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Merge pull request #5888 from jgray1206/boneclad_necromancer_fix
added boneclad necromancer unit tests + fix for issue #5875
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commit
aa1ebd7303
2 changed files with 79 additions and 2 deletions
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@ -9,7 +9,7 @@ import mage.cards.CardImpl;
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import mage.cards.CardSetInfo;
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import mage.constants.CardType;
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import mage.constants.SubType;
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import mage.filter.FilterCard;
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import mage.filter.common.FilterCreatureCard;
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import mage.game.permanent.token.ZombieToken;
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import mage.target.common.TargetCardInGraveyard;
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@ -20,7 +20,7 @@ import java.util.UUID;
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*/
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public final class BonecladNecromancer extends CardImpl {
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private static final FilterCard filter = new FilterCard("creature card from a graveyard");
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private static final FilterCreatureCard filter = new FilterCreatureCard("creature card from a graveyard");
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public BonecladNecromancer(UUID ownerId, CardSetInfo setInfo) {
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super(ownerId, setInfo, new CardType[]{CardType.CREATURE}, "{3}{B}{B}");
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@ -0,0 +1,77 @@
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package org.mage.test.cards.triggers;
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import mage.constants.PhaseStep;
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import mage.constants.Zone;
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import org.junit.Test;
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import org.mage.test.serverside.base.CardTestPlayerBase;
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/**
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* Added this test class to test issue #5875
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* https://github.com/magefree/mage/issues/5875
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*
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* Boneclad Necromancer could exile non-creature cards from the graveyard to get his 2/2 Zombie.
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*
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* Boneclad Necromancer {3}{B}{B}
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*
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* Card Type: Creature — Human Wizard
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* P / T: 3 / 3
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* Description: When Boneclad Necromancer enters the battlefield, you may exile target creature card from a graveyard.
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* If you do, create a 2/2 black Zombie creature token.
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*
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* @author jgray1206
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*/
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public class BonecladNecromancerTest extends CardTestPlayerBase {
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@Test
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public void testBonecladNecromancerCanExileCreaturesFromOwnGraveyard() {
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5);
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addCard(Zone.HAND, playerA, "Boneclad Necromancer", 1);
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addCard(Zone.GRAVEYARD, playerA, "Raptor Hatchling", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Boneclad Necromancer");
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playerA.addChoice("Raptor Hatchling");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Boneclad Necromancer", 1);
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assertPermanentCount(playerA, "Zombie", 1);
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assertExileCount(playerA, "Raptor Hatchling", 1);
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assertGraveyardCount(playerA, "Raptor Hatchling", 0);
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}
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@Test
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public void testBonecladNecromancerCanExileCreaturesFromOtherGraveyard() {
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5);
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addCard(Zone.HAND, playerA, "Boneclad Necromancer", 1);
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addCard(Zone.GRAVEYARD, playerB, "Raptor Hatchling", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Boneclad Necromancer");
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playerA.addChoice("Raptor Hatchling");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Boneclad Necromancer", 1);
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assertPermanentCount(playerA, "Zombie", 1);
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assertExileCount(playerB, "Raptor Hatchling", 1);
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assertGraveyardCount(playerB, "Raptor Hatchling", 0);
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}
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@Test
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public void testBonecladNecromancerCantExileNonCreatures() {
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addCard(Zone.BATTLEFIELD, playerA, "Swamp", 5);
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addCard(Zone.HAND, playerA, "Boneclad Necromancer", 1);
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addCard(Zone.GRAVEYARD, playerA, "Feral Invocation", 1);
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castSpell(1, PhaseStep.PRECOMBAT_MAIN, playerA, "Boneclad Necromancer");
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playerA.addChoice("Feral Invocation");
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setStopAt(1, PhaseStep.BEGIN_COMBAT);
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execute();
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assertPermanentCount(playerA, "Boneclad Necromancer", 1);
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assertPermanentCount(playerA, "Zombie", 0);
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assertExileCount(playerA, "Feral Invocation", 0);
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assertGraveyardCount(playerA, "Feral Invocation", 1);
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}
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}
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