectly-implemented EventType.ABILITY_TRIGGERED
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3 changed files with 6 additions and 12 deletions
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@ -1,6 +1,5 @@
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package mage.cards.h;
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import mage.abilities.Ability;
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import mage.abilities.TriggeredAbilityImpl;
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import mage.abilities.common.EntersBattlefieldThisOrAnotherTriggeredAbility;
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import mage.abilities.common.SagaAbility;
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@ -19,6 +18,7 @@ import mage.game.events.GameEvent;
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import mage.game.permanent.Permanent;
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import mage.game.permanent.token.AngelVigilanceToken;
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import mage.game.permanent.token.SoldierToken;
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import mage.game.stack.StackObject;
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import mage.util.CardUtil;
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import java.util.UUID;
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@ -74,13 +74,15 @@ class HistoriansBoonTriggeredAbility extends TriggeredAbilityImpl {
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@Override
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public boolean checkEventType(GameEvent event, Game game) {
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return event.getType() == GameEvent.EventType.ABILITY_TRIGGERED;
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return event.getType() == GameEvent.EventType.TRIGGERED_ABILITY;
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}
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@Override
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public boolean checkTrigger(GameEvent event, Game game) {
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StackObject stackObject = game.getStack().getStackObject(event.getTargetId());
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Permanent permanent = game.getPermanent(event.getSourceId());
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if (permanent == null
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if (stackObject == null
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|| permanent == null
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|| !permanent.isControlledBy(getControllerId())
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|| !permanent.hasSubtype(SubType.SAGA, game)) {
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return false;
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@ -90,8 +92,7 @@ class HistoriansBoonTriggeredAbility extends TriggeredAbilityImpl {
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.map(SagaAbility::getMaxChapter)
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.mapToInt(SagaChapter::getNumber)
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.sum();
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Ability ability = game.getAbility(event.getTargetId(), event.getSourceId()).orElse(null);
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return SagaAbility.isFinalAbility(ability, maxChapter);
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return SagaAbility.isFinalAbility(stackObject.getStackAbility(), maxChapter);
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}
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@Override
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@ -201,7 +201,6 @@ public class GameEvent implements Serializable {
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playerId player that tries to use this ability
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*/
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TRIGGERED_ABILITY,
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ABILITY_TRIGGERED,
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RESOLVING_ABILITY,
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/* COPY_STACKOBJECT
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targetId id of the spell/ability to copy
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@ -1524,12 +1524,6 @@ public abstract class PlayerImpl implements Player, Serializable {
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}
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}
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restoreState(bookmark, triggeredAbility.getRule(), game); // why restore is needed here? (to remove the triggered ability from the stack because of no possible targets)
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GameEvent event = new GameEvent(
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GameEvent.EventType.ABILITY_TRIGGERED,
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ability.getId(), ability, ability.getControllerId()
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);
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game.getState().setValue(event.getId().toString(), ability.getTriggerEvent());
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game.fireEvent(event);
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return false;
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}
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